Path of Exile 2 - Upcoming Changes
Seriusly, i'm so happy with these.
- Energy Shield no longer prevents bleeding from being applied. - Shield Wall is now detonatable with Warcries. - Armour break being applied to players by monsters no longer has the 20% extra physical damage modifier that was intended to only be a buff to players, and we have also reduced its duration to 4 seconds from 12. In addition, there was a bug where partial armour breaks were never removed on the player. - Delirium encounters now last approximately 2.5x longer. - We have also added runes for attributes allowing you to fix early game requirement issues. And specially this one: - During endgame a common issue is missing a Rare in the corner of the map that you didn't happen to explore. In order to mitigate this issue, we have changed rares to show up on the minimap at all times. |
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yo mark, how can i give feedback as the one of 5 chayula monks above level 90 directly to you
I am sending you this message to let you know that I have removed your signature as it is designed to mislead others. Please refrain from using similar signatures in the future. - Rob_GGG
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W changes all around well done ggg, im excited to see what come next
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Pog thanks
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huge W the only thing that will kill poe 2 are Johnathan and mark glad they are listening
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I love you GGG!
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too little, too late for this league. Maybe see you in the next.
Please find your vision. Before it's too late. The decline of PoE 2 is genuinely saddening after years of anticipation |
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I honestly can't believe the speed at which these changes are coming out. Bravo. Can't wait to see Mark's tomorrow list.
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" You don't like QOL features that keep people from wasting their time? It's not like seeing them on the map makes them easier to kill or increases the quantity or quality of the loot. |
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Rue is a cat
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