0.2.0e Patch Notes
when optimization?
fps drops? |
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Thank you for fixing essence of the infinite, that thing killed 3 of my characters...
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Finaly: we have changed rares to show up on the minimap at all times.
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Excellent changes, thank you GGG staff.
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This is it. I gotta give up the Monk for now, and have to accept that the other class would fair better to play for this season. Here's to a new journey ahead!
And a lot of thanks for the whole GGG devs and support! Here's to looking forward for more of your content and possible supporter packs update :) |
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thx for the update. keep up the good work.
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give us more movement speed and movement abilities pls
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Looking forward to hopping back in. Maybe I'll reroll a minion build.
Would love a stash tab sale this weekend! fingers crossed! Keep up the good work. In PoE1 - I killed gods.
In PoE2 - I'm running from trash mobs. |
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it just skedaddled
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Somewhere in an alternate universe:
Patch 0.3: - All white monsters no longer require combos and explode from simple hits with decent gear; combos are now needed only for rare mobs and bosses. - All monsters and bosses have been rebalanced for the new combat system, with reduced speed and wider windows between their attacks for player combo strikes. - We’ve removed rarity and significantly increased drop rates. Yes, we admit rarity was a dumb idea. - Base player speed increased by 35%, but boots now provide less speed. Too bad it’s not in our universe. |
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