Reduced duration just went from 85% to 95% in patch notes... 3x more damage!

Theres a cluster near scion that gives 25%, a new one near witch giving 10 %. warped timepiece +2x timeclasp and you now have 95% reduced duration rather than the prior limit of 85%

Thats 3x more damage for builds taking advantage of reduced duration.
Last bumped on Jul 4, 2025, 12:35:45 PM
Uh.....only if you REALLY play with the "math".

Going from 85% to 95% is only an increase of about 12% from the previous value.....not an additional 300% lol.

I'd love to see the leaps you made to get 3x more...
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jun 10, 2025, 9:02:00 AM
Lets sa you have a DoT that deals 100k DMG over its duration. You reduced its duration from 10 seconds to 1.5 seconds with 85% reduced duration. Now you can reduce it to 0.5 second instead, while keeping its damage. So now you deal 100k every 0.5 sec insteda every 1.5 second.

Thats why he said its triple damage.
Yea okay, I was stupid.

But.....good luck balancing that duration! 10 seconds is a long DoT, Ignite base is 4 seconds. Reduce that 95% and you are looking at an ignite duration of 0.2 seconds. To actually get 3x damage out of the additional 10%, you need to be perfectly timed for that which is going to be.....hard.

But I've been wrong already in this thread so perhaps I'm wrong about that.

You'd also have to balance the reduced duration with faster ailment or else you are simply cutting your damage or at the very least keeping it exactly the same, as the base damage per second wouldn't change from simple duration reduction. But I'm sure someone who is doing this would know that.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jun 10, 2025, 9:37:39 AM
"
Aynix#7757 wrote:
Lets sa you have a DoT that deals 100k DMG over its duration.

Are you aware of any that actually work this way?

I can only think of DoTs that are defined as damage per second, rather than damage over a duration. "Reduced Duration" lowers the total damage in that case, as opposed to "Deal damage XX% faster" modifiers.



The only things that come to mind immediately that'd use the reduced duration might be Earthquake (less Aftershock duration means you can raise attack speed without losing Aftershocks), or builds using (Replica) Farrul's Fur for charge generation.
"
Jadian#0111 wrote:
"
Aynix#7757 wrote:
Lets sa you have a DoT that deals 100k DMG over its duration.

Are you aware of any that actually work this way?

I can only think of DoTs that are defined as damage per second, rather than damage over a duration. "Reduced Duration" lowers the total damage in that case, as opposed to "Deal damage XX% faster" modifiers.



The only things that come to mind immediately that'd use the reduced duration might be Earthquake (less Aftershock duration means you can raise attack speed without losing Aftershocks), or builds using (Replica) Farrul's Fur for charge generation.


Not the same mechanic, but build where I used less duration on DoTs - Viper Strike of Mamba. Because you cannot poison with it if enemy is already poisoned, I was running very low duration on poison, to the point it felt like hit build except I was scaling DoT. Altho for it 85% is more than enough, if you would go for 95% reduced either poison would be too short to even deal any damage or it would be very hard to achieve enough attack speed.
Last edited by Aynix#7757 on Jun 10, 2025, 10:03:11 AM
"
Jadian#0111 wrote:

I can only think of DoTs that are defined as damage per second, rather than damage over a duration. "Reduced Duration" lowers the total damage in that case, as opposed to "Deal damage XX% faster" modifiers.


Yep agreed, wrote this in my second post too. Reduced duration doesn't automatically translate to "3x more damage". I admit though that I was wrong about my "math" in the first post. Assuming you actually COULD keep the damage the same (which I believe is impossible in current PoE), it would indeed mean 3x more damage as per Aynix's example.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jun 10, 2025, 10:02:55 AM
It's reduced Skill Effect Duration. This only works with skills that have a duration that can then be modified. The only (current) DoT skills that work this way are Viper Strike and Puncture. But it'd do the opposite, as they override the base Poison/Bleed Duration with their own, so reducing the duration is a nerf to Viper Strike's Poison and Puncture's Bleed DPS. You want to do the opposite here and then use Damaging Ailments deal damage #% faster, as that forces the same total damage dealt over a shorter duration.

The reduced duration here is imo mostly relevant to Lightning Warp & Ward Loop builds. Unless I'm forgetting something.

Edit:

"
Jadian#0111 wrote:
The only things that come to mind immediately that'd use the reduced duration might be Earthquake (less Aftershock duration means you can raise attack speed without losing Aftershocks), or builds using (Replica) Farrul's Fur for charge generation.


Oh, yeah. Forgot about those. Then there's also Tornado proc (from Saqawal), while we are at it.
Shaper Beam Totems: pathofexile.com/forum/view-thread/3797903
Gorilla Pop: youtu.be/JYGmntfn1ho
Lazy Susie: pathofexile.com/forum/view-thread/3709173
The Unplayable Build: youtu.be/WlyVf34_TiI
Poor Man's Ward Loop: pathofexile.com/forum/view-thread/3480922
Last edited by BaumisMagicalWorld#0673 on Jun 10, 2025, 11:33:21 AM
I instantly thought that wow, saqawal twister might be playable again. Then I remembered they nuked increased duration support and we have more duration instead which completely fcks over the twister's duration itself, especially with 95% reduced skill effect duration:(...
Last edited by gabpla111#1381 on Jun 10, 2025, 12:42:35 PM
Mathils old Lightning warp or storm call builds might be big.

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