Tier 16.5 map rolling is 100% the worst experience in the entire game hands down

I think either remove 16.5s entirely from being able to roll 17 modifiers, or drastically rework the mods themselves. I have a build that can run any combo of mods. All I look for in the maps are the currency multiplier being higher than 200% and its the possibly the worst experience in all of poe rolling for these 16.5s. Nothing comes close.
Last bumped on Aug 22, 2025, 2:50:59 PM
So you want the paycheck, but not work for it?
Figures...
Why not just change to a strategy that doesn't involve rolling maps if you don't like rolling maps? There are plenty of strats that match the returns of T16.5 currency strats easily.
oops nvm misread, thought the mods are a problem....but just out of curiosity, if you have a build that can run any mods why would you run t16,5 instead of t17? Isn't the additional loot from the Boss just worth it to deal with the layout?
Some ubers seem gigaexpensive...
Last edited by Strickl3r#3809 on Aug 22, 2025, 8:28:22 AM
I want to go back to the end-game balance of pre-3.24, before they gutted IIQ because some streamer of toxic positivity and his army of whiners who no longer play the game got upset that people find loot in a loot-based ARPG.

There were no cringe mods to roll through. You just picked your favorite strategy, some bulk 8-mods, sextants, scarabs and had fun.
Last edited by Beavith#5056 on Aug 22, 2025, 2:50:16 PM
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oops nvm misread, thought the mods are a problem....but just out of curiosity, if you have a build that can run any mods why would you run t16,5 instead of t17? Isn't the additional loot from the Boss just worth it to deal with the layout?
Some ubers seem gigaexpensive...


I think it's personal preference, which is exactly why T16,5 exists.

I'd rather run a nice and fast layout than deal with those stupid map designs and their annoying monster types. Also T16,5 can drop T17 maps, so u can feed them to ur mappers and have the best of both worlds :P
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MagosX#1099 wrote:
So you want the paycheck, but not work for it?
Figures...


I think that's a very bad faith take on what the OP is talking about.

They don't have a problem spending currency to roll maps for the more currency mods. If previous similar threads are anything to go by, the process of rolling these maps to have said mods is an exercise in sheer tedium, sitting in your hideout spamming chaos on them until they get the desired rolls.

And to that, I would agree. I'd rather be mapping, not sitting in my hideout for several minutes spamming currency on maps until they get the mods I want. It would be nice if we could add some kind of filters to the map for desired mods, click a button, then the game calculates the amount of rerolls it would take to get them, and deduct the appropriate amount of currency.

Boom. You get your map, you pay for the automatic rolling, and you spent a hell of a lot less time clicking.

Too easy? Slap a gold cost to it for every time the machine had to reroll the map.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Aug 22, 2025, 9:57:57 AM
I don't think you are supposed to run 200%+ currency maps exclusively. Those are pretty high standards and if you have them you better work for it or pay for it...

This is not like alteration orb spamming for a rare mod where some kind of device would be nessecary, because you kind of need to craft certain items that way. You can just settle for less % and get rid of most of the tedium...
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All I look for in the maps are the currency multiplier being higher than 200% and its the possibly the worst experience in all of poe rolling for these 16.5s. Nothing comes close.


And there is where your problem lies.....you are rolling for ONE mod in a pool of many, plus specific minimum values of that ONE mod. You are restricting yourself to almost literally the rarest possible outcome on a reroll. You are effectively forcing the worst possible reroll experience on yourself.

It bears mentioning that the fact that 16.5s and 17s even have this mod in the first place is a huge buff to loot drops. Would you rather have the same old, same old from t16s into the new tiers?


I totally agree that rerolling things in general need some major improvements....but the example in the OP represents more of how restricting yourself to ONLY the best causes issues, rather than actually highlighting any sort of reroll issue itself.

And actually.....if they made rerolling to HIS specifications easier, that might be the total opposite problem. Perfection shouldn't be easy.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Aug 22, 2025, 12:32:12 PM
People will whine about anything.

+200% is a very high currency roll for T16.5s. If you want to roll less, change your regex to 140-160% currency. You can currency chisel if it's that important to you.

Alternatively, just use a trade search or TFT and buy them prerolled.

“Freedom is what we do with what is done to us.”

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