Dawn of the Hunt - What We’re Working On

Bring back the fun to POE2 plz. Nerfing fun classes to make worse look better was a bad decision.
After close to 400 hours on a Minion Infernalist, I didn't have these crazy gem levels, despite trying. My damage was okay but nothing crazy, with still taking about minute to kill the Bell Boss on T15 (boss level 4). You failed to address the outlying instances and instead nerfed minions all around. Even with the latest band-aid, why play minions if they are going to fall flat on their face in maps? No thanks.

Player power in 0.1 was just right for 99% of the players. If I were you, I'd address the issue with outliers differently, of could even ignore it if the solution is worse than the problem it solves. Have you thought about this? Sometimes the cure is worse than the disease and is not worth it.

BTW: Good map and end game rule changes, addressing the issue of players avoiding content. I'd keep these and revert entirely the "balance" changes.
Poe1 player here. Did not touch PoE recently because I hate the design principles at work there. What really worries me is that this apparently very bad 0.2.0 patch is the final nail in the PoE1 coffin.
They will have to have everyone and their grandma working on fixing PoE2. Or crash and burn until no players are left.
Last edited by Alatikus#7759 on Apr 7, 2025, 9:00:46 AM
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
Dude come one! that slow gameplay is not fun. Every zone is a huge Maze and im a snail... every white mob hits like a truck und have 3000% movementspeed. Thats not fun and its not "meaningful combat",its just not fun.
Fix your Game
Holy shit this is triggering to read. Areas feel big, becouse they are TOO BIG. Make them smaller, or increase movement speed 100% and then they will feel alot smaller. There is no other way to solve this. Meaningful content is ofcourse nice, but that would mean poe 1 phrecia event amount of content per map and im sure, thats not something you guys are going to give.
I think adding a skill that adds frenzy charges on culling won't help at all for boss fights. The damage for the huntress skills is just not high enough on their own.
FIX THE GAME!! Back to previous patch + new items and gems.
revert to previous patch, this is a shame at this point
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We want to give early game players an option to get Frenzy charges without Parry, but we have to be very careful not to make this too easy and remove the rewards for doing the Parry combos.

In order to do this, we are adding a new Skill on the second row of the Spear skills called Cull the Weak. This skill is effectively the same as Killing Palm on the Monk, but for Frenzy charges. If a monster is in Culling Range, using Cull the Weak will charge towards the monster, kill it instantly, and give you a Frenzy charge. This skill should be patched in over the next few days.

We also want to improve the feeling of Parry more generally. Two issues we have identified are that in some cases it feels like you should Parry monsters but don't, and that in other cases you get Heavy Stunned in cases where you feel like you shouldn't. We are currently investigating improvements to these.


The issue with generating Frenzy charges isn't necessarily the Parry mechanic. It's the combination of Parry and Disengage. You have to hit the mob you parried with the wave of Disengage to get your Frenzy charge. This can be easy if it is one lonely mob, but gets annoying when you get crowded. The mob that you parried will get blocked by the pack, you hit others with the Disengage wave and you don't get your Frenzy charge.

All of this needs time for the setup and you will take damage. You need to parry an attack that can be parried (not all can), use Disengage and hit this mob with the wave. It's also somewhat dangerous, you can't be sure you parry that attack or you get hit from another mob while you are waiting for the attack.

Or you could just try not to get hit, attack the mobs and not use Parry at all.

If you need the Frenzy charge for your DPS will get problems with bosses. Many attacks of bosses can't be parried. Getting hit from a boss can be fatal. Cull the Weak isn't a good solution here, because not all bosses have needed Adds you could cull for the charge.

I like the idea of the combo, but I think the whole circus act with Disengage doesn't work. Maybe Parry itself could generate the Frenzy charge or it's a timing thing directly after a Parry.

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