Mana cost are insane.

I'm sure it's been said already but you don't really need a high level contagion, it's just for spread which isn't affected by gem level

* I have a level 33 ED and level 7 contagion, mana sustain is fine, I have to wait a second or two between casting despair and totem though as they both eat more than 50% of my mana pool
Last edited by Strangehill#1736 on May 7, 2025, 9:42:18 AM
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I'm sure it's been said already but you don't really need a high level contagion, it's just for spread which isn't affected by gem level

* I have a level 33 ED and level 7 contagion, mana sustain is fine, I have to wait a second or two between casting despair and totem though as they both eat more than 50% of my mana pool


The thing is that I also add mind over matter on top. So my regen is even slower...

Yeah I know I dnt have to max out every single skill. But it isn´t the ultimate goal to max out ur character as much as posible...

Thats the basic goal in any rpg. In it¿?
"
I'm sure it's been said already but you don't really need a high level contagion, it's just for spread which isn't affected by gem level

* I have a level 33 ED and level 7 contagion, mana sustain is fine, I have to wait a second or two between casting despair and totem though as they both eat more than 50% of my mana pool


But thats part of the problem.

Your completely right but why is it ok that it is like that?
Its unintuitive to new players and provides no fun aspect to the game.

It should be fun getting new skill gems and leveling up your skill. You shouldnt be forced to use a level 7 spell at endgame because the mana values arent properly balanced.

It should be logical that I can cast all my spells but that the benefit i get from getting more mana / mana regen is I can cast them more often.
But as the game is currently 1 spell costs 85% of my max mana. So I either have to get mana on every piece of gear nomatter what class I play or I have to use a low level skill.
Last edited by Nyon#6673 on May 7, 2025, 2:31:30 PM
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Nyon#6673 wrote:
"
I'm sure it's been said already but you don't really need a high level contagion, it's just for spread which isn't affected by gem level

* I have a level 33 ED and level 7 contagion, mana sustain is fine, I have to wait a second or two between casting despair and totem though as they both eat more than 50% of my mana pool


But thats part of the problem.

Your completely right but why is it ok that it is like that?
Its unintuitive to new players and provides no fun aspect to the game.

It should be fun getting new skill gems and leveling up your skill. You shouldnt be forced to use a level 7 spell at endgame because the mana values arent properly balanced.

It should be logical that I can cast all my spells but that the benefit i get from getting more mana / mana regen is I can cast them more often.
But as the game is currently 1 spell costs 85% of my max mana. So I either have to get mana on every piece of gear nomatter what class I play or I have to use a low level skill.


Sadly that's what the Vision is, Jonathan specifically said in the 0.2 reveal that "it would just cost more mana"......

Currently caster classes that rely on mana isn't playable, 3 secs into boss fight the pool is empty. I'd really have to downgrade gem levels to 15 instead of 20....even then it doesnt help because damage goes down as well.

0.2 is a Huntress patch, they simply don't want anyone playing caster class atm
Last edited by AJ2046#7978 on May 7, 2025, 2:56:26 PM
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AJ2046#7978 wrote:

Sadly that's what the Vision is, Jonathan specifically said in the 0.2 reveal that "it would just cost more mana"......

Currently caster classes that rely on mana isn't playable, 3 secs into boss fight the pool is empty. I'd really have to downgrade gem levels to 15 instead of 20....even then it doesnt help because damage goes down as well.

0.2 is a Huntress patch, they simply don't want anyone playing caster class atm


I wouldnt go so far as to call it unplayable but yes it feels pretty bad.

Its like:
Use Despair
Spam mana flask
Use Totem
Spam mana flask
Use Essence Drain
Wait 5 seconds for mana
Use second totem

Not excactly fun gameplay.
"
Sarke#5416 wrote:


The thing is that I also add mind over matter on top. So my regen is even slower...

Yeah I know I dnt have to max out every single skill. But it isn´t the ultimate goal to max out ur character as much as posible...

Thats the basic goal in any rpg. In it¿?


Then dont take mind over matter. Many times builds are about sacrificing power somewhere to gain specific power elsewhere. You've sacrificed a huge portion of your mana regen for some defense.

Taking MoM and then arguing that mana costs are too high is like using a tourniquet to stop a nosebleed and then complaining that its hard to breath.
"Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
Last edited by Direfell#7544 on May 7, 2025, 3:35:28 PM
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Nyon#6673 wrote:
"
AJ2046#7978 wrote:

Sadly that's what the Vision is, Jonathan specifically said in the 0.2 reveal that "it would just cost more mana"......

Currently caster classes that rely on mana isn't playable, 3 secs into boss fight the pool is empty. I'd really have to downgrade gem levels to 15 instead of 20....even then it doesnt help because damage goes down as well.

0.2 is a Huntress patch, they simply don't want anyone playing caster class atm


I wouldnt go so far as to call it unplayable but yes it feels pretty bad.

Its like:
Use Despair
Spam mana flask
Use Totem
Spam mana flask
Use Essence Drain
Wait 5 seconds for mana
Use second totem

Not excactly fun gameplay.


You're playing lich? Why take mind over matter as well as eternal life?

I think you need to rethink whether your experiment is working 5 seconds is far too long to refill mana

Why not take CI as well just to finish it off?

Also try just one totem that way you won't need to spam them

I can't remember the last time I used a mana flask
Last edited by Strangehill#1736 on May 8, 2025, 2:48:37 AM
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Sarke#5416 wrote:
"
Direfell#7544 wrote:
1 piece of gear with +mana on kill solves most mana issues


Not really.

What would solve my problems is a reduced mana cost by % in some pieces or some unique item and thats what I am looking for.
Or something that gives MORE mana recovery rate (not increased) to compensate the flaw I have by mind over matter.
Or something that help me stack a big amount of mana so I can have a decent pool to manage properly wich is quite hard with that high mana cost skills.


you can slot 2% mana on kill into gear from soulcores,
you can get Mana per Kill on Weapon, Offhand and Gloves.

you say it wont help, but if your killing packs at a time it really, does help, regardless of what you think.

give it a shot.

"
Sarke#5416 wrote:
"
I'm sure it's been said already but you don't really need a high level contagion, it's just for spread which isn't affected by gem level

* I have a level 33 ED and level 7 contagion, mana sustain is fine, I have to wait a second or two between casting despair and totem though as they both eat more than 50% of my mana pool


The thing is that I also add mind over matter on top. So my regen is even slower...

Yeah I know I dnt have to max out every single skill. But it isn´t the ultimate goal to max out ur character as much as posible...

Thats the basic goal in any rpg. In it¿?


yes maxing your character is the end goal, but maxing it to the point its unplayable in that state is not what min maxing means.

you min max to the point its sustainable then add to it as more sustain comes into play through what ever means you aquire or gain.

going balls deep to the finish line taking shortcuts wont help in the long run.
Last edited by Turtlerer#3183 on May 8, 2025, 2:40:00 AM
"
"
Nyon#6673 wrote:
"
AJ2046#7978 wrote:

Sadly that's what the Vision is, Jonathan specifically said in the 0.2 reveal that "it would just cost more mana"......

Currently caster classes that rely on mana isn't playable, 3 secs into boss fight the pool is empty. I'd really have to downgrade gem levels to 15 instead of 20....even then it doesnt help because damage goes down as well.

0.2 is a Huntress patch, they simply don't want anyone playing caster class atm


I wouldnt go so far as to call it unplayable but yes it feels pretty bad.

Its like:
Use Despair
Spam mana flask
Use Totem
Spam mana flask
Use Essence Drain
Wait 5 seconds for mana
Use second totem

Not excactly fun gameplay.


You're playing lich? Why take mind over matter instead of eternal life?

I think you need to rethink whether your experiment is working 5 seconds is far too long to refill mana

Why not take CI as well just to finish it off?

Also try just one totem that way you won't need to spam them

I can't remember the last time I used a mana flask


I think you must have me mixed up with someone else. I never said I play mind over matter. And the "example" above isnt my exact rotation, it was just meant as an example of how it feels to play.

I do play lich tho and my overall point was more that It feels unintuitive that you should purposely not level up your spells so you can afford to use them, and spamming mana flasks between every spell because one spell costs 85% of your mana just feels like bad game balance.

And yes I am well aware that you can to some extent get around this problem by using lower level skill gems. But I just dont think that its ok that it is like that.

The mana values are way too high and the main reason for this is because you can get it on gear and that the damage you gain from having it on your gear is uncomparable to any other stat. So it just creates this situation where you have to either choose between having your damage potential gutted or living with the fact that one spell costs 80+% of your mana pool. In addition to the problems it adds with crafting/loot drops where all loot that doesnt have +skill level is litterally useless.

Its just in my opinion not good game balance and not a very fun choice to interact with. You should have to make choices between damage, survival, mobility, control/utility. Not ok do I want to do half damage or do I want one spell to cost my entire mana pool and have to spam mana flask?
^^ got you mixed up with op sorry

But game is full of compromise - do I prioritise +mana and regen on gear or are there ways I can change my build to cope

Low-levelling contagion is kind of a no-brainer. The reason I only went with one totem was more to do with mobility than mana but it didn't hurt my decision that it had that bonus

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