Why do y'all revere the atlas so much?

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personally i think the poe2 system is far better, i like the sense of exploration etc, i love that in delve i think delve is a better system than poe1 atlas mapping.

but delve and poe2 just dont have enough content in them to make them interesting enough, poe2 will eventually get that and it will become the best system. i think its the best base for a system its just not had years to cook and expand like the poe1 atlas has.



i think either way tho poe1 and poe2 have the 2 best endgame systems in the arpg genre, by quite a long way. poe1 is probably in a better state, i think poe2 has a better foundation, but its debating a close 1st and 2nd place in a genre where 3rd place is miles away. theyre both great systems.


i dont even really like the whole rolling maps thing, but arpgs are a multiplicative type experience. in order for an endgame system to feel fun the gameplay has to be fun and that requires a skill system with a build system and item system to support it, and the reward structure comes from that item system, the item system enables a wide range of content systems which in turn provide a diverse item system, its all feedback loops. thats why poe1 is so good and why poe2 will be amazing too when it reaches a launch state and starts expanding.

LE are trying their best, everyone else like Diablo, GD etc? none of their systems are good enough to support each other. for all the flaws in parts of what poe does each part is good enough to reach this critical mass where the whole thing holds up and becomes more than the sum of the parts. i dont think any other arpg manages this in 2025. thats an achievement worth all the revere the arpg genre has to offer imo.

I hate delve, I love my mapping sessions.
I love PoE1, because you can enjoy your delve and I can enjoy my maps. We can both enjoy the same game in different ways in the end, to the fullest. While still doing some simulacrum that we both don't like that much, when we feel like it.
Last edited by rob_korn#1745 on Oct 8, 2025, 11:40:06 AM
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rob_korn#1745 wrote:
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personally i think the poe2 system is far better, i like the sense of exploration etc, i love that in delve i think delve is a better system than poe1 atlas mapping.

but delve and poe2 just dont have enough content in them to make them interesting enough, poe2 will eventually get that and it will become the best system. i think its the best base for a system its just not had years to cook and expand like the poe1 atlas has.



i think either way tho poe1 and poe2 have the 2 best endgame systems in the arpg genre, by quite a long way. poe1 is probably in a better state, i think poe2 has a better foundation, but its debating a close 1st and 2nd place in a genre where 3rd place is miles away. theyre both great systems.


i dont even really like the whole rolling maps thing, but arpgs are a multiplicative type experience. in order for an endgame system to feel fun the gameplay has to be fun and that requires a skill system with a build system and item system to support it, and the reward structure comes from that item system, the item system enables a wide range of content systems which in turn provide a diverse item system, its all feedback loops. thats why poe1 is so good and why poe2 will be amazing too when it reaches a launch state and starts expanding.

LE are trying their best, everyone else like Diablo, GD etc? none of their systems are good enough to support each other. for all the flaws in parts of what poe does each part is good enough to reach this critical mass where the whole thing holds up and becomes more than the sum of the parts. i dont think any other arpg manages this in 2025. thats an achievement worth all the revere the arpg genre has to offer imo.

I hate delve, I love my mapping sessions.
I love PoE1, because you can enjoy your delve and I can enjoy my maps. We can both enjoy the same game in different ways in the end, to the fullest. While still doing some simulacrum that we both don't like that much, when we feel like it.



yep, and fair, agreed.


i prefer mapping to delving too when im playing it but i prefer the system of how you get to the different areas etc in delve vs just throw a map in the machine and hit go, if that makes sense? obviously delve is just stringing together these tiny little rooms of content that are very shallow compared to an entire map with all the cool things we get in maps. but the system of exploring it, discovering cool nodes and pathing to them, i find that way more engaging than the atlas which looks like its an interconnected thing but its rly not, its just displaying 100 different flavours of an individual area you just throw in the device.


i get people like the agency of running the same zone over and over, i like that too. but for me i prefer a system like delve where you see the thing u want to run and then you work out a way to get there and progress through a variety of areas to get there. theres a sense of purpose and adventure in that. with maps theres none of that, its just throw in a map and play it, so when im given a system like that i will revert to just running a couple of layouts i like ifi can because i can autopilot it and not think about it, i dont have to make a decision any more. but i think im doing that because its a shit decision i have to make, theres no purpose to running these other maps, theres no purpose to making a choice and i just get a sort of paralysis when i look at 100 maps and have to pick the next one. i just think its a bit of a meaningless system and when you present it to me its like i cant fking decide here its pointless, just let me run mesa on repeat cause its a good layout, lets do that.

i would honestly rather have D3s system of press the stone and give me a random tileset, cause then i dont have to chose but i get a variety. if its going to have 0 purpose like poe1s mapping then stop asking me to make decisions that are meaningless just let me press a button and get a zone pop up. and i much prefer poe2 or delve where you are trying to get from A to F and that means going through b, c, d, e, so yu get this variety and i feel like im actually exploring something, finding cool zones and working towards getting to them. i make a fun choice of going for that super exciting node and then the connecting ones i go through are not a choice its just how you get to the thing u want.



...but poe1 currently has the best item system, best build system, best variety of content, crafting, materials, so that makes it the most fun to play for me. when im in a zone playing then poe1 maps is probably the best experience with poe2 second. but i dont rate the system of what gets me into each zone that much tbh. i think rolling maps with random mods is nonsense, doesnt actually add anything interesting just busy work. roll map, does it have the mods that are impossible for this build? no? ok run the map and its exactly the same experience as the last 100 other rolls i had that i ran. pointless, just time wasting adds nothing to the game really other than taxing my patience for reading pointless text when i just want to play. 100% bloat.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
the problem with poe2 overworld atlas for map selection is, that there is no direction, there is also no goal or anything else. You don't even really choose what maps you want to play, you just slot in the next node in the direction you want to explore. And you actually don't want to even explore it, you just path anywhere to look for endgame content. This lead both to FOMO and not feeling any progress at all.

whereas the poe1 "overworld" with their fixed map tiers an scripted "story" of the first 2 voidstones is just streamlined while still allowing freedom to actually you choosing what maps you run.

I get it, on paper the poe2 overworlds atlas looks awesome, but it misses direction and progress. corruption nodes are not enough.

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