Changes to Act 3 Areas in Path of Exile 2
can you please give us the date for 3.26 already?
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W changes
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This is a huge W in my book. Though some of these changes feel like they should've been that way from the start (dead ends), and I am not sure all of em are needed (apex of filth), they all are appreciated.
Game is fun, and I expect this to make levelling a later char much less frustrating! |
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@GGG please do not magically forget why you made the changes, just the next week.
the reason persists for ever. also: add in an Auction House for PoE 1 and PoE 2 with buyouts from offline players and pricing feature. the recent 0.2 release left players very short fused and this won't go away because of fixes to act 3 maps. |
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Thank you, good update
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First of all -this is a good step in the right direction.
Do you know how many ARPG players enjoy mazes or walking simulators? NONE. So please do this with the entire campaign. Bloating maps and filling them with content that does literally nothing (white mob bullet sponges that drops zero loot) is the anthesis of fun. That being said, you need to severely balance the monster vs player speed, and drop rates during campaign. The whole point of an ARPG is to feel your character getting stronger. At this point you feel like you are barely hanging on every step of the way unless you pigeonhole yourself into one out of 6-8 builds. That can't possibly be "the vision" you had. Last edited by eldheim#2436 on Apr 8, 2025, 2:38:06 AM
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great update, thanks
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My passive skills compare not working. Pls Hotfix
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BTW, while waterways should be shortened... maybe 40%.
And the levers cut down a further 50%... or replaced by a button on a panel or a destructible. I would also like to add that it's super weird that there is no boss to that zone. It even looks like there is a boss arena. The overly long zone feels even more awful because there's not even the payoff of a boss fight at the end of it. |
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Rue is a cat
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