A Critical Thesis on PoE2 [MEGA DOC]
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This is a great write up! While I doubt they will, I hope the developers take some of the overlooked issues you detail seriously. People spend too much time complaining about balance when there are fundamental issues with many parts of the game. They are solvable problems, but they need to be fixed earlier rather than later in development.
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" eyo you really took effort and time to do that type shi? man i hope at least someone at ggg reads that xd |
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" A lot of the points in your document: - Monsters Die Too Fast / No Time for Mechanics - Lack of Threat Identity / All Mobs Feel the Same - Combat Is Not Attrition-Based - Mob Density & AI Problems - Need for Slower, More Methodical Combat - Screen-Clear Meta Is Monotonous and Repetitive - The Game Should Reduce One-Shots - Better Differentiation Between Mob Roles - Visual Clarity Issues Are all great points I agree with. They relate to my post, which you can take a look at here: https://www.pathofexile.com/forum/view-thread/3879773 Last edited by WhisperSlade#0532 on Dec 3, 2025, 4:33:50 PM
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" I literally don't understand the point of the campaign now. It's a completely brain off forced 40+ hr tutorial just like POE1. Last edited by ShiyoKozuki#4168 on Dec 12, 2025, 12:48:18 PM
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