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its more than marketing, diablo is more accessable therefore broader appeal
and ofcoure its "blizzard" that name alone carries a certain weight so a new game is almost always going to be a financial success with a large audience well atleast for the initial hype
Last edited by tarloch#1873 on Apr 15, 2025, 4:22:33 AM
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Posted bytarloch#1873on Apr 15, 2025, 4:21:38 AM
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Friends,
At the moment you have purchased access to the POE 2 test. If it were a release, then you could discuss everything that does not suit you. But at this stage you are testing a raw product. That's all.
WE ARE Q ! WHERE WE GO ONE, WE GO ALL !
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Posted byTonnatos#3846on Apr 15, 2025, 5:50:57 AM
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Friends,
At the moment you have purchased access to the POE 2 test. If it were a release, then you could discuss everything that does not suit you. But at this stage you are testing a raw product. That's all.
lol. fair enough but the title of this thread is about PoE1, and in fact, you are in a forum designed for discussing everything that does not suit you.
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Posted byrhorains#6760on Apr 15, 2025, 5:55:53 AM
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Friends,
At the moment you have purchased access to the POE 2 test. If it were a release, then you could discuss everything that does not suit you. But at this stage you are testing a raw product. That's all.
lol. fair enough but the title of this thread is about PoE1, and in fact, you are in a forum designed for discussing everything that does not suit you.
hah, was sarcasm) lol
WE ARE Q ! WHERE WE GO ONE, WE GO ALL !
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Posted byTonnatos#3846on Apr 15, 2025, 5:58:49 AM
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Marketing.
Ok ... next topic .. please stop comparing these on revenue please. Its like comparing apples and battleships. Blizzard spent probably 5x more on marketing than the game. Ask around the gaming world, most people have never heard of Path of exile.
Unless TenCent plans to spend 200m on marketing POE2, it will never eclipse D4 numbers. Despite that POE1 has been a great revenue earner for a small studio. The devs of POE2 should take more cues from POE1, less from Diablo, Elden Ring and the like.
By the way I dont want to hear about zooming in POE1. In SoK there are probably 50 meta builds that you can zoom. In POE2 there is currently ... ONE. So POE2 is basically Ruthless POE1 with a different gem system and shallower content but better graphics and noxiously long and tedious campaign.
GGG needs to do one thing ... only one thing ... to make the game great.
PLAY THEIR OWN PRODUCT. In the Zizaran interview it was obvious by the way they danced around the question that no one at GGG actually plays POE2. That is the BIGGEST problem.
I wonder when it will hit the player base that poe2 is a reskin of poe1, and poorly done.
All the spell with few projectile and cheap animations, the lack of speed, all of this isn't a choice by GGG. If every spell is random dude throwing spear, waving a schtick, and if the most impressive spell animation in the gime right now is a tornado is for one reason only: it's a reskin of poe1 wich was already an horrible engine that couldn't hold juiced map or tornado shot spell skin.
GGG had a 2 horse power used and exhausted car, and they slaped the body of a buggati on it without making any change to the engine. This game will be the end of GGG and will remain as one of the biggest failure in gaming industry.
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Posted byepiphase#4568on Apr 15, 2025, 9:00:49 AM
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Idk about any of that but I've never been closer to purchasing Diablo 4 than I am today 😂
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Posted byMeanBob_Games#6853on Apr 15, 2025, 9:06:58 AM
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No. Listen to the interview. Its obvious they don't because they danced around the question. If I asked you how long it took you to finish the campaign you would tell me instantly.
He's said in interviews he played Huntress all the way about 4 times before release, but at this point I can't remember exactly when or where he said everything. He did say in the recent one that they will be changing how they test because doing it from the debug menu doesn't feel the same as just starting from 0 through the campaign. I don't think that's a dance around the question, that means he knows the issue is in how they test, not in how long a campaign takes to play. They've said multiple times before that they don't care about length. They're not aiming for a short or long campaign, they just want to make it good. In their minds, if the campaign is good it doesn't matter if it takes long. Now other people obviously disagree and wish it took 2 hours to get through and others want a total skip. But campaign is clearly a big focus of the game, it's not a tutorial zone.
Impatience is insatiable.
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Posted byGorbarr#2442on Apr 15, 2025, 10:09:28 AM
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Furthermore, when your class is even in Acts, designed in a way that many ppl can play it "wrong" - you designed it wrong. This is not a case of "only noobs can't figure it out" and even if it would be - it's basically the tutorial where you want them not the fail on arrival.
100% true. Skills you can "fail" at should be held for later tiers.. Every early tier class-starter-weapon skill choice should be "passibly okay" at worst...
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GGG always acts like they understand economy and efficiency, but disenchanting 10 rares for one try for a 3 mod rare is less efficient than selling the rares and trying to get something from a vendor or gamba.
Gambling before endgame is the worst thing to spend your money on. Absolutely abysmal stastical percentages of success.
When used correctly, the loot and currency are not an issue...(a) because you can do Act 1 entirely in Blues (i've done it multiple times in HC SSF to test), and (b) you are doing the crafting wrong. The goal is to get a 2-affix blue item that is *already* an upgrade. If you don't get this, you don't turn it into a rare, EVER. If you do get this.. use it, and if you have the currency, turn it into a rare because you are already using it! I only play SSF, and I quit my 88 Monk in 0.1 because everything was too EASY and BORING, not because I couldn't get loot. And I'm not alone.
THAT SAID... I think understanding how to use their crafting system is too hard for most people. It takes a very careful understanding of expected value and managing randomness. Almost like the skills of a poker player or a blackjack card counter, and this is really not reasonable. They need more deterministic crafting. Essences are dropping more, but this is really not good enough.
Add to all of this the fact that because all loot is RNG, some player is just going to get absolutel abysmal RNG rolls and get absolute junk. No currency, no drops, nothing.. they will think the game is impossible, and they will think everyone elses experiences are similar (they are not).
The problem Johnathan seems disconnected from is "good in ARPGs is in large part determined by perceived value from loot. It doesn't matter how long it is, this is true, but adding more content doesn't fix that if the drops are not valuable to the player, either as trading collateral or for use on their character they are playing.
If I'm not playing for the feeling I get from exciting loot drops and just want satisfying combat and gameplay then I'll play Sekiro and save the Mtx $
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Posted byMeanBob_Games#6853on Apr 15, 2025, 10:14:58 AM
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Posted byThornwalker69#5773on Apr 15, 2025, 10:21:50 AM
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The problem Johnathan seems disconnected from is "good in ARPGs is in large part determined by perceived value from loot. It doesn't matter how long it is, this is true, but adding more content doesn't fix that if the drops are not valuable to the player, either as trading collateral or for use on their character they are playing.
If I'm not playing for the feeling I get from exciting loot drops and just want satisfying combat and gameplay then I'll play Sekiro and save the Mtx $
I will abstain from commenting about another person's state of mind because I don't know. What I do know is if I telly you play Huntress parry you are going to have a hard time or Warrior where shield raise is a core skill in rotation or ... well pretty much anything but lightning spear, you will have a hard time in campaign and it will get harder as you get into end game. How is this to be fixed? Well we all have ideas but I would hope they do too. What they need is to spend time STRUGGLING with their own game and if they did that there would be fewer issues like this. If it's meant that we are those play testers then they have to drop "the customer doesnt know shit" attitude and treat us like QA. Frankly with the money TenCent is putting in they could recruit 200 QA testers to actually play the game and report back on experiences.
But Jonathan should absolutely do it. Play Monk with Killing Palm as an integral part. Play these builds that are not meta. See how it feels. You wont like it. Better yet, play a cross class build like you can in POE1. It wont work.
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Posted byKraythax#2592on Apr 15, 2025, 10:59:59 AM
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