Champion's Fortitude Node + Replica Badge of the Brotherhood + Perseverance unique belt interaction
Bumping as well, purchased the celestial brace with the tag Melee Hits from Strike Skills Fortify, constantly losing endurance charges from attacking with both these bracers and perseverance, getting squishier instead of tankier... 70 div investment for this. In order to play fortification stacking Champ with that amulet you'd have to play a non strike/melee build... That doesn't sound right.
Please make it so the champion fortify node doesn't allow fortify to be gained since we're supposed to be at max, thanks! Last edited by toanerz#7163 on Jun 22, 2025, 4:35:46 PM
|
![]() |
It's not a bug. Fortify works like that for years already, you can check the wiki page. You can have infinite amount of fortify on you but only maximum amount will take the effect. Ignite on enemies works the same way btw.
|
![]() |
It is a bug because fortitude ascendancy just changed to be always your maximum. We are never gaining or expending or losing anything now with the new ascendancy change. It HAS worked like that for years but it is very obvious this is not intentional because it basically guts the entire purpose of reworking the ascendancy in the first place. It has anti synergy at actively making the ascendancy and class worse and by some chance you are right and it is working as intended (it's not) it's bad design and basically completely destroys any theorycrafting or build making around this new rework which also seems against the point of GGG trying to buff the ascendancy. However I will say Ralakesh's Impatience boots solve this issue but that is driving up the cost of the build further because resistances and life are starting to become a premium with how many uniques are required for this build to be at full potential. Skill points and insane rings and chest and helm are required for this build to really get off the ground with this bandaid solution.
Last edited by FatherFang#7222 on Jun 23, 2025, 2:48:27 PM
|
![]() |
Bumping as well, makes Perseverance or Brace unusable with Replica Badge unless you use Ralakesh. Maybe that's the idea anyway, but it's not very obvious.
Regardless, the wording to me makes this seem like a bug. The Fortitude node states "You have your Maximum Fortification" which seems like it would make it impossible to "gain Fortification". |
![]() |
" Read the ascendancy point and wiki page of fortify again pls. It's not a bug. Node gives you your maximum fortify (by default 20 stacks), but according to wiki you can gain fortify up to 100 (I was a little wrong about it). Do you see the difference? 20 gained from ascendancy point and one hundred maximum servers can count (and it counting) Tldr your maximum is 20 by default and ascendancy gives you up your to maximum. Last edited by dimanchick#3834 on Jun 24, 2025, 6:03:21 AM
|
![]() |
From that same Wiki page on Fortification -
"The Fortification mastery that grants Recover 100 Life for each Fortification Lost does not recover life when you lose instances of Fortification while you are still at the maximum; you only gain life when your displayed amount of Fortification decreases." If losing fortification over max does not count as losing fortification, then why should gaining fortification over max count as gaining fortification? The displayed number is not changing. If anything, using Replica Badge should have a chance to lose an endurance charge when you gain one because that actually causes the number of Fortification stacks to increase. |
![]() |
Adding some more context if someone from GGG is curious
I assume it works the way it does because of Discharge and how removing charges (not losing, important later) works with the Ralakesh mods and Discharge's damage scaling, although I'm not exactly sure how it works yet because there are some inconsistencies with what I would expect. I wouldn't be surprised if such an old skill like Discharge was coded in an incredibly jank way. First thing that came to mind was Endurance Charge on Melee Stun Support. Okay, I'm losing a charge a % of the time when I stun and am wearing Perseverance and Replica Badge. Makes sense. I'll just gain a charge at the exact same time and they will offset. That does not work. You still lose the charges. I think this should work. The three mods are as follows: Perseverance: Melee Hits which Stun Fortify Replica Badge: X% chance to lose an Endurance Charge when you Gain Fortification Endurance Charge on Melee Stun Support: Gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills These should offset perfectly based on the language and you should never lose charges. If we go back to the Discharge wiki: https://www.poewiki.net/wiki/Discharge Based on this text, it makes sense that it would work: ``` Charge gain: This skill will apply charge-gaining effects after the loss of the charges consumed to cast it. For example, critical hits while wearing the Voll's Protector armour will cause a number of Power Charges to remain after casting equal to the number of enemies hit (up to the character's charge cap). The same effect applies to Frenzy Charges gained from kills under the Blood Rage buff or Poacher's Mark charge-gaining effects. ``` The only thing that I can tell that is different about Discharge is the language, losing versus removing. That could determine when the calculation is made I guess? But in the explanation section of Discharge it's clear that this does work with skills that "gain" so it should work the same with "lose". There's no "add" language like "remove" like there is in the Discharge spell text. Hope this is helpful. Thanks |
![]() |