What future QOL changes is everyone hoping to see in upcoming patches?

I'm glad they are improving spawns for citadels, finding them has been a chore this league. I am hoping they reduce the frequency of temporal chains on waystones. Seems way to common anytime I juice.
Last bumped on May 26, 2025, 4:52:43 PM
Remove all the elevators and sliding walls from trials of chaos. Just make the transitions a door like in the sekhemas.
attribute requirements are way too high in this game. It kills hybird builds and limiting build diversity. Game forces you "full investment" like class based games.
Last edited by e_sen#2038 on May 25, 2025, 9:50:30 PM
Anything that requires Currency or Fragments, make it able to access it without players needing to have it in inventory. The strongbox still need currency be in inventory instead of accessing them directly feom currency tab

Also another example, i sorted my expedition materials in groups in a specific tab but when using recombinator, even with enough mats i need to re-arrange them or it will tell me i dont have enough mats for recombinator

1- Auction House above anything else
2- Currency Inventory (to carry in-map currencies) or being able to use currencies straight from stash.
Last edited by Rialian1905#1715 on May 26, 2025, 1:01:31 AM
Finally put the poe1 stash tabs into poe2 that ggg said would be available at the start of early access (Catalyst, fragment). and stop making new stash issues to be solved with premium tabs that are a fraction of the fragment tab.
"Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
Allow the Map Stone to access our stash, especially the Maps and Currency tabs, so we can modify map stones directly from the stash. Also, enable the use of the Tablets directly from the stash on Tower maps after clearing them.
Act bosses to drop loot immediately when dying instead of waiting for their event to end (animations and monologues etc)

The worst example is act 1 last boss on which I think most people skip or miss the loot entirely because of this delay.
Last edited by arknath#4740 on May 26, 2025, 4:13:12 AM
"
I'm glad they are improving spawns for citadels, finding them has been a chore this league. I am hoping they reduce the frequency of temporal chains on waystones. Seems way to common anytime I juice.


Fire thorns
Cold thorns
Chaos thorns

Hopefully part of those 22 new runes.

Also a flat physical thorns rune would be nice.

Lightning thorns is alright rn but the variance in dmg output isn’t that nice.

I’m glad they made corrupted extra sockets more efficient, this gives players more options than trying to get 95% or better BIS.

If 80% BIS uncorrputed spear gets second socket it should be closer to a 90% BIS piece uncorrupted

Rn between my shield and my chest piece I have + 300- 375 physical thorns damage. Supplementing that thorns with more runes would be nice.

Thorns isn’t my “build style” I’m just using it for extra dps because my build is super tank oriented.
I look at it like physical thorns is the least valuable with any elemental thorns being better due to being able to inflict effects like shock or ignite.

However physical thorns can also regen your mana or life with leech.
My build is multi DoT focused and I just view thorns as a sub par dot with upsides that DoT doesn’t typically have.

Also fun fact, you don’t need that unique that can make thorns crit to make thorns crit. The helmet that provides “poison on critical hit” can also make your thorns crit. I know this because I’ve witnessed my thorns poison enemies while I’m not attacking.

Last edited by Lore#3772 on May 26, 2025, 8:02:54 AM
Stash all button, cmon srsly its 2025...

Report Forum Post

Report Account:

Report Type

Additional Info