Upcoming Plans for 0.2.0g
I don't get the hate. Game is fun.
At no point do I feel like a failure for any of my characters, built any way I want, with whatever skills I think look fun. Some stronger, some weaker. At no point have I been unable to improve my gear with either farming and orbs, or by trade. At no point have I gotten to a boss or map that is impossible to overcome. I like the controls, dodge rolls, and movement while casting/shooting/flinging. I could wish for more story depth, but that's pending content. When I started with POE1, we had 3 difficulty tiers, and only 3 acts (maybe we had 2 early on? I forget), and players frequently re-played levels to get experience (which is less fun than a continuous play). POE1 eventually redefined this genre with a single playthrough a strong end-game, and crazy item modifying methods. POE2 seems to be heading the same way. What's not to like, really? |
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"We will also be allowing Charms to go in the Flask stash tab or any tab with the Flask affinity."
https://www.pathofexile.com/forum/view-thread/3753015 pls? thx <3 pls
-add "Advanced Targeting System" to the options so we can disable accessibility-stuff -fix skills w/o movement to NOT MOVE YOU when using Attack Without Moving i.e. Ice Strike -rework: enemies instant-spells = math-game || very unfitting for meaningful combat cuz can't avoid with skill thx <3 |
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I hope I will get more divine after this update
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GGG,
Don't change your vision for more combo-oriented gameplay. I may be in the minority, but I am enjoying this game far more than other ARPGs out right now, despite its issues. While LE is in a great state, I can't help notice that I can just Zoom, Zoom Zoom through most of the content. That's not fun for me. I like some of the systems it offers. Each skill has its tree. *blows kiss* My only complaint is the currency and loot drops that hardly offer progression during the campaign. I'm sitting in Act 3 Cruel with skills that have 2 sockets. Level 30 items at level 55. Where are the Exalted and Regal Orbs to craft items that could be useful during the campaign? Some Blues have good damage options, but can't change those without Regal orbs. Where are the Jeweler orbs to add more support options? Why am I getting Waystone tablets in Act 3 Cruel? Not sure how to use them. I know they are used for endgame stuff. |
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" Idk, can you just get to endgame before praising your opinion on the state of the game? It wont matter what you experience in leveling phase, this is just the beginning of the game nothing more. We talk again when you fail to ascend 5 times in a row wasting 6 hours of playtime doing nothing. Then you post again how good the combo-gameplay is. |
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GGG needs a new Creative Director and Game Designer.
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" Personally, I don't care about Endgame. Why is everything about Endgame? I've been there and while fun at times, It's not what I enjoy about ARPGs in general. It's more about the journey to get there. Trying different builds. Yes there are different builds and when we get more classes/weapons/skills, then there will be more. |
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The world is so beautiful. NPCs and enemies, the landscape, the spells and effects. I, along with so many others would love it if a controller zoom feature was implemented. I know there is a lot of pressure on the team to keep the player base happy, and this would be a pretty innocuous relative to major priorities, but I would be so happy to play the game and be able to see Wraeclast up close. Thanks for all you do, I am really enjoying everything put forth. Take care team!
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" Big dog, the whole point of ARPGs is the end game loot grind, and trying different builds. |
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As Storm mage Lich I would say game difficulty feels at right spot for me now. With quite good gear Im okay in T15-16 maps, map bosses are not down super fast nor take too long.
That I felt until I just tried simulacrum +0 today :D Meaningfull combat isnt working there. On waves 8+ my minions die like flies and perma dodge rolling isnt helpful :D Simulactrum is tunned for PoE1, not for our speed and options in PoE2. Also expedition casters with orange AoE are feeling very unfair with like 0,5s delay and dmg like truck. Otherwise I think expedition is okay - maybe not enough rewarding. Mapping and towers are feeling good. New unique maps and strongboxes are also nice. Endgame loop is okay for now. Overal I think game is on good spot, slower than PoE1 which is not bad, its just different game pace. I would say keep core game like it is - with some tweaks (simulacrun/expedition which you are working on already) and focus on adding remaining acts and classes so we have full base content asap. Dont focus too much on rebalancing everything (like you did in 0.2.0 - it wasnt needed at all), just some outliers. After we have full base content you can then focus on final balance and expanding endgame with new seasons. Spending resources on full rebalancing now is waste in my point of view. What I realy hope you will add before 1.0 release is ingame auction(shop), that will be huge step forward. I think when you allocate two programes and one designer they will be able to do such thing in few months. Im used to trade site since im playing PoE1 for ages, but...it would be realy nice. AND before all of this - give us PoE1 season already ;) Last edited by quetak#1248 on Apr 27, 2025, 2:04:31 PM
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