Upcoming Plans for Patch 0.2.1

You've got to be kidding me. Just killed King in the Mist 1st try as im watching my loot rain from the sky i die to some random invisible affect and respawn to no loot. seriously thinking about quitting for first time since EA even launched
Isn't this too late ? all my friends are AFK. This season is even worse than Diablo 4 new season, such a disappointment! Making the game harder and reduce the rewarding doesn't and will never make you more money. You should listen to what players want, not from some idiot PM.
good changes. when is 0.3?
Just want to say that I appreciate the decision to make these changes. Keep making them based off what the player-base wants and things will improve.

There will always be complaints for things that need to be fixed/improved, and there are many, but it's nice to have an overall positive feeling about what's coming next. Step by step.

EXCELLENT changes, thank you!
Mouse and keyboard support for console pleeeeease
I play warrior, as soon as I see Temportal Chains on a waystone I just sell it now can't stand moving so slow.
I rlly hope they just forgott to mention the nerf for temporal chains
Last edited by Miller385i#9616 on May 22, 2025, 11:28:47 PM
Hey Oh! This update is going to rock! Keep it up.
Please improve the success rate of the recombination machine on higher tier mods. Even if it has to cost more resources (kalguur relics) in order to do so.

Glad to hear those purple puffy poison plumes of perpetual pestilence are being rectified.

Also don't forget to address atlas passive skill tree before implementing these changes as the you said in the beginning that the new addition of these nodes would create "diversification" in being able to concentrate on a certain section in order to maximise its potential. I'd hate to see people fore-going this if you are just pumping up the baseline and folks would revert back to plain simple waystone/map modifiers.

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