BALANCE between Armour/Evasion/ES
Many seem to complain that ES is too powerful and ES/Armour still need some love.
Even if there are some players getting high amount of life like 12k+, it is quite expensive to reach such levels and you have to invest everything into life to reach that. On the other side, reaching 10k ES is quite cheap, especially since you have alot of +X% increased ES nodes on the tree. Obviously, 10k life is stronger then 10k ES, but I would argue that most players have something between 3-5k life in endgame. Suggestion: Instead of removing life on gear and making it an implicit on gear or nerfing ES, I would advocate for % life on small/medium defence nodes on the passive tree. Example: See the armour and evasion increase nodes at ranger and warrior location? Also add like +3% increased life to these nodes for warrior and +2% for ranger. This way, you also get a decent amount of life automatically by investing in your typical defense nodes evasion/armour. ES nodes however will not get +life, therefore finally bringing armour/evasion (life based) characters to an equal powerlevel. Last bumped on Sep 26, 2025, 1:00:20 PM
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10k life is stronger than 10k es??
Uhhh... No I dont think so. Not with what it takes to get 10k life and what you have available to you, versus what it takes to get 10k es and what you have available to you. You dont just build 10k es in a vacuum and go "welp thats it, no mom for me, no evasion/ghost dance for me, no CI for me, etc. etc. etc." Life had to get a 10d chest piece. Lose all access to spirit, lose all access to basic resistances. Invest in a crap ton of other extra life gear.... All to end up with less effective health, max hit, including phys max hit, than someone with ES. And next to no layers of defense along with it. The problem they have right now is if they start adding what they have like, on the magnitude of % but for life on the tree. Even .... 10% of the power of what they have but for Life? They will isntantly flip this entire idea on its head. Life would then become broken. Its 100% ES being over tuned being the problem. The entire %increase part of ES on the tree, needs to be dialed Waayyyy the hell back currently. Life builds are in a decent enough spot, probably a small tweak here and there. To a couple keystones IF THAT, but nothing really is needed. Mash the clean
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" Well i will inform you that Mercenary players playing between 1,8k to 2,5k HP. Some Bow players too... |
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" That's why I said that only a very few players have 10k Life. It is a huge investment to reach so much life, while ES has it easier. I'm advocating to make it easier for life users. The reason I said that 10k life is stronger then 10k ES is, that a life user also has armour/evasion/block/deflection and Life Steal/Recoup Life/Life Regeneration. But, like I said, 10k life is unrealistic for most players and most are playing with 3-5k life in endgame (some have less, some have more). " Eh, that's exactly like it is for most people. You don't reach 10-15k ES and also get a sufficient evasion pool going for you. Same with MoM: Spells cost like 400+ per use in endgame and your mana regeneration will maybe be at 400. Lets not forget that MoM LESSENS mana regeneration by 50%. MoM + high mana cost drains your mana pool within a fraction of a second if getting surrounded. " Nah, You still can get easily one-shtoted with 12k ES. I have it and I still die. Unless you play with 100+ div gear, you will have 12k ES without MoM or Evasion. You talk like it's easy to get gear with high ES, high ES%, high mana AND high mana reg rolls all together. Since ES is a MUST for sorceres/witch and many play it, gear costs quite alot. Good ES rolls go over a div very easily, not even including a good mana / mana reg roll. And then you also need some res on top of that. Lets not forget, that ES doesn't regenerate constantly like life can. You get hit as life user? You have leech in runes, weapon and gloves. You have recoup. You have regeneration. ES users however will have to wait 2-4 seconds and even then it's not an instant full regeneration. Even a small batch of burning ground stops your regen. Even 1 damage does. The problem that ES works so well right now is, that many spells can off-screen clear maps. If you never get damaged, your ES pool can easily withstand 1-2 hits in Tier16 maps. " And that's why you see so many people complaining about Life/Armour/Evasion. |
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i don't understand the complaints on ES. Just because number bigger doesn't mean number better lol
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" But you're wrong. 10k life doesnt have this. They dont have armour, they dont have block, etc etc etc.. Its religated almost entirely to a single ascendancy. Look at their builds. Its stacked life and thats it for defense. There is no other options. They all run veil, they all run kaoms like. What are you talking about "stronger"? They have no armour, they have no res, they have NOTHING protecting their life, other than their life. Do you know how these builds are made? ![]() Most people playing with 3-5k ? I think you are over selling how many people even get 3k+. Where are you getting this? " ? What? No dude. ![]() Look all the CI 10k ES+ with massive evasion like theres thousands of players. Where as there is 59 people with 10k life builds. Did you look at any of this before posting? "People complain about all sorts of things on the forums. Doesnt mean what they have to complain about is an actual problem. So far OP nothing you have said is even true in your post. ES cannot recover are you serious? Convalescence second wind. You play at ranged mostly as ES so its not like you need to recover as much as Life..... Do you play POE2 OP? Mash the clean
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And the big winners are.....
ES players!!! GGG just bring us the monthly paper that has class stat results and we will see once again the unfair balance. |
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For reference OP most people do not play at 3-5k health on life builds.
![]() ![]() I really have no idea where you got most of your information from in your OP and responses Mash the clean
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" Can you just stop with all your false comparisons? This is the second thread that you go "other player have big number in aspect. me don't like". Yes ES is tanky. But then you have to make similar investments and sacrificies you complain about for life in order to make ES build clear maps at an acceptable speed. And that is still probably only half as quick as early endgame Deadeye build. |
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You actually don't need ES with EVA+Deflection. Assuming you know where to put your skillpoints.
As far as I am concerned, this whole conversation is started by ppl, who want their build to be best in EVERYTHING. You can't do that in Poe. Face it. Also, 10k ES, 10k Life or 10K Eva are not comparable. |
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