Skills viability
+1 the changes they made in 0.3 to skills/ supports is in the right direction, but spells and melee still have limited options.
If you go warstave skills early there is basically no good options for a main clear skill or a single target skill until the level 7 gems. You may as well whack everything with your stick. If you go mace/hammer, early there are no good options for single target apart from basic attack, and some things like Eruption are fairly useless, the setups and payoffs are also useless unless under perfect conditions, so again you just end up whacking rares/uniques with a basic attack for a lot of the campaign. The best early build (rolling slam/ boneshatter) is disabled in multiplayer unless everyone is building around stun. If you go spells, you just pick contagion no matter what. Even if you start the game with something else, you just go "what if I just used contagion on packs though" and then it feels infinitely better and now you are a contagion build. Most of the other skills available just do not feel good at a baseline until invested into which makes them pretty useless for characters that are barely formed and still progressing. Even at the top end, there are a lot that are basically unusable (things with insane charge times or base attack times and no way to reduce them/ things with awkward interactions that don't really work on packs). Last edited by AverBeg7#1689 on Sep 29, 2025, 10:13:10 AM
|
![]() |
How are people loving contagion this much??? Usually I drop contagion on my bonestorm witch (fav build) at the start of act 2, but I am doing my first ever chaos build rn and just reached the middle of act 3 with it. It sure is fun to watch an abyss quickly drop dead because of mass spread, but besides that it feels like such a slog D: don't get me started on killing bosses...
I easily take 3 times as long on a chaos witch then I do with any other build I tried this season (Bonestorm/ pure minion/ minion hybrid). I actually had the most fun this season with a multi-elemental sorceress build where I had 2x different 3+ button combos for either waveclear or boss fights. Currently in the middle of the interlude with her and I am starting to only spam frostorb and ice nova because I got to many +cold spell level mods on gear now, but early campaign felt like peak gaming. I'll never understand how people can enjoy zoom-zoom... Last edited by HTlYr6APGC#5834 on Sep 29, 2025, 11:09:25 AM
|
![]() |
" Cont just has high base damage when it spreads. It doesnt help the game holds your hand by giving you access to that much damage at the start and then ED not long after. It stays at that power through end game and you can just scale it like crazy. ED is what youll use for single target. Which it is also silly high as well for base damage. Its kind of the lazy/low effort build that takes no real innovation and makes play very easy to approach for newer players. And of course being at the top of the tree makes it that much more attractive with the current state of ES. Mash the clean
|
![]() |
yeah hopefully they get to making all the skills good in the campaign one day
|
![]() |