BALANCE between Armour/Evasion/ES
ES rules prevail... The others kneel to the king!
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" First: I never said that alot of players have 10k Life. It's the opposite, I clearly said "but I would argue that most players have something between 3-5k life in endgame." Now open your statistics and take a look of how many thousands of players are at 3-5k life, which is the equivalent of having 12k ES, since people with 3-5k life also have tons of armour/evasion (combinined with "armour counts for elemental damage" and "deflection"). Second: In endgame, all classes can clear a whole screen with their skills with enough AoE or one shot bosses with the right build. I would argue that warrior may be the only class that has the hardest time reaching that kind of clear efficiency. Third: In my opinion, the only thing that makes ES really strong is CI, since it completely removes one damage source completely. And this damage source is the only weakness of ES, since chaos does double damage to ES. I mean, take a look at your statistics and you see that most of the ES users go for CI. Remove CI and ES wouldn't be half as strong anymore as it is right now. IF you want to nerf ES, then just nerf CI. Like instead it giving chaos immunity, it just provides 75% damage reduction from chaos damage, so ES users still have to go for chaos resistance. But other then that, ES is absolutely fine. Fourth: You don't seem to understand what I want to achieve here. Right now, people are complaining about random one-shots. Usually these players are playing life based characters. That means, life is in a pretty bad spot right now if you constantly get one-shotted without being able to react. I would also argue, that most complains about 10% experience loss comes from players that have life based characters. So in order to make more people happy, I always favour BUFFS over NERFS. Because BUFFS usually make characters stronger and therefore more players happy, while nerfs can pretty much brick characters. Yes, sometimes something has to be nerfed, like skills that can one-shot tier4 Xesht with like zero investment. This is clearly not intended and doesnt go in line with what GGG wants to achieve with PoE2. But ES? I say that, unless you play a build that oneshots everything, even ES users can easily die against the highest tier bosses. I mean, I'm not even there yet. I used a juiced T15 map in my third citadel and I completely lacked damage and couldnt beat the boss. I have 12k ES and his attack did 10k damage to me, leaving me very vulnerable for the next 6-7 seconds. In the end, I lost that fight and the citadel. And my gear is definitely not the worst, but obv. not the best either. I just dont play a meta build (Stormweaver crit-frostbolt with Snakebit) and therefore my damage is mediocre. So unless I respec and go for such a meta build, my character can pretty much die easily in Tier15/16 maps. I'm not a pro players that can play PoE2 100 hours a day, but I'm happy that I made it to lvl 93 with the build I have created without following a guide. And for players like me, ES is definitely not overtuned and I dont understand why you guys want to nerf it, when buffing life would be way more logical. |
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Ah I think I know what brought on this post.
You ought to have kept up with the post Mash and I were originally commenting on |
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" Hm? |
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" Was it not from this one? https://www.pathofexile.com/forum/view-thread/3859730/page/4 If not, my bad, but worth a read since it's relevant to this subject |
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" Thanks, I will read it later =) " You did something wrong here. You say "MASSIVE EVASION", but you entered "0 evasion" as a minimum. Lets take a closer look about those "thousands of players": Right now there are exactly 49 characters having more then 10k ES and 10k Evasion. So these are the THOUSANDS of players you're talking about that have MASSIVE ES and Evasion? Even if I reduce ES to minimum 6k and keep Evasion at 10k, it's still only 656 characters. Now lets take a look at LIFE, since you said not many have 3k+. We have 13k players over 3k life and 30k with over 2k life. That means, rougly 40% of the player in endgame have more then 4k life. 4800 players have over 10k ES, while 9800 have over 8k ES. That means, half of the ES players in endgame play with less then 10k ES. Ofc you can argue ES users can take CI and MoM, but ofc life users can also take things like deflection, evasion, armour, armour for elemental damage, life regeneration, life recoup, life leech, life on hit, life on kill, life FLASK, block. I've read from enough people that they are like unkillable with their life characters and still clear screens easily. I'm not saying life is equal to ES, but I dont see ES as overpowered as some do here. And that's why I'm saying life should receive a buff instead of nerfing ES. ES ist not an "auto-win", it's just an easier mechanic compared to others. Last edited by AceNightfire#0980 on Sep 26, 2025, 7:19:18 AM
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" No, you said this: " And then you went into this: " Because you dont know how 10k life builds were made. You think they are running around with all these extra defensive layers. Since you dont know how 10k life builds are made. You are now changing what you are saying here, which is still wrong with this: " Which most life builds at end game, are between lower ranges, 1-3k life, Than 3-5k life builds. ![]() ![]() " What does this have to do with armour/evasion/es? Your OP is about defenses. " CI is not the only issue, the person with the highest ES in the game currently, doesnt even run CI. MOM is also a problem Its ability to even reach 10k+ with no downsides and little investment is a problem. Outright restore ES and/or overcap it are a problem (Meditate, Convalescence, Ghost Dance) " Broken + Broken =/= balance Broken + Broken = More Broken People complaining about "random one shots" with life? Sounds like a build issue. " So your build doing no damage or you overjuicing is the issue here. I dont play "meta" builds either. 93 Fortcry Titan. (Life/Armour) 92 Solar orb Stormweaver. (Life/Armour/ES) Just because you struggle with something, does not mean the thing you are using is not over tuned. Thats just you not building it well. This would be like saying: "well we dont need to nerf LA deadeye, I dont clear screens and deal high damage like those people do" "We dont need to nerf LS from .2, I dont one shot bosses like those people do" "We dont need to nerf grim feast and spark from .1, I didnt use ES that high and didnt scale Spark that high" Just because you decide to scale your character poorly, does not mean the same things someone, thousands of someones, decide to scale very well to where it breaks the game. Means these things are void from nerfs. " Youre shifting goal posts. And/or being disingenuous with life and evasion builds. Already linked life builds above... Just because they dont have 10k evasion and ES does not mean these arent massive ev/es builds. 10k is the upper range of evasion, with investment of a hybrid build you cant organize these by anything less than 10k look: ![]() Anything higher than 6k armour/Ev on a hybrid ES build, is massive. Which there are thousands of people that have this outside of CI. Mash the clean
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6k evasion vs T15 maps gives you about 20% chance to evade. It's not doing much. I wouldn't call it massive.
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" 6k evasion with nothing else was not said. As well as giving you more than 20%. ![]() Which funny enough was ANOTHER one of my hybrid builds that cleared all content. Ghost dance here just taking care of any troubles as well as convalescence .... Mash the clean Last edited by Mashgesture#2912 on Sep 26, 2025, 8:55:14 AM
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In my years of POE experience first game included , in this game sometimes you are getting one shotted no matter the defences or situations. I have 24k EHP usually i m good it takes 2-3 hits to take me down on t16+lvl1 juiced maps (i have no chaos res i stay away from chaos damage maps) but but sometimes i m getting randomly one shotted.
Note that i m deadeye and my windforce 10stacks are up , 3.9k raw hp with 230 es. So in short in years and now i have no idea how player defences are working. One thing i m sure on POE2 blinding your enemies adds %20 ehp to your total defences. So unless you are one shotting bosses or one tap to clear x10 mobs getting hit on blind usefull. Regards. |
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