Dying to Bleed Despite having 100% Phys taken as Elemental

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But it does not make sense if the monster deal physical damage only and have a chance to bleed , a player's defence layer "physcial damage taken from hits as elemental " suddenly stop bleed altogether


Monster deals 1000 physical hit, 100% chance to bleed
Player converts all of the 1000 physical to elemental (ignoring res and reductions, irrelevant here).
Bleed only works with physical, so the source damage for the bleed is for 0 and is discarded.
If player only had 50% conversion, then the source of the bleed is 500, thus a 500 bleed would apply on top of the 500 physical and 500 converted hits.

Having only "from hits" instead of "taken as" means they are still susceptible to physical degens like corrupted blood or ground degens. But you can't inflict a bleed for 0 physical damage. There are other "taken as" builds that do this to become pseudo immune to specific ailments from hits because they take 0 of that specific elemental's damage as well. If you take 0 lightning damage from hits, the only way to be shocked is via shocked ground or enemy has all damage can shock.



It is coding problem.

If it was "intended", It just mean if there is elemental taken as physical damage mod on player, and the monster has 100% chance bleed, suddenly you take bleed damage even if the monster was dealing 100% elemental .


The source damage was elemental.


You need to dig out past comment by Mark_GGG or someone else in the dev team to declare such interaction was actually intended
This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?

quote from the first page: "Please post one thread per issue, and check the forum for similar posts first"

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LostArtz#3044 wrote:
So, I'm at a genuine loss here. I keep on dying to bleed(s) despite having 100% of Phys taken as Ele.
This was rasied several times before. The general cosensus was that it's due to some unfortunate rounding. Yes, getting 101% helps to work around the issue.

You can check these (if you haven't already).
https://www.reddit.com/r/PathOfExileBuilds/comments/18zxrx5/until_ggg_fixes_this_101_taken_as_elechaos_is/?rdt=40999
https://www.pathofexile.com/forum/view-thread/3431124

Exactly 100% works fine when it reached by a single source, and I vaguely remember that some sources (probably not ToH) don't have the issue when summing.

I'm not sure if this is fixable.
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MonaHuna#6449 wrote:
You can check these (if you haven't already).


Appreciate the links. Last night was the first time I heard the 101% value personally from someone else.

Equally skeptical anything changes, but at least now I can tell others if they have the issue.. assuming my lone brain cell can remember.

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