Why are third-party loot filters still required?

Unacceptable.

A loot filter is required, at the least for end-game. Writing your own would take how long.. can anyone ballpark that?

I can't think of another game that requires a third-party anything. Maybe something like Questie for WoW, but still not anywhere near required as I've done immersive play-throughs with it off just fine.

LE and Grimdawn both have built in loot filters and it's time that we had them here as well.
Last edited by bㄴaㄷkㅁut#3983 on Apr 8, 2025, 1:13:46 PM
Last bumped on Apr 9, 2025, 11:16:37 AM
GGG has said they want players to determine what has value and what does not.

But I think the real reason is whatever filter they come up with there will be a better one made by the community.

I remember it felt like a pain in the ass to get as a new player, but filterblade -> defualt semi-strict -> save&sync takes about 30seconds to do once familiar with it.
"Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
What is the issue? You can upload/edit filters. You can even use filters made by others, follow them on website, have them working on geforce now and consoles. Really, it takes few min to edit filter or find the one that will work out for you.
I would like an in-game interface, something like a wizard which you can checkmark what you want to filter and have clever logic checks. For example filter item bases which are armor only or evasion only or filter item bases by type, etc. Something you can make yourself without having to code in a notepad
Last edited by Saruman100#7067 on Apr 8, 2025, 4:44:38 PM
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A loot filter is required, at the least for end-game.


That is false. A loot filter is never required.
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A loot filter is required, at the least for end-game.


That is false. A loot filter is never required.


It is 100% required.

It's like saying "But wiping/cleaning after I go #2 isn't required."

Oh yes, it is required.
So let me get this straight... well have a complaints that there is no loot, and then complaints that a filter is needed for loot. What is it? Is it no loot or too much loot?
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Nubman#6211 wrote:
So let me get this straight... well have a complaints that there is no loot, and then complaints that a filter is needed for loot. What is it? Is it no loot or too much loot?


Never have I complained or even mentioned that there is no loot.

I understand your sentiment, but don't bring an argument into this discussion that I never had.
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Unacceptable.

A loot filter is required, at the least for end-game. Writing your own would take how long.. can anyone ballpark that?


I've only ever written my own for PoE, and while I may not get as detailed on conditions and modifications as some of the uploaded filters, it took me maybe 30 minutes to get a baseline 'works for anything' written (even shorter for PoE2, maybe 5 minutes?), around 5-10 minutes to update it for specific gear I want in a build, and 2 minutes at most to put in any new league stuff, including the copy-pasting between the base filter and a build's filter.

The only reason it's time consuming at all for me is from cross-referencing the wiki for spelling and conditions/actions.
What are you talking about?

LE filter? Yes it's rather good, but it's still not as good as Neversink's filterblade, you spend much less time customize a filterblade filter based on an existing model than what you would do in LE, you don't have to go thru lines, Neversink did it for you, and if you just choose a basic model he made, it take less than a minute to have a usable filter.

I can't say it's the only reason, but absolutely the biggest reason LE has that function built-in, is because LE is not POE, does not have the popularity that people know which site to use, and if EHG don't provide directly casual players simply would not try their game.

And Grimdawn is not even live-service, mostly a single player local PC game.

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