You have to pay attention to the monster design.

Its a shame that so much work on monsters can be just lost in the poe1 zooming fest :(

The way you must kill everything in the porximity before you even see them like now is just so bad for the game...
Last edited by Nikuksis#6962 on Sep 25, 2025, 5:05:13 AM
With this level of monster density and how the game rewards player speed i don't think you can have memorable enemies, i for example only remember the name of 2 bosses out of 100+

Also, just look at the average poe 2 steam, see if any of them care about the enemies design or even the graphics of the game, they just toggle the minimap overlay and kill things until it says they're done
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Vyend#2601 wrote:
With this level of monster density and how the game rewards player speed i don't think you can have memorable enemies, i for example only remember the name of 2 bosses out of 100+

Also, just look at the average poe 2 steam, see if any of them care about the enemies design or even the graphics of the game, they just toggle the minimap overlay and kill things until it says they're done

That's so sad actually.
I don't understand what's the point of watching this kind of gameplay on the streams, if you don't see the beautiful graphics and interesting combat with distinct enemies.
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I'm a Korean player, so I apologize for the translation.
Path of Exile is certainly fun, but it has a fatal weakness: after playing the game, none of the monsters are memorable. Take Diablo 2, for example. From Act 1, you can clearly remember the Fallen, the Corrupted Rogue, the Yeti, and countless others. On the other hand, Path of Exile? None of the monsters are memorable. This makes the game feel truly bland and lacking in character. You need to design your monsters to be more memorable and impactful.


Dude. I play crit build. I don't even see mobs after one second. Much less have to memories them.

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