Eternal knight OP

More of an endgame design problem with PoE2 as a whole.

It's an enemy that works very well in Act 1 where the pace is more methodical, but is not too fun to play around in endgame where the entire design snorts a bag of cocaine.


I am personally more annoyed by Faridun shieldbearers. Unlike other similar units that start taking regular damage on being stunned, these guys just continue tanking hits even when visibly dropping their shield.

Report Forum Post

Report Account:

Report Type

Additional Info