0.2.0e Patch Notes

when optimization?
fps drops?
Thank you for fixing essence of the infinite, that thing killed 3 of my characters...
Finaly: we have changed rares to show up on the minimap at all times.
Excellent changes, thank you GGG staff.
This is it. I gotta give up the Monk for now, and have to accept that the other class would fair better to play for this season. Here's to a new journey ahead!

And a lot of thanks for the whole GGG devs and support! Here's to looking forward for more of your content and possible supporter packs update :)
thx for the update. keep up the good work.
give us more movement speed and movement abilities pls
Looking forward to hopping back in. Maybe I'll reroll a minion build.

Would love a stash tab sale this weekend! fingers crossed!

Keep up the good work.
In PoE1 - I killed gods.
In PoE2 - I'm running from trash mobs.
it just skedaddled
Somewhere in an alternate universe:

Patch 0.3:
- All white monsters no longer require combos and explode from simple hits with decent gear; combos are now needed only for rare mobs and bosses.

- All monsters and bosses have been rebalanced for the new combat system, with reduced speed and wider windows between their attacks for player combo strikes.

- We’ve removed rarity and significantly increased drop rates. Yes, we admit rarity was a dumb idea.

- Base player speed increased by 35%, but boots now provide less speed.

Too bad it’s not in our universe.

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