Merchant tabs 0.3 needs to be delayed before release?

delay? we asked for a new trade system for years!
no delays +they need to test the new system how its gonna effect the economy on so on
It will affect the economy in a positive way, so no reason to test this half-baked trade system.

All they need is to refine it in the right way and bring it up for us during the season.


If you think it will resolve all the issues in the game, then keep dreaming since they still have the old trade system in the game.

People will still fall for the fraudulent prices and sell them cheaply.

Of course, since at the start of the game you won't have enough gold to list items so people will keep using the old method to trade.


In the end, price flipping will stay in the game.

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SaKRaaN#0012 wrote:
It will affect the economy in a positive way, so no reason to test this half-baked trade system.

All they need is to refine it in the right way and bring it up for us during the season.


If you think it will resolve all the issues in the game, then keep dreaming since they still have the old trade system in the game.

People will still fall for the fraudulent prices and sell them cheaply.

Of course, since at the start of the game you won't have enough gold to list items so people will keep using the old method to trade.


In the end, price flipping will stay in the game.



maybe before you doom and gloom post you get your facts straight?


it will cost 0 gold to list something, gold cost is the buyer's cost.


there will be a way to filter out non merchant trade on the site, even if there wasn't you could still just look and see if the item has a gold cost to buy under it.


gold cost per endgame rare is literally 1 map worth of gold.

I have been playing these games and trading for 10 plus years, I will never ever use the old system again after aysc trade. . .
I think you fail to recognize the community's rampant hate for the price fixing and trade scams that have plagued these games for years.

no one is going to use the old system, it is going to be just like when the currency exchange released over a year ago
^^ That's a bit optimistic, there will be a lot of people still using the old system for at least a league or two, simply because the majority of players dont engage in forums, dont follow streamers/GGG livestreams, they just turn up to play the game.

Then there's the contrarians, and the botters.

So yeah, i'll still be searching and probably buying some stuff on the old system this league i would expect, but i certainly wont be selling anything there.
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Asmosis#7365 wrote:
^^ That's a bit optimistic, there will be a lot of people still using the old system for at least a league or two, simply because the majority of players dont engage in forums, dont follow streamers/GGG livestreams, they just turn up to play the game.

Then there's the contrarians, and the botters.

So yeah, i'll still be searching and probably buying some stuff on the old system this league i would expect, but i certainly wont be selling anything there.



you are telling me that the people complaining in the in-game chat about trade sucking for the last few years are going to show up, get told there is a new system that solves their issues in chat, and still continue to use the old system they hate for the next 4-8 months???



. . .ok.
This is a nice first step to eventually removing player to player trading. Technically speaking the async trade is player to npc and npc to player. Once GGG can see that the vast majority of users left still using the legacy trade method are bots and pricing fixers still trying to price fix or scam, then they can turn off direct player to player trade. I think the excuse that they can't do that because people purchased those premium tabs i just an excuse not to do it. They can certainly still allow trading via the premium tab without needing the users connect directly or even know who baught the item.
It's a lousy idea, much like sprint. Another "bandaid" to a real problem that just causes more work for the player. That "secure" button could just be a "purchase" button that pulls from the players premium tab. When you get back to hideout you pick it up(or heck, configure a premium tab that *receives* bought items).
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It's a lousy idea, much like sprint. Another "bandaid" to a real problem that just causes more work for the player. That "secure" button could just be a "purchase" button that pulls from the players premium tab. When you get back to hideout you pick it up(or heck, configure a premium tab that *receives* bought items).


That would be much simpler with the same result. Make merchant tabs when there is a premium tabs with same purpose... well this is strange

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