Anyone else just...DONE with PoE1 Speed Freaks Wrecking PoE2?

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odman#0817 wrote:
Yeah some situations feel like a bit sluggish, but at the same time I dont want it to be a 2 hour and done campaign and then off to the endgame.

For example Kripparian told that people would have hard time with the League being 3-4 months. Well for slower people there is still the option to do Standard.

The problem for me with Kripparians posts were that he said he played some 18 hours in total and was done with the campaign. Granted he is a good player.

For that 18 hours he spent 2 days out of the 4 months.

I can bet he still represents a major parts of players that dont usually have problems with the campaign.

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Still some classes should be buffed/enabled. White mobs should not be so strong in some places. Those freaking blood pools should evaborate faster!11


Uhm, 18 hours for a campaign that is well known and most of the quests can now be safely skipped because we know how the game plays is A LOT...Also the campaign does not represent the game itself, the campaign is there to be there and teach players how to interact with mechanics and unfold the story...It's not there to be a check mark for the end game.
Never invite Vorana, Last To Fall at a beer party.
Last edited by Vendetta#0327 on Apr 9, 2025, 1:32:11 AM
I think part of the question from OP was, why wouldn't speed freaks just play one of the other 20 games they always mention as being the "very definition of ARPG"?

Why shit on POE2, because it is not made to your liking. There are so many alternatives. I've been playing different RPGs for 30 years now, and the concept that ARPG means blasting is just funny to me.
they ("poe1 Diehards") don't like to take the Medicine. ;)
"PoE1 Clone Has No Future!" ;) | EA 0.2 | Trade is EZ mode. ;) | Path of Trading ;) | "TLDR: -1 Devs ohhh" (Lol.) | "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4." ~Elon Musk, 2023 | "Dawg", "IQ 48" ¯\_(ツ)_/¯ | [Removed by Support]
Last edited by chobo999#2010 on Apr 9, 2025, 2:37:57 AM
agree with op.

but early campaign is a little harsh without lucky drops. one way to solve this is for vendors to offer better early game gear, so that trading becomes a 10-20% advantage, not 50-100% as it stands now.


So you want be slow at all the stages of the game ? Not being able to speed up and blowing screen after you earn your power up ? Sure it could be happening, but the enemies / environment needs to be brought down to player level.

Getting swarmed by 10 enemies with 10mach speed and doing sommersault acrobatic dodging moves while also trying to deal damage, just to reward you by no loot or just 2 magic items is not the way. The game heavily incentivize / reward players that fast and high damage, and punishing slow that is slow and sluggish, because the game still designed and balanced around PoE 1 trading and itemization.

The moment Jonathan and Mark remove balancing around trade and PoE 1 itemization, all the slow pace and tactical combat will make sense and rewarding. People don't want PoE 1 speed, but people also dont want to be punished and not rewarded at every single corner of the game. PoE 1 itemization and balanced around trading is the opposite of tactical and meaningful fight.
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Iheals#4730 wrote:
[...]

Look, part of the issue may be that it is called POE.

[...]



The game looks and plays very similar to POE 1, so this is why it`s still called POE(2). But it doesn`t have to be similar in SPEED as well.

This is exactly the point. If you`re also zooming here, where would the differences be then?
If you like just to brainless kill monsters, you already have POE1 for that.
(POE2 should not be POE1.5, GGG, keep it slower, more tactical)
Last edited by Wo0olfgaNg#1659 on Apr 9, 2025, 4:22:19 AM
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Iheals#4730 wrote:
[...]

Look, part of the issue may be that it is called POE.

[...]



It looks and plays very similar to POE 1, so this is why it`s called POE(2). But it doesn`t have to be similar in SPEED as well.

This is exactly the point. If you`re also zooming here, where would the differences be then?

If you like just to brainless kills monsters, you already have POE1 for that.


And if you want to have PoE 1 itemization and balancing around trade, you already have PoE 1 for that. The game just simply won't work when trying to incorporate both slow, meaningful and tactical combat with PoE 1 itemization and designing balance around trade. PoE 2 will just simply become an abomination because it wont achieve anything. The slow, meaningful, action-combat isnt even that good and the itemization is fall behind alot from its predecessor.

Either the game fully embrace the design of slow, meaningful, tactical, action-combat game, meaning no more PoE 1 itemization, balance around trade, and all the time-based / speed-based / aoe-based mechanic of PoE 1 like breach, delirium, wisp, ritual. Or just simply become PoE 1 with prettier graphic and added dodge roll.
Doesn't matter, they're here to stay and they WILL ruin POE 2.

All streamers are speed freaks, and they have a horde of mindless mimics. These people are the whales GGG relies on for money. It's sad, but it's reality.
The real problem is the people who've played Path 1 for a decade, who've played every Diablo game, who've played every ARPG out there, and who are convinced the sole and only reason for the entire genre to exist is to make More Bigger Numbers. That the ONLY thing ANYONE cares about is MOAR BIGGAH NUMBAH, manipulating the math of the game to produce DPS numbers that are absurd, broken, and frankly unfun, all while completely ignoring the mechanics of the game and the interactions of the game. The "I made a one-button kill-all build that's mechanically so boring and simple it wouldn't keep a toddler entertained, but the math behind my one-button build is so stacked it can eradicate Godzilla before Godzilla is done with its intro animation!" sorts that actively desire to erase as much of the game as possible in their quest for Supreme Numerical Superiority.

Path of Exile 2 is at its best in the early to midgame, when you're using half a dozen different skills in different situations, reacting to the enemies and what they're doing, and feeling like you're actually fighting the demon hordes of Wraeclast rather than popping weirdly-shaped pinatas at a child's birthday party. I want that feeling throughout the game, and if that requires ground-up redesign of old PoE1 detritus? So be it. This game promised to be the best parts of Path 1 - the incredible flexibility and customization, the buildcraft and freedom of innovation - without the absurd and unfun numbers and math bloat that make the original more of a chore than anything else these days.

Let's get back to striving towards that promise, rather than trying to please PoE1 Speed Clowns who will never be satisfied. Provably never satisfied, given how utterly awful they are to GGG over anything that happens in PoE1.
GGG can't make the, "we're still working on POE1" lie anymore, so players need POE2 to be more like POE1. Pretty reasonable to expect POE2 to be like POE1 btw.

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