Blood mage ascendacy passive reworks are really questionable

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One thing to consider that I think you are not noticing.

It says "Gain 1% of Damage as Physical Damage..."

This means is gain as extra damage. It doesn't mather what kind of damage you do, if you have 100 flask charges, it gives you 40% of the damage you do as extra physical damage, not 40% increase phys or 40% more phys.

40% gain as phys.

So if you do 1000 chaos damage, you will do 1000 chaos + 400 phys damage.

For bleed or poison builds, is perfect, as phys counts toward bleed and poison damage.


hmm wording in that one is wierd.

you wont get much leech from that tho, like leech is general sucks unless you have big numbers in phys
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hmm wording in that one is wierd.

you wont get much leech from that tho, like leech is general sucks unless you have big numbers in phys


Yes, the wording is awfull. And yes, it will only be usefull if going full phys (hit base, bleed, poison, etc.)

I think it will be good when hitting high base added lighting damage on rings or weapons, as it has the higher damage rooftop between all the damage types.

We will need to test it
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hmm wording in that one is wierd.

you wont get much leech from that tho, like leech is general sucks unless you have big numbers in phys


Yes, the wording is awfull. And yes, it will only be usefull if going full phys (hit base, bleed, poison, etc.)

I think it will be good when hitting high base added lighting damage on rings or weapons, as it has the higher damage rooftop between all the damage types.

We will need to test it


I bet that they did this to please some streamer, because only phys damage bonus makes no sense, even from leech perspective, nor flask charges spending
Sorry but if you're sustaining blood mage costs with flasks you are doing it wrong, and if you think that node is weak/ too specific then you have a fundamental misunderstanding of how extra damage works.

After you do all your damage, the extra is applied as a % of that amount. Meaning the only thing you won't be benefitting from that you otherwise would as someone not doing phys, is curses and exposure.

It is an incredibly strong node, it is pretty easy to get 125+ flask charges which is approaching 50% extra damage. I feel the need to point out most blood mages don't care about their flasks at all. They use leech and regen to fully offset their costs, so they can actually benefit from overleech.

I think you are the only person in the world playing no overleech flask sustain BM.
Last edited by AverBeg7#1689 on Aug 25, 2025, 1:33:38 AM
I wonder why nobody talks about a crucial factor: the duration. How long is the duration ? 3 sec ? 3 sec * flask charges ? How long does it take to refill your flask without investement ?


Flask works like a "oh shit" button, esp. needed on high risky situation like bosses.

In worst case scenario you get your 3 sec buff on an invuln phase from bosses, leaves you exposed with half of the flask lost and now you have to deal with the same situation, but with no or less "oh shit" buttons. And on top of that: your character power was balanced around the factor, that you have that buff in this situations.
Last edited by LanPirot#0141 on Aug 25, 2025, 5:46:33 AM
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AverBeg7#1689 wrote:
Sorry but if you're sustaining blood mage costs with flasks you are doing it wrong, and if you think that node is weak/ too specific then you have a fundamental misunderstanding of how extra damage works.

After you do all your damage, the extra is applied as a % of that amount. Meaning the only thing you won't be benefitting from that you otherwise would as someone not doing phys, is curses and exposure.

It is an incredibly strong node, it is pretty easy to get 125+ flask charges which is approaching 50% extra damage. I feel the need to point out most blood mages don't care about their flasks at all. They use leech and regen to fully offset their costs, so they can actually benefit from overleech.

I think you are the only person in the world playing no overleech flask sustain BM.


well that chaos blood mage for ya, and ggg said that they gonna buff builds that are rarelly used kek....

and i can sustain costs by just by rellying on flask recharge lol.

that extra phys damage doesent work on dot damage which my main source of damage, i cant convert phys damage, i cant scale anything from it. its just there, doing nothing and clashing against armor . it would be much better if they changed it to the just increased damage overall, its also would justify low timer on duration
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LanPirot#0141 wrote:
I wonder why nobody talks about a crucial factor: the duration. How long is the duration ? 3 sec ? 3 sec * flask charges ? How long does it take to refill your flask without investement ?


Flask works like a "oh shit" button, esp. needed on high risky situation like bosses.

In worst case scenario you get your 3 sec buff on an invuln phase from bosses, leaves you exposed with half of the flask lost and now you have to deal with the same situation, but with no or less "oh shit" buttons. And on top of that: your character power was balanced around the factor, that you have that buff in this situations.


well flask usage not issue for me since i have like 0.75 charges regen per sec.

3 seconds duration is really really miserable.

with blood mage and chaos together you are constatly on that "OH SHIT" state since every single spell costs ya health and curses are like 143 mana worth and you have also constant cost additionally of 3% of your hp and es since chaos in the mix

worst case scenario if you are hanging on half health for too long

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