+Gem level on gear should be removed or gem scaling should be reworked
" its easy to balance, although it might give a bit of power creep (at least early on the campaign, which.....no one cares =D), but increase the base power of gems and reduce the power gained from levels, this way the gem level progression gives less rewards, but the skill doesn't lose power itself, specially if the skill gets to like lvl 24-25 or something, start giving diminishing returns after that imho. |
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They should just remove all the + to level modifiers.
You want higher level, you level up!!!! Want to boost power at current level you use the stat modifiers, not some generic + power to everything modifier. You should choose how you want to specialize and the way you want to play the character. And design the stats around that specialization. |
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I was thinking, +gem level is kinda ok on gear, its easy to craft and get it, but its terrible on weapons, also, weapons have the highest margins/numbers of levels, they should be completely removed from weapons, also that passive tree unique jewel, +3 skill level for 1 jewel slot? nope, unnecessary.
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