Loot Buff was a bandaid on a gunshot wound

I DONT mean we need further loot buffs.

I mean the core underlying problem (players able to get gear for upgrades without trading) was not solved at all with these loot buffs.

Monsters are spewing loot now, I'm sure some of the blues I'm leaving on the floor would end up being good items, but that would require us to

1) pickup nearly every. single. item. off the ground
2) take them back to town 3-6 times per map, identify them, sort it into our vault
3) sort through the vault (tab by individual tab) looking for the decent drops to craft
4) RNG craft hundreds of times to get a single usable upgrade.

I feel like where gear progression is at currently is the equivalent of using a wheelbarrow full of cash to buy a loaf of bread. But GGG won't even give us the wheelbarrow, we have to carry, click, and feel pain with each item by hand (~8 at a time).

There has to be a way to setup crafting such that mirror tier items are just as hard to get, but players can also craft mid-tier upgrades themselves without the entire game devolving into some inventory management hell.

GGG - I understand this is the best that could be done given where we're at mid-league, but PLEASE PLEASE PLEASE invest the needed time into crafting (or into fundamentally how we manage our inventory/items) to fix this issue in 0.3. One of these two things needs major changes, at this point I don't even care which one you pick.
Last edited by pattw555#0071 on May 5, 2025, 3:56:46 PM
Last bumped on May 6, 2025, 11:32:29 AM
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pattw555#0071 wrote:

GGG - I understand this is the best that could be done given where we're at mid-league, but PLEASE PLEASE PLEASE invest the needed time into crafting to fix this issue in 0.3


I don't. This is something they could address, but, im fairly certain, they wont, ever.

The reality is, the reason that loot sucks so bad, is cause they intentionally made it that way.

Light radius - absolutely uselss, serves no mechanical purpose in game, its just a relic from a game long past its time.

Mana / Life on Kill - Again, absolutely fucking useless, serves no purpose, as its easily out weighed and 99.9% likely to have people opt for mana / life on hit. And, theres literally no mechanic in the game that interacts with these mods in any fashion, they're garbage.

Accuracy / Ev / Ar. Sure, they are ok, for selected builds, but, between these and the previous useless affixes, and the WEIGHT that they have intentionally assigned them, its just a joke. Over and over, light radius and mana on kill on fucking everything.

Its intentional dilution of the pool system, instead of creating useful affixes and at least alleviating the pain a little, its intentionally weighted to pain alot.

Thats the issue, and many people are just tired of shit junk items (this includes the very underwhelming uniques - wow, not very good at all). And, frankly, though a few more rares are dropping, the currency is not that much better all around, so most still arent going to engage in (haha , what a laugh this word is in this game) 'crafting'.

GGG claims people should be slammin ... bullshit. There is in no way enough currency for a player to 'slam' anything but their fists on their desk.

That said, i still like the game, mostly... Guess im a masochist.
GGG - Why you no?
Last edited by JoannaDark#6252 on May 5, 2025, 8:55:22 AM
i think its better that good items are difficult to obtain. should be much less available. should also be 10x more costly than it currently is. and they should be a requirement to play tier15 maps+

boss fragments availability is what needs to be drastically nerfed, by 500%
`Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL
`What are divs?`
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LiMA6#0387 wrote:
i think its better that good items are difficult to obtain. should be much less available. should also be 10x more costly than it currently is. and they should be a requirement to play tier15 maps+

boss fragments availability is what needs to be drastically nerfed, by 500%


I think it's pretty important to define what you mean by "good" items - if by "good" items you mean items that are upgrades to players running T15+ maps, pinnacle bosses, etc, I largely agree. Those should be the hardest upgrades / items to get in the game.

I'm talking about the need to make crafting a viable path for upgrades for players in the campaign and in lower tier maps (where the vast majority of player time is spent). I'd wager the total number of hours played <T10 VASTLY outweighs the total time played T15+.

Currently crafting is only really a viable path for upgrading items if you're in the top 1%, have the money to buy omens, tons and tons of currency for attempts and bases, etc.
RNG craft really sucks when you get to mid-late maps

If you're not yet at the point where you can start chaos spamming and also possibly afford greater essence, you almost never get anything usable or sellable to progress into the later tiers.
Especially this league when the meta is super narrow. Last league I was still able to profit-craft and self craft some piece through map progression, this time, nothing. Of course it was made worse by the regal drought. It was a complete waste of time and currency the entire way.

Also to be honest the recombinator is just pure frustration fuel, not fun at all. Maybe I'm just doing it wrong but I was enjoying that stuff much, MUCH more in poe 1.
Like you say, for me this league was more about inventor management hell than it was about actually playing poe. Boring, tedious, frustrating.
Last edited by LFA01#0120 on May 5, 2025, 9:55:39 AM
I'll be real. Why is it a problem if you have best in slot gear at 200+ hours? Like you're 200 hours in....
I have 400+ hours on a character and still don't have best in slot for everything. That's insane levels of grinding. Mirror tier items being even 5x as common would still mean less than 100 people with non mirrored mirror tier items in each slot.

For the people bound to cry about my statement I only have one response. "Who cares? It doesn't affect you."
Last edited by DankWeebTrash#7386 on May 5, 2025, 12:42:03 PM
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I'll be real. Why is it a problem if you have best in slot gear at 200+ hours? Like you're 200 hours in....
I have 400+ hours on a character and still don't have best in slot for everything. That's insane levels of grinding. Mirror tier items being even 5x as common would still mean less than 100 people with mirror tier items in each slot.


But the worst part... is that they think this is ok, and they want us to rinse, repeat, every three months. Horseshit...

Things need BIG change if anyone @ Tencent believes a 'majority' of the site see'ers that came are going to return with money.
GGG - Why you no?
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But the worst part... is that they think this is ok, and they want us to rinse, repeat, every three months. Horseshit...


For real my group of 15 (now 10 cuz people left the guild and quit) people all have stopped playing because between 15 people all at 100-600 hours. Totaling over 7000 hours. None of us have seen a Dream Fragements. As a guild we have been trying to collect all the uniques (via natural drop or chance base) and we literally gave up because if 7000 hours isn't enough it's not worth it. And Dream fragments isn't the only one there are easily 10-15 other uniques we haven't seen.
Last edited by DankWeebTrash#7386 on May 5, 2025, 12:52:19 PM
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But the worst part... is that they think this is ok, and they want us to rinse, repeat, every three months. Horseshit...


For real my group of 15 people all have stopped playing because between 15 people all at 100-600 hours. Totaling over 7000 hours. None of us have seen a Dream Fragements. As a guild we have been trying to collect all the uniques (via natural drop or chance base) and we literally gave up because if 7000 hours isn't enough it's not worth it. And Dream fragments isn't the only one there are easily 10-15 other uniques we haven't seen.


I have been complaining about this for years. It is atrocious. They literally are catering to the RMT crowd with their drop rates and external trading game (in both games).

But, you'll get all sorts of us saying they are, and you'll get all sorts saying they arent. It's not rocket science. Sometimes the writing is right there on the wall.

There's a fine line between games like Diablo 4, where the loot pinata and methods to get, are just fucking dumb... and then theres POE where the pinnata is empty 99% of the time... And no, i dont consider any of those repeat lvl -20 uniques anything that actually dropped. You might fool a few for a moment or two, but once they see the pattern, yea... But thats how GGG has rolled since get go.

I guess its obvious i hate the 'easy' bullshit grind (Diablo 4), but dont mine the more challenging grind. Just too bad theres never any rewards for it. Also, challenging grind doesnt mean cheap fucking one shots from damage that no one could have mitigated ever, barring maybe a jacked up ES player. Im a warrior. :(

Maybe they should strip the passive tree of all +%increased energy shield like they did to health.
GGG - Why you no?
Last edited by JoannaDark#6252 on May 5, 2025, 1:04:28 PM
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I don't. This is something they could address, but, im fairly certain, they wont, ever.

The reality is, the reason that loot sucks so bad, is cause they intentionally made it that way.

Light radius - absolutely uselss, serves no mechanical purpose in game, its just a relic from a game long past its time.

Mana / Life on Kill - Again, absolutely fucking useless, serves no purpose, as its easily out weighed and 99.9% likely to have people opt for mana / life on hit. And, theres literally no mechanic in the game that interacts with these mods in any fashion, they're garbage.

Accuracy / Ev / Ar. Sure, they are ok, for selected builds, but, between these and the previous useless affixes, and the WEIGHT that they have intentionally assigned them, its just a joke. Over and over, light radius and mana on kill on fucking everything.

Its intentional dilution of the pool system, instead of creating useful affixes and at least alleviating the pain a little, its intentionally weighted to pain alot.

Thats the issue, and many people are just tired of shit junk items (this includes the very underwhelming uniques - wow, not very good at all). And, frankly, though a few more rares are dropping, the currency is not that much better all around, so most still arent going to engage in (haha , what a laugh this word is in this game) 'crafting'.

GGG claims people should be slammin ... bullshit. There is in no way enough currency for a player to 'slam' anything but their fists on their desk.

That said, i still like the game, mostly... Guess im a masochist.


AMEN

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