0.2.0e Patch Notes
Arc gem doesn't say anything about not being able to shock, in game. But it definitely doesn't shock anymore. Yup.
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This game can't be saved.
3.26 when? |
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Fix soul tether plx!!
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looks like devs ignore common minions problem. but need buff huntress
added new runes, but you can't set to scepters rework for revivals but AI still trash. added x1.5 damage after dividing it by 10 And YES, %50 maps layouts are trash After all patches looks like devs completely hate minions and if Ziz on podcast ndon't ask about revivals we would have waited another 10 years for this #PoE2Bad Last edited by Blo0dForce#6672 on Apr 11, 2025, 12:29:20 AM
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Based patch, thank you ggg!
A bit worries about the wolf nerf tbh but will try it out and see! |
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I would like to be able to use herald skills and wind dancers in Pathfinder. When using the concoction skill, it cannot be used if it is limited to martial weapons because it is bare handed.
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nice
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Nice bug fixes, Monster nerf = Easy mode enabled. This game is to hard for some streamers it seems. Pohx is a God, Keeps on blasting and not complaining about how hard the mobs are just about things that actually matter.
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"Charm Changes
Charms are a system that we never adequately expanded on, and have had several problems that we will finally be addressing. Overall we want charms to be more useful, and for you to be more easily able to use more of them. First, the changes to charm slots Charm slots on belts are now granted by implicit mods that are added to belts depending on the level of the area that dropped them. The number of slots is random up to a cap depending on how high level the belt is. You can use a Divine Orb to reroll the number of slots. Belts have 1 charm slot until level 32, up to 2 until level 64 and up to 3 from level 65 and onwards. Unique Belts can always have up to 3 charm slots. For now, Unique Belts with mods that increase the number of charms will still be capped to 3, later on we will remove the cap. Then changes to the charms themselves. Several charms were not protecting you from the hit that activated them, these cases have been fixed to work properly. We have also done a pass on Charm mods to make them more powerful and rewarding. Stash Tab Affinities We are adding Stash Tab Affinities for the following categories of items Socketables Fragments [Which includes Tablets and Trial Keys] Breach Expedition Ritual We will also be allowing Charms to go in the Flask stash tab or any tab with the Flask affinity. Atlas Bookmarks We have added the ability to bookmark locations on your atlas to find them easily later. Right clicking a node will allow you create a bookmark by picking an icon and optionally adding a label you can type in. You can have up to 16 bookmarks at a time. They will appear as icons around the outside of the screen with a direction allowing you to scroll to them easily, or you can click on them to instantly take you there You can also view a list of bookmarks under the legend and click them to go there." Please add these (AND FRAGMENT STASH TAB TOO!) as soon as possible please. |
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From your own upcoming changes:
"Charm Changes Charms are a system that we never adequately expanded on, and have had several problems that we will finally be addressing. Overall we want charms to be more useful, and for you to be more easily able to use more of them. First, the changes to charm slots Charm slots on belts are now granted by implicit mods that are added to belts depending on the level of the area that dropped them. The number of slots is random up to a cap depending on how high level the belt is. You can use a Divine Orb to reroll the number of slots. Belts have 1 charm slot until level 32, up to 2 until level 64 and up to 3 from level 65 and onwards. Unique Belts can always have up to 3 charm slots. For now, Unique Belts with mods that increase the number of charms will still be capped to 3, later on we will remove the cap. Then changes to the charms themselves. Several charms were not protecting you from the hit that activated them, these cases have been fixed to work properly. We have also done a pass on Charm mods to make them more powerful and rewarding. Stash Tab Affinities We are adding Stash Tab Affinities for the following categories of items Socketables Fragments [Which includes Tablets and Trial Keys] Breach Expedition Ritual We will also be allowing Charms to go in the Flask stash tab or any tab with the Flask affinity. Atlas Bookmarks We have added the ability to bookmark locations on your atlas to find them easily later. Right clicking a node will allow you create a bookmark by picking an icon and optionally adding a label you can type in. You can have up to 16 bookmarks at a time. They will appear as icons around the outside of the screen with a direction allowing you to scroll to them easily, or you can click on them to instantly take you there You can also view a list of bookmarks under the legend and click them to go there." Please add these (AND FRAGMENT STASH TAB TOO!) as soon as possible please. My dump tab is a complete mess, and the new attribute runes are contributing to the mess now. Last edited by Rydreeck#6554 on Apr 11, 2025, 1:14:42 AM
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