Eternal knight OP
More of an endgame design problem with PoE2 as a whole.
It's an enemy that works very well in Act 1 where the pace is more methodical, but is not too fun to play around in endgame where the entire design snorts a bag of cocaine. I am personally more annoyed by Faridun shieldbearers. Unlike other similar units that start taking regular damage on being stunned, these guys just continue tanking hits even when visibly dropping their shield. |
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