The annul erased my intelligence t1 four times in a row

You are free to think whatever you like, it's none of my concern i just try to offer a different perspective.

If you are expecting an honest explanation from GGG then you are wasting your time. They rarely explain the concrete mechanics and weightings in the backround for anything and when they do it's as part of an FAQ or patchnotes, not here on the forums because someone asked. Pretty much all the data we have is based on players testing stuff.

If you feel better that way, assume there is a weighting to it and act accordingly but i've never read anything along those lines anywhere so the chances are high that the chances are actually equal. Annuls have been in the game for a long time, if their weightings were scewed in some way someone likely would have noticed and it would be mentioned in the wiki.
Here is an example of RNG with 20 sequences that are 50/50, you can see that twice there was a double hit for YES YES, kinda like your 4 bad annuls. Like I said , RNG is RNG. (I used chatgpt to run this "sequence")

1. Yes
2. No
3. Yes
4. No
5. Yes
6. Yes
7. No
8. Yes
9. No
10. No
11. Yes
12. No
13. Yes
14. Yes
15. No
16. Yes
17. No
18. No
19. Yes
20. No
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"
Here is an example of RNG with 20 sequences that are 50/50, you can see that twice there was a double hit for YES YES, kinda like your 4 bad annuls. Like I said , RNG is RNG. (I used chatgpt to run this "sequence")

1. Yes
2. No
3. Yes
4. No
5. Yes
6. Yes
7. No
8. Yes
9. No
10. No
11. Yes
12. No
13. Yes
14. Yes
15. No
16. Yes
17. No
18. No
19. Yes
20. No


You have the right idea. Now make that a trillion digits instead of 20 and number the digits 0 to 9 and mix them up ("randomize") them. Will you still find regions in the sequence where the same digit appears multiple times in a row? absolutely. That portion can translate into "good RNG" or "bad RNG" for you.

And yes the above statement is in the context of a system without any biased weighting, but it still illustrates the principle of most/all videogaming "RNG". We all know that POE has plenty of weighting.
Last edited by mnieradko#6070 on Aug 21, 2025, 9:29:05 AM
"
Sastre19#1001 wrote:
"
Rng is rng, you just had a bad streak.

RNG is garbage and can be manipulated. I honestly think ggg manipulates everything and claims it's random. The annul orb works with weight, I'm sure. No bad streak or anything. It was the first four annuls, not a 40-in-a-row streak. What are the odds? Don't talk nonsense.


Lawls. What? Please explain exactly how you think it is being manipulated by GGG. Do you think a group of evil developer gremlins are randomly selecting players to watch play the game, and then in some god-like manor, negatively impacting your outcomes for funsies? (Which would require that they have pre-coded a way to interact with individual instances rng calculations in-situ, which I promise is also not a thing)

“Freedom is what we do with what is done to us.”
"
Here is an example of RNG with 20 sequences that are 50/50, you can see that twice there was a double hit for YES YES, kinda like your 4 bad annuls. Like I said , RNG is RNG. (I used chatgpt to run this "sequence")

1. Yes
2. No
3. Yes
4. No
5. Yes
6. Yes
7. No
8. Yes
9. No
10. No
11. Yes
12. No
13. Yes
14. Yes
15. No
16. Yes
17. No
18. No
19. Yes
20. No



lol this is a pointless post when annuls are weighted af in poe, the game has all kinds of weightings, you can't apply that to some ai
"
Piousqd#0073 wrote:
"
Sastre19#1001 wrote:
"
Rng is rng, you just had a bad streak.

RNG is garbage and can be manipulated. I honestly think ggg manipulates everything and claims it's random. The annul orb works with weight, I'm sure. No bad streak or anything. It was the first four annuls, not a 40-in-a-row streak. What are the odds? Don't talk nonsense.


Lawls. What? Please explain exactly how you think it is being manipulated by GGG. Do you think a group of evil developer gremlins are randomly selecting players to watch play the game, and then in some god-like manor, negatively impacting your outcomes for funsies? (Which would require that they have pre-coded a way to interact with individual instances rng calculations in-situ, which I promise is also not a thing)




it's not a real secret that there are weightings
Tldr: skill issue.

It is random. What most people don't understand in probability is that after 4 tries, you're not "owed" a success. In fact, it's about 68,4% of success after 4 tries, 82,2% for 6, 94% for 10 and 99,7% chance after 20 tries.

You can hit a 25% chance in one try, as much as you can miss a 99,7%, exactly because it is random. "Secret weight" is just human bias to think randomness must "balance out". Unless there are infinite trials, the likelihood is that it never will.










Side note: Mathematical and thermodynamical randomness are often put together in the same bag when it really shouldn't. One is perfectly deterministic, the other is particle motion caused by entropy. Not the same in the slightest.
Ruthless should be [Removed by Support].
Last edited by AdRonZh3Ro#4713 on Aug 21, 2025, 7:30:05 PM
I would actually like to know what annuls are weighted towards. Does the game read your mind and know the mod you want to keep?

Or maybe you shouldnt say out loud what you want because then GGGs annul bot will hear it and in real time make the annul target your mod. Actually this would be great because I would lie about what mod I wanted to keep so the annul bot is guaranteed to keep my mod.

Jokes aside this has a 6% ish chance of happening assuming you are trying to remove one of two suffix modifiers. This isnt really that far out there in terms of ridiculously low percentages.
Last edited by gladiatorpie#3317 on Aug 21, 2025, 8:25:25 PM

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