0.2.0c Patch Notes (restartless)
"BIG TRUE! Crossbows suck because every skill outside galvanic shards requires a condition to do damage Base reload for everything is to slow at the start Base attack per second also to high so not only do I attack slow but it takes forever to reload and you need to invest 20+ passives just to make attacks feel decent |
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All minions needed help, but please specifically help the tactician minion
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Hello everyone.
To be honest, I was really looking forward to this patch because I strongly dislike unbalanced builds—things like Spark Sorcerers or attribute stackers. Hearing the developers' comments gave me hope that these would be properly nerfed, along with all those one-shot builds that cleared maps in seconds and melted Tier 4 bosses in fractions of a second. But in the end, instead of balance, they completely gutted the Sorcerer class. After leveling a character past 20 and reaching Count Geonor, I started having doubts—could it really be this bad? I had to log into Standard league to test a couple of previously viable builds and try tweaking another one on the fly. But it all came down to the same conclusion: even with the best gear I could get in Standard, none of them were effective anymore. It's pointless to demand anything—the developers clearly have their vision for the meta: 40% of players should be playing the new Amazon, 20% the new Lich, 20% the new Blacksmith, 5% the Titan, and the remaining scraps are left for newbies experimenting with whatever's left... I get that the devs don’t want players breezing through content so easily, but now the real question is: Can you even complete it on a build you actually want to play? Because with how heavily some skills have been butchered, certain builds just don’t stand a chance anymore... |
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At the very least, I want Gem to drop more. I can't even try.
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Fix Rapid shot bug pls , skill doesnt start after pressing button of a second or after dodge rolling
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What about Ancestral spirits?
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Server still kicks me mid gaenor fight, cannot progress.
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Blindside + Flash Grenade still blinds allies
Tooltip should be updated on Blindside to say it only applies to blinds affecting enemies or something |
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Really just need to make the campaign optional, seasoned players don't need to a campaign to learn new mechanics. Me personally I'd much rather spend my 3 month season trying out as many characters as i can in the end game, but the way it stands that number will most likely be capped at 1 cause i have a life outside the game and don't want to waste my game time playing a pointless campaign - pointless cause the campaign is just a means to a end "game" plays no other roll and shouldn't even play that one and should be optional at worse
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I am baffled why GGG feels it is appropriate to make the game experience worse - bad - for the vast majority of players to "punish" the tiny fraction that are able to get to level 30 gems
Mindblowing. I have three 90s and have never seen a level 30 |
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