What was the point of Poe2?

They wanted mainstream POE. I don't know that it worked I assume it did given they had bigger player numbers for awhile.

Obviously the changes were larger than advertised. It wasn't just updating melee animations. It was overhauling the entire experience. Want to just shield charge and earthquake? Too bad. I wasn't a fan of that.
Funny how they wanted to "fix melee" for PoE Two by making it feel even worse in there.
PoE 2 did not fail, at least financially it brought in millions of new clients that all paid atleast 29,99$. A lot of those paid more for stash tabs and mtx. Now whenever those will stay or go elsewhere is another question.

The game did embarass itself? Yes. It was horrible, and if 0.1 terrible state could be excuses as early access launch gone wrong, 0.2 Vision was a complete disaster.

Is poe 2 aimed at casuals outside of poe original playerbase scope? Yes. It is mass market game.

I would hope that a some of these people will not be satisfied by poe2 mcdonalds feel, and will go to try on poe1.

They should get different teams to work on poe 1 and poe 2.

Port good stuff from poe 2 to poe 1. Some engine or graphics improvements? Why not?
Last edited by GODOFWARSANCHEZ#4574 on May 30, 2025, 10:12:18 AM
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Aynix#7757 wrote:
Funny how they wanted to "fix melee" for PoE Two by making it feel even worse in there.


PoE 2 warrior/melee is probably the worst gaming experience I ever had or observed in person in more than 30 years.
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PoE 2 did not fail, at least financially it brought in millions of new clients that all paid atleast 29,99$.


Damn i'm getting Diablo 3 PTSD reading the first sentence :D

But no, it'll be good, just not very soon and it'll take a while, i'm optimistic
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Sarno#0493 wrote:
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GGG got tired of supporting the "free" PoE 1.

Now they can charge $29.99 for PoE 2.

They've said it'll be free once it leaves Early Access, so I highly doubt that's it.


Phasmophobia is in EA five years after its launch, and it has long since earned its place as a full game. Iirc GGG gave a six months to a year period for PoE2 EA, but in a few days it's been five months and in my opinion the game isn't drastically closer to launch condition than what it was back in December.


I doubt they see it that way.
Let's list what has happened so far.
Someone came up with the idea of rejuvenating/modernizing POE. This update project detached itself and became successor project POE 2.
At some point and for whatever reason, a change was made regarding the design philosophy for POE2. Could have been because of the usual incomprehensible need from companies to 'want to innovate', some game director's preference for POE 1's ruthless mode, new design staff with new opinions, who knows.
After continued development in this new direction, the beta was launched start of this year. This is now also the moment where they will learn from feedback that most of the systems that got revised in comparison to POE 1 are not being well received. Dawn of the Hunt was not needed for reports from testers to already flood in pointing out the flaws in those changed systems.

What do you do, as a company, with a couple years of development done, time and money invested, and additionally already having loosely indicated you'd like to aim for release after +/- 1 year ? The very nature of that new design philosophy, of having much more control over player power, ensures that many of these different aspects are strongly linked. Changing the passive skill tree for example in desirable ways, would require revisiting every skill and support in the game, and vice versa. And so implementing these sweeping changes being asked for the community, requires going back to the drawing board for a lot of stuff.

And so i think this is what we are seeing now. They cannot make that U-TURN without going years off-schedule. And so they are trying to create compromises, adding small things and tweaks here and there in an attempt to alleviate the biggest concerns and complaints of most players. While in the meantime they stick to the work that was done so far and place the rest of their focus on wrapping up what was promised : new classes, new ascendancies, new acts, some balancing, porting MTX's.
Lots of players see all this as being ignored though. And in a certain sense, it is (for now), but not necessarily forever.

Will these systems ever be changed ? Sure, could be, why not ? POE 1's systems sure evolved massively over the years. And they are definitely aware by now of the complaints to keep in mind. After POE 2's official release WOULD be the time to take on such huge tasks btw, when they no longer have the additional burden of finishing the actual product content. Not now though, not from a company's perspective.

In short, i don't think they see things that way. They have undeniably had some struggles with the additional load of now needing to manage two games instead of one and I'm sure some delays will result, but i don't believe they feel that they are not closer to the end of EA and a final release.

It just feels a lot different from a player's perspective since we easily see ourselves now stuck with these inferior systems, but we'll have to manage for a good while, i suppose :)
[url=http://ibb.co/WpDD8K6T][img]http://i.ibb.co/qF00q1dZ/1681807032435.jpg[/img][/url]
Last edited by keppie#6373 on May 30, 2025, 11:23:21 AM
Picked an interesting time to become a philosopher OP.
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But its weird, I mean, the fanbase loved Poe1, its what GGG was good at, everyone enjoyed it.


A lot of people might of enjoyed it but there's a serious lack of potential, one skill focused games are old news and not as addictive when compared with other games and say even League of Legends.
The mechanical diversity is super low, regardless of its build diversity.

Everyone enjoyed Space Invaders way back in the day, we don't play that anymore and we've gone leaps and bounds in graphical capability/immersion and mechanical richness and you can take that as perhaps traitorous towards the "top down ARPG foundation" but a demographic don't know any better until innovation is fully realized.

All I see from this thread is an attempt to make keen innovators feel guilty and its wrong, we can't just go "don't change the wheel, it works!" toward creative media, especially from the technology sector.
am seeing something realy bad gona happen, because these devs have no idea what we need, and what PoE is. am seeing same things which happened to diablo3 i just see total chaos...

i see we just walking i circles, doing same areas all day, droping alot of garbage, and most of players are getting 1 hit killing.

i got mine today with 3000 life warrior, got killed with one hit.

i never saw in all my life gaming (over 30 years) developers worst than those guys here in poe2. the game is slow... boring.. unrewarding

but !!. they gona add 22 new runes to game, that should be the solution... xD

totaly out of touch.
Last edited by KaiserBlade42#7840 on May 30, 2025, 11:11:06 PM
They did the same mistake they did for the Kalandra league. Eventually they will learn. xD PoE 1 is not better. It is older, it was worked on more. PoE 2 is the better base game. If it gets enough attention, over time it will be the better game. PoE 1 has no real combat outside of pinnacles. It is full of crap in that regard. You don't usually play a game, because 1% of it is good and the rest of it is to get to do that 1%. PoE 1 was good, but before PoE 2 EA came out.
HC SSF. What else?

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