THE FIX for SPRINT STUN hate!

Players hate sprint stun
Players want fix

Easy fix:
- Big hit: Falling down, laying and standing up (4 seconds)
- Medium hit: Falling on your knees and standing up (2 seconds)
- Small hit: Getting staggered without falling (1 second)

Players smile
Last bumped on Sep 26, 2025, 8:05:44 AM
Ironic i just made a similar post.

Even adding a socketable jewel / gem / rune / talisman / soul core that has an affix "Cant Trip While Sprinting"
Last edited by TRYLLTV#2466 on Sep 11, 2025, 5:41:23 PM
I would just rather have the option to disable sprint. I'm not in a hurry, so it's just an unnecessary risk
"
mrfoad#5947 wrote:
I would just rather have the option to disable sprint. I'm not in a hurry, so it's just an unnecessary risk


With 0.3c, they now added a short period where you can't be stunned when you start sprinting. This way, even if you accidently start sprinting, you will very likely not be stunned. =)

So this shouldnt be a big issue anymore I guess.

I also suggested in another thread, that it would be cool to optionally seperate sprint and dodge. This way, you can technicaly disable it for you.
Last edited by AceNightfire#0980 on Sep 11, 2025, 6:13:59 PM
"
Players hate sprint stun
Players want fix

Easy fix:
- Big hit: Falling down, laying and standing up (4 seconds)
- Medium hit: Falling on your knees and standing up (2 seconds)
- Small hit: Getting staggered without falling (1 second)

Players smile

Players are also too dumb to 1. not spam space every 0.1ms and 2. not hold space for more than 1s.

Guess what the easier fix is.

El. oh. él.
"
quarki#9020 wrote:

Players are also too dumb to 1. not spam space every 0.1ms and 2. not hold space for more than 1s.

Guess what the easier fix is.

El. oh. él.


I agree that some players seem to have a big problem not spamming space. That said, I still believe a small hit shouldnt throw you to the ground and make you faint away for 5 seconds.
"
"
mrfoad#5947 wrote:
I would just rather have the option to disable sprint. I'm not in a hurry, so it's just an unnecessary risk


With 0.3c, they now added a short period where you can't be stunned when you start sprinting. This way, even if you accidently start sprinting, you will very likely not be stunned. =)

So this shouldnt be a big issue anymore I guess.

I also suggested in another thread, that it would be cool to optionally seperate sprint and dodge. This way, you can technicaly disable it for you.


I hated sprint when it came out, but the change in 0.3c completely resolved my issues with it.
"
"
mrfoad#5947 wrote:
I would just rather have the option to disable sprint. I'm not in a hurry, so it's just an unnecessary risk


With 0.3c, they now added a short period where you can't be stunned when you start sprinting. This way, even if you accidently start sprinting, you will very likely not be stunned. =)

So this shouldnt be a big issue anymore I guess.

I also suggested in another thread, that it would be cool to optionally seperate sprint and dodge. This way, you can technicaly disable it for you.


If you're playing a build with combos you don't have enough hotkeys as it is if you're playing controller. You have 8 buttons on my controller that are economical/comfortable to use. 2 go to flasks and 1 to dodge roll. if youre using auto attack thats another button so you get 4 abilities. if you make sprint take another button then you get 3 abilities. If you play 2 warcries that gives you 1 ability.
"
Players hate sprint stun
Players want fix

Easy fix:
- Big hit: Falling down, laying and standing up (4 seconds)
- Medium hit: Falling on your knees and standing up (2 seconds)
- Small hit: Getting staggered without falling (1 second)

Players smile


What needs to be done is to SEPARATE SPRINT from DODGE ROLL.They should be on ON TWO KEYBINDS, or there should be option TO DISABLE SPRINT. I Want to dodge roll only and sometimes 2 times in a row.. but game recognize this as start to sprint and consequence you get the stun and being dead cause you are not able to out heal mobs from tier 15 delirious maps (WHICH ALREADY HAVE CRAP VISIBILITY DUE TO FOG, COVERING ENEMY SKILLS, TRAPS and some small mobs (which also woould be nice to fix enemy healthbars by showing them non stop, not only once you attack something).

Either that or get rid of freaking exp penalty for dying. Its enough you loose access to map in case of running 6 mod tier 15/16 map.
"
"
mrfoad#5947 wrote:
I would just rather have the option to disable sprint. I'm not in a hurry, so it's just an unnecessary risk


With 0.3c, they now added a short period where you can't be stunned when you start sprinting. This way, even if you accidently start sprinting, you will very likely not be stunned. =)

So this shouldnt be a big issue anymore I guess.

I also suggested in another thread, that it would be cool to optionally seperate sprint and dodge. This way, you can technicaly disable it for you.


This short period isn't working. Especially not in maps where mobs attack and cast faster.. in campaing maybe it working with few slow mobs..

I think this is mandatory item from now on:


Item Class: Boots
Rarity: Unique
Shankgonne
Covered Sabatons
--------
Armour: 142 (augmented)
Evasion Rating: 127 (augmented)
--------
Requires: Level 78, 34 Str, 34 Dex
--------
Item Level: 80
--------
Grants Skill: Level 18 Black Powder Blitz
--------
95% increased Armour and Evasion
13% increased Rarity of Items found
+17% to Fire Resistance
Gain Deflection Rating equal to 20% of Armour
+258 to Stun Threshold
You cannot Sprint
--------
"Captain Hiff Greybeard accomplished what nary a Brinerot
could: he died of old age. Almost had him a dozen times
meself, if it weren't for that damn leg of his... crafty shite..."
Last edited by DeadMen_TellNoTales#5286 on Sep 26, 2025, 5:18:18 PM

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