0.2.0d Hotfix
A monk can use a quarterstaff while using unarmed abilities?
Everyone can drink their potions without needed to switch to an unarmed slot? Yet a pathfinder can't has to have an option hand? makes no sense, I hate this change & this is just dumb on 3 levels. Logically makes no sense as these other "abuses arent changed" Emotionally you kill an entire play style and class progression The concoction build wasn't even meta. Now your proposing that pathfinder can spend 2 ascension points for a non weapon upscaling ability that ends up being worse than what other classes mid tier abilities end of being? |
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" It seems like someone who doesn't play the build or hasn't tried it themselves was just like "nahhh nuke it" |
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With all the changes you guys are making ( good work btw, addressing as many concerns as you can so quickly) I would like to ask that you perhaps increase the drops on crafting materials and especially skill gems? I have respected my huntress 3 times now in response to your changes, and I'm having a blast. I just wish I could get though the respecing faster when I am changing my entire skill loadout.
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What is wrong with you are you ignorant?? Read the countless pages of people crashing and disconnects. I bet youre the kind of person that thinks "oh its not happening to me so it doesnt exsist" you got issues, this was never a problem before the patch and i have over 1GB internet speed. Its not me so stop saying ignorant things.
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Instead of making this game fun and feel good, they made it a frustrating waste.
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has it been fix or not
I have found a bug that when playing with friends co-op when you die and get res back none of the spells or skills work they are grayed out, this need to be fixed before i try this update cause its unplayable, pls fix GGG |
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Please just make the game fun again. Give us meaningful currency drops to allow us to upgrade all the useless non class specific white items we get along the way in campaign. Make skills more viable I stead of pigeon-holing us into a specific viable build when most skills are way WAY under-powered. I've been using the same spear all through act 1 up until act 2. I've had 2 exalted orbs and 1 regal orb drop, along with about 3 transmutation orbs. The rest have been orbs of augmentation. The only option is to horde 10 blue and 10 yellow items at a time, to gamble on rilling on a decent item that's actually an "upgrade" (99% of the time it isn't). Then good luck ever getting another exalted to add an attribute after. Youre relia t to having a lucky drop of a Class-specific rare weapon or piece of armor.
The campaign feels like an absolute SLOG to get through and you feel less powerful as progress, instead of feeling increasingly more powerful. Wisps provide no return on investment and are a waste of time, as they pose huge risk with literally no reward. This update is NOT fun. |
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Where is DPS?
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![]() ![]() 5 month and we have maps pieces trash out of bounds, and good immune rare for damage ggg when create game need not only add new mechanic and sit on sofa. need play in game. Last edited by scwbryak#3500 on Apr 8, 2025, 12:52:01 PM
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So any ETA on infinite load screen for jungle ruins act 3 on console yet?
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