Quickly release balanced patches, quickly release balanced patches!!!!
" This is patently false, they care greatly about current playerbase numbers, thats why they are walking back their bad ideas... Why are you lying so badly and assuming you're correct? |
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" THat's not only not true, but GGG originally wanted to do update patches constantly -- then the community melted down after they nuked a few builds. So badly that the company decided "we will never do that again" Like... the game is a few months old and people are already creating fictitious history that never happened about it lol Yes, completely nuking a skill wasn't the best idea in the first place, and the reaction wasn't great either.. But, that's what they did because of the visceral reaction to their first nerfs in 0.1 Last edited by Rakie1337#5746 on Sep 23, 2025, 1:11:55 PM
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" Yep. They added so much and yet it feels like complexity for the sake of complexity. GGG definitely has no idea what means "LESS is MORE". Game is far from full release (and further big updates) and it is already overbloated. Last edited by Azimuthus#1135 on Sep 23, 2025, 1:34:03 PM
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" I totally reject this statement, as well as the thing you wrote before it. If something is broken NOW, it remains broken in new content they might release. A skill or archetype that drastically outperforms doesn't suddenly NOT....just because new content is added. And this idea of: build first, polish later.......is wrong given where we are in the game development. Yes, not all content is released. Yes, new content will be coming. I mean......for the entire life of the game new content will always be coming. But the "build first" phase? That was 2019 until now. We are in the balance phase. That's why we were invited to play the game. To demonstrate balance in ways they could not, given an extremely limited team. And we can already see what long breaks between "balance" creates throughout the lifetime of PoE 1: wait too long and balance becomes "nerf out of existence, buff later". More frequent balance allows for LESS time of "dead" skills and numbers. And the perfect time for that kind of development is the beta. The beta exists to: 1) Load test the systems 2) Get a feel for overall interest in content 3) Test all skill combos and balance, balance, balance. The longer it takes them to NOT do an active balance sweep, the more time gets wasted. *Also: when I stated that the "focus is not on retaining current players"....I did not mean that they do NOT CARE about current players. That is a completely obvious hyperbolic strawman of my statement. Obviously they do, and have to. But that isn't their MAIN focus, nor is it even their secondary/tertiary focus. They aren't going to (or i guess my argument is they SHOULDNT) avoid fixing their game prior to release because they might temporarily anger a few folks currently playing with the broken toy of the day. And I also like the complete choice of ignoring the fact that YOU ALL SIGNED UP FOR EXACTLY THAT EXPERIENCE. It was spelled out when you bought the product. That's like buying a chocolate syrup...and then complaining that it tastes like chocolate. Guys.....if every player that yelled and screamed and moaned that they were going to "quit" because an OP skill was "gutted" thanks to nerfs, PoE would have died in like 2015. You all are trying to characterize the players and the game as an extremely fragile egg teetering on a high fence called "balance"......it isn't. Balance is what EVERY SINGLE PLAYER wants, even if they think they don't and are having fun blasting things with something 100x too powerful. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Sep 23, 2025, 1:41:39 PM
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" ALREADY OVERBLOATED???? there's fucking nothing in POE 2 at all, it's an empty hollow shell of a shadow of a game, wtf are you smoking I want some Boy is your face gonna be red when you realize they add a new league and mechanics and shit every single 4 months forever. Last edited by Rakie1337#5746 on Sep 23, 2025, 1:51:50 PM
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" Overbloated in every single aspect. And yes, if they will keep all new league stuff in every single league - playerbase will drop to poe1 levels, that is, by 50%. What you don't realize is that new players don't want to play spreadsheet simulator and sit for weeks reading guides and manuals just to start plyaing. Last edited by Azimuthus#1135 on Sep 24, 2025, 10:27:28 AM
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" I mean the only complicated things they introduced with abyss are kind of unintended like homog craft etc. but yeah agree they should not be adding too much fluff or changing too many things, and homogenous crafting should probably not exist if we are gonna have these nice slams to finish items or upgrade magic bases, combining the two is just too good. the desecrated crafting was really good and simple except the waystones are just too many steps. they should add more currencies stuff, there should always be some reason that makes it a really nice addition for the way players currrently play the game. the gambling omen is an example of a bad addition. ok it's a fun item, but gambling is bad, and spending gold at a vendor is a boring gameplay loop. the essences are an example of a good addition, they are taking a bit of rng out of upgrading magic bases and rares missing affixes but not too much and just making the game nicer. they are also easy to understand for a new player as a part of essences as a whole. Last edited by AverBeg7#1689 on Sep 24, 2025, 10:46:00 AM
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+1
I cannot comprehend how GGG thinks it is a good method to throw in some random stuff and not change it for next 5 months. Before someone say it is seasonal game - Seasonal model is about Economy wipe, not lack of balancing mid-league. Stuff needs fine-tuning GGG. You cannot get it first time right. You need to align the numbers on each unique and ability, consistently, towards a goal in mind. Stop the adding garbage insanity and make some adjustments per unique and per ability. It is easy to change the stats, but you have to do it GRADUALLY. Not +50%, make it +5% and continue to add 5% untill sweet spot is found. But you need to implement at least monthly balance patch to do that. Hire a fine-tuning guy and let him slowly work on each piece. Let him upload the balance patch monthly, or bi-weekly. Fuck, hire me for that, I can do that and I have proper experience for that. Last edited by Evergrey#7535 on Sep 24, 2025, 10:49:00 AM
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" The hands off approach they are taking is beyond baffling. |
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