THE FIX for SPRINT STUN hate!

At this point I just want to see sprint gone. 90% of the time I use blink, it activates and character keeps barreling down a direction I don't want to keep going or gets staggered if there was a pebble in the way.

It definitely needs to be on a separate key bind if it is kept. At the moment it is like a mosquito that cannot be killed.
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mrfoad#5947 wrote:
I would just rather have the option to disable sprint. I'm not in a hurry, so it's just an unnecessary risk


This. Sprint is a waste of the programmers time. It solves no problems and just creates more. No idea why anyone would greenlight this garbage. Not even as good as "let's add more checkpoints".

Also, the latest endgame map update video mentions shrinking the 15 largest maps. Oh hey, what a novel thought. If only we had given feedback here and everywhere else on the internet about how bad the map design is.
Last edited by FruitLord#0833 on Sep 25, 2025, 5:25:19 PM
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mrfoad#5947 wrote:
I would just rather have the option to disable sprint. I'm not in a hurry, so it's just an unnecessary risk


This. Sprint is a waste of the programmers time. It solves no problems and just creates more. No idea why anyone would greenlight this garbage. Not even as good as "let's add more checkpoints".

Also, the latest endgame map update video mentions shrinking the 15 largest maps. Oh hey, what a novel thought. If only we had given feedback here and everywhere else on the internet about how bad the map design is.


Yes this option wouldn't hurt anyone.. i understand they put 2 mechanics under one button so people on gamepad have less things to push.. but I would like to stay with old mechanic...
Last edited by DeadMen_TellNoTales#5286 on Sep 26, 2025, 8:06:12 AM

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