Titan Quest 2 is everything POE2 promised but failed to be

I played D2 obsessively. Then I went on a WoW train for 10+ years.
Now I tried and loved PoE2 (I hate poe1 tho).

Whilst 3 months league cycle was fine, 4 months that's actually 5 months schedule is tragic.
Poe2 needs proper balance patches monthly or back to 3 months league.
I don't care about poe1 whatsoever, it is another game and shouldn't interfere with poe2 development.

With GGG's current approach i will find something else that isnt as frustrating and flawed by design. TQ2 is an option.
Tried it, only has content for ~5h. Pretty boring game imo, some bosses are cool but that’s pretty much it
Elephant dung take
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Werdx_1#3669 wrote:
Ye man , Last Epoch for some reason looks horrible , worse than a mobile game.

Or its just maybe us , we got used to PoE2 graphics.

They also have insanely long loading screens and short afk-kick timers.





As hard to Believe, LE used to look even worse. I had the game since 2019 since they announced EA.

Yes, the visuals, animations are miles behind, and the main star is the skill trees.

This alone will not be enough, but the game can still be successful by catered to its Dedicated fans.

Anyway, TQ2 is NOT a live service game, so it will not threaten PoE2 in long run.It has a however may good ideas, and importantly, have sufficient customisation without the bloat, and it can only get better.

Active skills has meaningful customisation without bloat skill tress with illusion of choices. Passives are compact and provide clear and meaningful passive bonus without bloat.

The one level it has is actually current year. A continuous overworld with no loading screen. PoE2 is still instance base level with loading screen between levels like 2001 Diablo 2....The world also look handcraft and not feel like they were painted using a terrain editor blushes like PoE2.
Last edited by KiadawP#5072 on Aug 4, 2025, 9:32:25 AM
+1 can't wait for it to release!! 👍
I find it funny when people start comparing graphics as a meaningful measurement to how a Diablo-like ARPG should be.

LE has bad graphics... Boo hoo, so what. Does it PLAY well? Is it fluid, fun and engaging? I think so. The crafting is great and I roll stuff A LOT with it. The bad graphics people are criticizing it for here is a laughable criticism at best.

Grim Dawn also looks pretty bad - arguably worse than LE. Why aren't you guys flaming it for that? The gameplay for GD is great. Maybe it's over that threshold for you to overlook the outdated graphics.

As for the title of this post: No, it isn't. TQ2 is in a waaaaaaaaaaaaaaaay earlier development state than what PoE2 was released as. There's maybe 1/10th of a game. It's basically a playable vertical slice.

When PoE2 hits 1.0 and TQ2 hits 1.0, then comparisons will be meaningful. PoE2 is pretty far ahead.
+1
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I find it funny when people start comparing graphics as a meaningful measurement to how a Diablo-like ARPG should be.

LE has bad graphics... Boo hoo, so what. Does it PLAY well? Is it fluid, fun and engaging? I think so. The crafting is great and I roll stuff A LOT with it. The bad graphics people are criticizing it for here is a laughable criticism at best.
.


Graphics sell. Many people will not even touch a game if the graphics is bad. Not you for sure, and some other. But graphics do matters for many.

Ga,es are like TV shows, its not enough to be good, when there are a lot of choices and limited user/viewer time.
if something do not appeal from a first look, this is enough to turn to the next one.
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Werdx_1#3669 wrote:
Slower paced combat in a game where it actually makes sense.

No 3 screens of mobs instantly jumping on you regardless of how far they were when you engaged them.

Loot that is useful and build defining. And yes, you actually get loot.

Amazing looking game , OPTIMIZED btw even during beta testing.

Non boring replayability , because it makes sense to make new chars due to legendary/unique items that are actually interesting.

Made by a company with actual VISION.

Did u compare acts 1 in titan quest2 to end game in poe 2?
Really ?
Don't get me wrong poe 2 has alot to work on from balance to reworking ascendancys and adding end game content.
But really

yea really?
only 1 act and no end game no online ,no market
how do u even compare the games ?
GGG has proven, time and again, that they can't handle developing two games at once. The moment PoE2 entered active production, PoE1 updates slowed to a crawl, and now that they're giving PoE1 some attention again, PoE2 is left hanging with delayed patches and unclear direction. The worst part? PoE2 is shaping up to be just another version of PoE1 — same systems, same limitations, same team, same tunnel vision.

What’s really baffling is how far they’ve drifted from their own original vision. PoE2 was pitched as a new game — a fresh experience, a different philosophy. But somewhere along the way, that vision died. Now we’re getting PoE1 with more spammy buttons, more animation locks, more bloated systems, and no real gameplay evolution. Yes, there are “skill combos,” but the moment-to-moment gameplay feels nearly identical — just slower, clunkier, and more input-intensive for the sake of complexity.

It’s the same flawed logic: add more instead of fixing what’s already broken.

And what exactly is broken?

  • Endgame is still a mess: too fast-paced, too grindy, with atrocious loot returns.
  • Solo crafting is a joke — you’re forced into a clunky, outdated trade system that actively discourages self-sufficiency.
  • The economy is more about flipping than playing.
  • And worst of all? The game stops being fun right when it should get exciting. Reaching endgame feels like hitting a wall instead of a reward.


GGG seems to believe they can save PoE2 by throwing more layers onto a foundation that already feels unstable. But what they truly need is restraint, clarity, and courage to actually reinvent — not recycle.

Honestly, I'm more excited about Chris Wilson's return than anything GGG has teased recently. At least Vilson understands pacing, loot, and game feel. GGG, on the other hand, seems lost in their own labyrinth of overdesigned systems and forgotten promises.

The sad truth is this: the campaign is actually fun — I’d replay it every patch. But once you hit endgame, the enjoyment fades fast. It becomes a grind-heavy, loot-starved, trade-reliant slog that drains more energy than it gives. When a game starts to feel better when you're not playing it, that’s when you know something’s fundamentally wrong.

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