The new video doesn't address the most contested/concerning thing.
oh no, early access game isn't balanced
what ever are we gunna do xD |
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" Even if they somehow manage to make just the bosses challenging (and this has happened completely in reverse since 0.1.. they've gotten easier and easier)... what happens with the rest of the game, still? Not to mention that if they really really want to make bosses challenging, they also have to remove that whole portal idea where you completely lose your chances to beat said content when you fail (as well as EXP loss)... which feels extremely extremely bad.... and will be the one thing people will massively complain about rightfully but incorrectly ask for bosses to be easier instead. "Sigh" Last edited by IonSugeRau1#1069 on Sep 26, 2025, 5:22:13 AM
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I don't really get what they mean by "challenging map bosses". They are either very easy or as a consequence of farming for loot they have modifiers that make getting hit at all an instant death penalty on any of their more interesting moves. I feel like they need to take a league at some point where they experiment with boss fights or boss fight systems and figure out what they want there. There is no getting around the fact that fighting the bosses more or even just reading a guide will make them all much easier.
Last edited by Moerlin#4140 on Sep 26, 2025, 7:34:16 AM
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I hope they probably are setting up the environment for now. Packsize reduction looks promising.
For sure they don't want to do nerfs and significant balance changes midleague else they will be eaten by the poe1 currency farming zoomer crowd. Map boss on each map is not leading to "harder bosses" tho, he said "challenging bosses" and show how the boss dying in 2 secs in the same time without being able to even strike once, sounds funny. The hardest bossfights in game currently is act 1 hc ssf at level 1-15. The further the game progress you have the easier it becomes. Looking forward to 0.4, may be some 0.3 shit will be reverted. |
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just a 0.3.1 patch
You'll see thousands more patches, stay calm. |
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It is challenging, just not in the way you expect. The bosses are challenging your resources, whether you have the resources to play a meta build or not.
Slow and poor = have fun risking your investment in maps and experience Fast and rich = what bosses again ? oh I thought it just some rare monster, it died in 2 seconds and dropped nothing of significant. |
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" Yeah, well, aside from the fact that I don't really consider that a real challenge, neither did they advertise challenging content as such. "Sigh"
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" They don't play in the same way players do. They don't play at league start, competing with people in trade league for resources. They don't play the endgame, in the way players do with micromanaging tablets overlap and map mods. They play in their own bubble with item spawn command. They see campaign as good as is. It is the way they want to play, of fighting bosses and mobs in Act 1. But beyond campaign, they forget everything, even their own goal. Nothing is challenging in terms of action and combat in the endgame but that is their direction they want to pursuit. It is simpler and cheaper to design the endgame just like PoE 1. Nobody wants to a fight a boss in the endgame with the same power level of Act 1 plyers / bosses, just to drop random items with random modifier in which can be modified with currencies that also giving random outcome most of the time. Hence the popularity of one or two button builds. And nobody in GGG also wants to design a game that truly focus itself on the action and combat throughout the whole game, because its a risky move and they need to make a good financial report to the shareholders. Coming back to the formula of an established successful prior product is just what make sense. "They" already made it with PoE 1, no reason to take another major efforts to make something with that level of originality. In the end, PoE 2 is just a mish-mash of a game that has neither good action and combat, or the level of customization its predecessor have. All of PoE 2 success are mostly contributed by the name of GGG and Path of Exile, the game itself has fragile bones to stand on its own when stripped form those 2. Last edited by bewilder2#0356 on Sep 26, 2025, 9:17:44 AM
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" Are YOU killing them in 2 seconds? If so, congrats! A large portion of the base cannot. If YOU can't, then why does it concern you? This is the same standing as the XP loss arguments. Why do YOU care how others play? Why does it matter to at all? |
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on bosses -
they are the most boring part of the game by significant far. They are all the same - massive aoe, virtually no other attacks (perhaps, an off screen jump? AoE as well), invincibility/hiding under the ground/in the air. Add some regain all health. Since there is Rakiata flow, their resistances work against them. So what's left - make them more bullet (lightning) sponges. Last edited by bestsss#7863 on Sep 26, 2025, 9:36:19 AM
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