Warrior Class Need Love, Change "Glory" Mechanism

After Totem get nerfed badly, warrior class have no strong build in endgame
If we try to use other skills to compete with other classes, we found "Ancestor Cry" and "Hammer of Gods" all need "Glory" to call.

it makes warrior impossible to kill boss like "Arbiter of Ash" etc, because warrior get no chance to build Glory.
sometimes Bosses just escape from the skill range, and players become clown.

why other classes have no skills that need "Glory"? this is unfair.

although GGG created fancy skill "Forge Hammer" and "Ancestor Cry", they are not strong enough and cost 2 skill slot.

main problem: Warrior can only clean T1-T15 maps, no strong BD to kill Arbiter, Expedition, Ritual, Breach Bosses. because glory skill are not reliable


Warrior Class Is Dead After 0.3 Patch, No Totem And No Alternative, Because Glory Skills Are Not Reliable.

GGG should give some concern and love to Warrior.

conclusion:
1. player need glory to call skills, sometimes glory is impossible to build
2. even if you have enough glory, boss can escape or evade, then player need to build glory again.
3. even if monsters got hit by glory skills, players can't get a guranteed kill, then player need to build glory again.
4. you know what, glory will be vanished if you don't use it after 30 seconds.

suggestion:
1. change glory to some kind of buff, player can call skills without glory
2. gain glory freely or periodly
3. delete glory totally


Last edited by InterfaceBoy#4817 on Aug 24, 2025, 5:05:37 PM
Last bumped on Aug 24, 2025, 9:53:45 PM
"Glory," and whatever the other corresponding resource is, sure seem like feature bloat to me, and I play PoE 1! =0[.]o=
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whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
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"


why other classes have no skills that need "Glory"? this is unfair.



unfair? infernalist will literally sudoku if attacks too much and not much was changed with that regard
Spoiler
i mean at least this is what it looks like to me, i don't know in practice because i never tried to spec into something that can brick my char right from the gate lol
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AintCare#6513 wrote:


unfair? infernalist will literally sudoku if attacks too much and not much was changed with that regard



at least you can call skills, warrior can't even call.
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AintCare#6513 wrote:


unfair? infernalist will literally sudoku if attacks too much and not much was changed with that regard



at least you can call skills, warrior can't even call.


how many times you need to heavy stun the boss to get enough of it for HotG in practice?
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"Glory," and whatever the other corresponding resource is, sure seem like feature bloat to me, and I play PoE 1! =0[.]o=


It's bad. What's worse is that the warrior got nerfed hard in the next league, and GGG is claiming they buffed warrior.
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AintCare#6513 wrote:

how many times you need to heavy stun the boss to get enough of it for HotG in practice?


you can't get a gurantee kill during 1 heavy stun period.
Last edited by InterfaceBoy#4817 on Aug 24, 2025, 3:47:20 PM
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AintCare#6513 wrote:

how many times you need to heavy stun the boss to get enough of it for HotG in practice?


you can't get a gurantee kill during 1 heavy stun period.


that's not what i asked...
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AintCare#6513 wrote:


that's not what i asked...


at most 1-2 times durning a boss fight.
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AintCare#6513 wrote:


that's not what i asked...


at most 1-2 times durning a boss fight.


so what is unreasonable about this? im a bit lost, you can execute a combo and finish it with hammer each time.
still way better than infernalist dilemma of killing itself or the mobs

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