Dying to Bleed Despite having 100% Phys taken as Elemental
" It is coding problem. If it was "intended", It just mean if there is elemental taken as physical damage mod on player, and the monster has 100% chance bleed, suddenly you take bleed damage even if the monster was dealing 100% elemental . The source damage was elemental. You need to dig out past comment by Mark_GGG or someone else in the dev team to declare such interaction was actually intended This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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"This was rasied several times before. The general cosensus was that it's due to some unfortunate rounding. Yes, getting 101% helps to work around the issue. You can check these (if you haven't already). https://www.reddit.com/r/PathOfExileBuilds/comments/18zxrx5/until_ggg_fixes_this_101_taken_as_elechaos_is/?rdt=40999 https://www.pathofexile.com/forum/view-thread/3431124 Exactly 100% works fine when it reached by a single source, and I vaguely remember that some sources (probably not ToH) don't have the issue when summing. I'm not sure if this is fixable. |
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" Appreciate the links. Last night was the first time I heard the 101% value personally from someone else. Equally skeptical anything changes, but at least now I can tell others if they have the issue.. assuming my lone brain cell can remember. |
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