Path of Exile 2: The Third Edict Item Filter Information

Treeeeeeeeeeeeee!!!!!!!!
Damn, that's a lot of work for our Filter God to change.
"
Two more questions:

- You mention 'Greater Essence of the Infinite' as being added; yet that already exists as far as I can see?
- You mention "Arcane Robe" renamed to "Arcane Raiment", but there doesn't seem to be an "Arcane Robe" in the game currently; not even as a Unique-specific base type?

As a reminder, I also still haven't figured out my previous questions, in summary:

- 'Embroidered Gloves' being renamed to 'Embellished Gloves', which then appears in the 'Removed Items' list.
- Not always the first 'Advanced' base types of each class / defence type being removed / replaced by the new Act 4-themed base types.
- There's no filter condition to select 'Exceptional' items? I.e. the 'Exceptional' prefix is generated, like the 'Superior' prefix; and we have to detect them ourselves?

My assumptions so far for https://poe2filter.com:

- Ignore the mention of 'Greater Essence of the Infinite' since it already exists;
- Ignore the mention of 'Arcane Robe' since it does not seem to exist anywhere;
- 'Embroidered Gloves' / 'Embellished Gloves' as a base type got removed ('Embroidered Gloves' still exists as the base type for the Unique)
- I removed the base types you listed, even if they are not the first two 'Advanced' ones.
- There is no way to filter on Exceptional items explicitly, we have to filter on Quality > 20 and Sockets > x, per item class.


This is what I am currently planning on doing:
Spoiler
Show
BaseType "Exceptional "
SetFontSize 45
SetBorderColor 255 0 0 255
PlayAlertSound 6 300
PlayEffect Red
MinimapIcon 0 Red Star

Show
Quality > 20
Corrupted False
SetFontSize 45
SetBorderColor 255 0 0 255
PlayAlertSound 6 300
PlayEffect Red
MinimapIcon 0 Red Star

Show
Sockets > 2
Class "Body" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows" "Staves"
Corrupted False
SetFontSize 45
SetBorderColor 255 0 0 255
PlayAlertSound 6 300
PlayEffect Red
MinimapIcon 0 Red Star

Show
Sockets > 1
Class "Helmet" "Boots" "Gloves" "Wands" "Sceptres" "Spears" "Bucklers" "Foci" "Quiver" "One Hand Maces" "Shields"
Corrupted False
SetFontSize 45
SetBorderColor 255 0 0 255
PlayAlertSound 6 300
PlayEffect Red
MinimapIcon 0 Red Star


If they're more common I'll probably filter by specific bases and change the styling. I just figured they might be rare since they're fairly rare in poe1.
Last edited by CactusEggs#6560 on Aug 28, 2025, 11:40:37 AM
Can we get the skill tree already? You gonna at least give us 30 minutes to plan before league start?
:)
.
Last edited by rardbittyboy#1728 on Aug 28, 2025, 3:57:29 PM
"
This is what I am currently planning on doing:
Spoiler
Show
BaseType "Exceptional "
SetFontSize 45
SetBorderColor 255 0 0 255
PlayAlertSound 6 300
PlayEffect Red
MinimapIcon 0 Red Star

Show
Quality > 20
Corrupted False
SetFontSize 45
SetBorderColor 255 0 0 255
PlayAlertSound 6 300
PlayEffect Red
MinimapIcon 0 Red Star

Show
Sockets > 2
Class "Body" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows" "Staves"
Corrupted False
SetFontSize 45
SetBorderColor 255 0 0 255
PlayAlertSound 6 300
PlayEffect Red
MinimapIcon 0 Red Star

Show
Sockets > 1
Class "Helmet" "Boots" "Gloves" "Wands" "Sceptres" "Spears" "Bucklers" "Foci" "Quiver" "One Hand Maces" "Shields"
Corrupted False
SetFontSize 45
SetBorderColor 255 0 0 255
PlayAlertSound 6 300
PlayEffect Red
MinimapIcon 0 Red Star


If they're more common I'll probably filter by specific bases and change the styling. I just figured they might be rare since they're fairly rare in poe1.


I'm guessing the filter on:

Show
BaseType "Exceptional "

Won't work, you also can't filter on "Superior " either, I think it's safe to assume it's a similar mechanic.

But yea, I ended up doing it like you do (with additional filter by base type based on selected Gear Tier, of course). Changes are live in the mean time, you can have a look: https://poe2filter.com/
Author of https://poe2filter.com and https://poe1filter.com - Path of Exile 1 & 2 Custom Filter Generators
Last edited by BlackDeathBE#0559 on Aug 28, 2025, 5:13:44 PM
REAP is finally here!!!!!
Am I missing something or is it just a drop of item names.
Was trying to hover over them to actually know what they are and do lol.
GGG, we seem to have a problem!

Assuming we're currently already validating filters against 0.3.0, we're getting the following error:

Line 42 : Unable to parse parameter for BaseType rule: No base types found exactly matching "Coral Circlet";
Line 77 : Unable to parse parameter for BaseType rule: No base types found exactly matching "Diviner Cuffs";

"Coral Circlet" is the base type of unique "Crown of Eyes"
"Diviner Cuffs" is the base type of unique "The Prisoner's Manacles"

There's no mention of these in the item filter info post, nor in the patch notes. They worked on 0.2.1.

Were they removed, but forgotten to mention? Or did they never exist and did 0.2.1 not care if we put those base types in the filter -- but 0.3.0 silently no longer accepts them?

Or do I just need to be patient and will this still be fixed later?
Author of https://poe2filter.com and https://poe1filter.com - Path of Exile 1 & 2 Custom Filter Generators

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