Dawn of the Hunt - What We’re Working On

"
Do you even play your game?

Areas are still way too big. Have been since the beginning. Players don't wanna slog through a field for an hour. More content will not fix this problem, it will make it WORSE. Smaller, shorter, snappier experiences are needed. Right now every map is a drain and there's no "just one more" feeling. Instead it's "ugh do I really wanna do another one?"

Another problem is monster NUMBERS. Not health. Quantity. You want to slow down the game, make it like Souls. Tell me, when in a Souls game do you regularly fight entire packs of a dozen enemies at a time over and over? In a Souls game, 4 enemies at a time is overwhelming. You made Players slower, weaker, and worse, but you kept packs of full speed monsters sprinting you down. This is bad game design. Decide if you want packs of enemies getting slaughtered or if you want slow, methodical combat. You can't have both.

You also seem to have no idea what makes combat "methodical" in Souls games. It's not hacking away at the same enemy 30 times. Even strong enemies die in 3 or 4 hits in Souls games. The methodical nature comes from both you and the enemy being slow, having long recovery windows after missed attacks, and being equally easy to kill. Which of your enemies have slow animations with long recovery times that leave them vulnerable to one shot kills? None? You have failed to make methodical combat. You have made SLOW combat. There is no method, there is only wasting our time.

There are dozens of other complaints, but this post is already getting too long. You have failed with this update to fix any of a long list of issues with the game, and managed to make existing issues worse. I wish I could get a refund. I don't see myself coming back to this game without a complete overhaul of the entire combat system at this point.


kinda nailed it especially in regards with the difficulty compared to dark souls / ER
I would like to know why did you guys buffed monsters speed (move speed/ skill speed/ atk speed) it felt ok in 0.1 we had time to get out off mecanics like tem circle mech from Geonor if we didn't played perfectily or the fire witch in act 3 that when it was doing the mech that it rises wall and blasts fire where you could punish her, now she just starts fleeing 1s after she starts the fire, that particular boss is really anoing to do specially when using melee builds. I've had a felling that the campaing were really good in 0.1 but now in 0.2 monsters feel overwelmingly faster than they should be, making the campaing that was the highlight of poe2 feel anoing and unfun.
adressing the map size problem in the wrong way and not even mentioning anything at all about the turbo monster speed completely blowing player speed out of proportion. red fkn flags, embarassing
Holy shit .. when will you finally START TO LISTEN to your playerbase?!

Stop pretending you are following a "vision" becaue obviously that doesnt WORK.


https://www.youtube.com/watch?v=g7_JOHq31WM
https://www.youtube.com/watch?v=AEL5dYty0XI
https://www.youtube.com/watch?v=Cn44zCtNwKM


Back to your drawing board!
You guys showed how to kill the game before it even released.
"
Large Area Sizes
Many players are reporting that areas feel like they are too large. Normally when this is the case, the main reason is due to other concerns such as monster life or player damage being incorrect, or just a lack of entertaining content in the area. However, we are checking to see if there are any outliers that players are spending too long in to see if any changes to area size need to happen.

In the meantime, we did notice that there are some areas that don't have sufficient checkpoints, so we are doing a pass of adding some more of these.


im sorry but this is (again) doubling down, checkpoints dont fix anything, its a bandaid. To be honest you should try to remove them and work on making the maps smaller with more interesting impactful side areas and sort of more linear (not strand like ofcourse) i understand that this wil take a tremendous amount of time and cant be done in this or even the next patch. but i feel like it needs to be done.

increasing our movementspeed pretty significantly could help with this but i dont think thats a good solution either because you wil get zoom content comparable to poe 1, wich some might want but i do like the boss fights here where its slower and more meaningful.

the balance with skills is straight up awful, i would say much worse than poe 1. some skills 1 shot everything trough the campaign, others take 6+ hits just to kill a white monster.
"
Cihondar#3042 wrote:
This post doesn't cover the most important problem with the game which is:

=The Monster Speed=

My character moves in slow motion even though I have all skill speed nods. It takes my skills 4 seconds to land a hit. Monsters on the other hand, hit me 4 times in 1 second.

Slow gameplay doesn't only mean slow characters. You should also balance monster speed.



yeah i thought the same when i first encountered balbala.
The Boss was zapping around and i cant even land a hit cause my animation takes like 2 seconds but in that time balbala hit me 3 times like a truck xD

not talking about the slow motion movement speed compared to bosses/monsters. This is even worse xD
early game leveling solutions(if you call them solutions) when most people already quit and rest of them finished or almost finished campaign. LIKE why are you wasting time on useless things all the time? Adding 100 uniques only 2 of them decent,adding ascendacy half nodes are useless , The whole gem balance patch for dawn of the hunt you worked for 4 months to nerf or slightly buff gems people not using already. Added 100 support gems 90 of them useless with extreme downsides.
Like why do you guys have to do something twice everytime? Its almost like somoene sabotage your game inside I DONT UNDERSTAND.
This game is hopeless.
Make a massive gem balance patch with massive buffs becuase only 3 builds working out there right now.
"
Many players are reporting that areas feel like they are too large. Normally when this is the case, the main reason is due to other concerns such as monster life or player damage being incorrect, or just a lack of entertaining content in the area. However, we are checking to see if there are any outliers that players are spending too long in to see if any changes to area size need to happen.


(Video game)Developers and their obsessive need to find complex solutions to a simple problem; "The maps could be too large because Monster life and player damage being incorrect"...What is going on GGG???
Last edited by nbkOken#7917 on Apr 8, 2025, 3:15:15 AM
We need loot and currency! This campaign has felt so incredibly unrewarding. I feel like im behind with no gold, no upgrades no nothing. Act 2 boss wa just stupid. 120k hp when i have 1k dps on my best ability? It took 15 minutes of GRINDING while getting oneshot, AND THERE’S STILL NO LOOT?!

Report Forum Post

Report Account:

Report Type

Additional Info