Shade Walker is too much damage
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The fun part of the Abyss shade walkers is that they most likely exist to mess with ranged characters, they TP on you after all. But the one paying the actual price are melee chars, like most mechanic in the game.
Forcing melee to have 1 slot used only for range when they bump into one of those (I did that last season on monk) is terrible design. I'm all for challenges as long as they aren't BS. Would love a stat check like they did on the volatile plants on those shade walkers, only for melee skills users of course. |
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