0.2.0c Patch Notes (restartless)

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SaKRaaN#0012 wrote:
buff the mercenary gems.
the damage is also bad mid-game for this class.
BIG TRUE!

Crossbows suck because every skill outside galvanic shards requires a condition to do damage


Base reload for everything is to slow at the start

Base attack per second also to high so not only do I attack slow but it takes forever to reload and you need to invest 20+ passives just to make attacks feel decent
All minions needed help, but please specifically help the tactician minion
Hello everyone.

To be honest, I was really looking forward to this patch because I strongly dislike unbalanced builds—things like Spark Sorcerers or attribute stackers. Hearing the developers' comments gave me hope that these would be properly nerfed, along with all those one-shot builds that cleared maps in seconds and melted Tier 4 bosses in fractions of a second. But in the end, instead of balance, they completely gutted the Sorcerer class.

After leveling a character past 20 and reaching Count Geonor, I started having doubts—could it really be this bad? I had to log into Standard league to test a couple of previously viable builds and try tweaking another one on the fly. But it all came down to the same conclusion: even with the best gear I could get in Standard, none of them were effective anymore.

It's pointless to demand anything—the developers clearly have their vision for the meta: 40% of players should be playing the new Amazon, 20% the new Lich, 20% the new Blacksmith, 5% the Titan, and the remaining scraps are left for newbies experimenting with whatever's left...

I get that the devs don’t want players breezing through content so easily, but now the real question is: Can you even complete it on a build you actually want to play? Because with how heavily some skills have been butchered, certain builds just don’t stand a chance anymore...
At the very least, I want Gem to drop more. I can't even try.
Fix Rapid shot bug pls , skill doesnt start after pressing button of a second or after dodge rolling
What about Ancestral spirits?
Server still kicks me mid gaenor fight, cannot progress.
Blindside + Flash Grenade still blinds allies

Tooltip should be updated on Blindside to say it only applies to blinds affecting enemies or something
Really just need to make the campaign optional, seasoned players don't need to a campaign to learn new mechanics. Me personally I'd much rather spend my 3 month season trying out as many characters as i can in the end game, but the way it stands that number will most likely be capped at 1 cause i have a life outside the game and don't want to waste my game time playing a pointless campaign - pointless cause the campaign is just a means to a end "game" plays no other roll and shouldn't even play that one and should be optional at worse
I am baffled why GGG feels it is appropriate to make the game experience worse - bad - for the vast majority of players to "punish" the tiny fraction that are able to get to level 30 gems

Mindblowing.

I have three 90s and have never seen a level 30

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