New patch is mostly good other then mob reductions! WHICH ARE ALWAYS BAD!

Yoooooooooooo!


Liking the new patch for the most part it seems dope! Gotta add tho that reducing mob density is a bad idea! Dont want it; dont like it! If anything those numbers need to be flipped they should add WAY MORE mob density to this game!

There appears to be a rather larger miscommunication here; The mob density in poe2 is WAY TOO LOW in general!!!!!!! And I mean waaaaay too low!
Everywhere in the game it needs to go up a lot!!! So lowering mob density is a BIG BIG BIG NO NO!
The problem is NOT with mob density rather the problem lies in build power; there are simply NOT enough good builds! Especially early game this problem is magnified to such an stupid degree! It's almost weird how limited the early game build variety is IF u want a smooth experience; there are like 3 good builds and THAT is the REAL problem!!! <--------
It's (as far as I know) an APRG which means builds should clear the packs of mobs or you're playing an RPG not an APGR; this is a very important difference! And I wish the devs would clarify or this game is still means to be an ARPG cuz it feels like poe2 feels more like an RGP which to me at least explains all of the down sides of poe2 compared to poe1; It's slower; less action; less mobs; less button spamming.. To me at least these are all steps in the wrong direction in general.

Which is why reducing the number of mobs is never the answer and it means you're on the wrong track!! Less is not more!!! Stop this mindset please!
Improve build power so people feel like they can own mobs instead of getting own by mobs! This imo is the ONLY good solution. It's what poe1 does so well and is still very much missing from this game!

-> Twitch.tv/furaijin <- If ur new to the game and got questions, this is the place to be! <3
Last edited by Furaijin#4795 on Sep 26, 2025, 8:14:20 AM
Last bumped on Sep 26, 2025, 2:40:50 PM
less monster = more performance for low-end-user (more FPS)
Last edited by Darosius#3984 on Sep 26, 2025, 8:10:48 AM
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Darosius#3984 wrote:
less monster = more performance for low-end-user (more FPS)


We're not gonna make the game more boring cuz low end users have low fps.
-> Twitch.tv/furaijin <- If ur new to the game and got questions, this is the place to be! <3
Exactly the opposite.
The best thing they do in new patch is packsize reduction. They have to do that on all maps, not low tier only. May be in 0.4...
"
Furaijin#4795 wrote:
"
Darosius#3984 wrote:
less monster = more performance for low-end-user (more FPS)


We're not gonna make the game more boring cuz low end users have low fps.


My friend, I want MORE monsters, because I play in WQHD with maximum settings, DLSS 150 FPS, but you can see how much criticism there is about the performance because there are too many effects and too many monsters. People have a 99 cent graphics card, you have to accept that.
There's not going to be any difference in tier 15, this was explicitly mentioned in the video.

It was only done to decrease the sudden shift between late campaign and early endgame mapping (which took them this long to realize but ok, better late than never)

Lower monster density is never an inherently bad thing if you make all the necessary changes to accommodate that, it's only a bad thing if you're stuck seeing everything through the poe 1 point of view
"
Nikuksis#6962 wrote:
Exactly the opposite.
The best thing they do in new patch is packsize reduction. They have to do that on all maps, not low tier only. May be in 0.4...


If they still want to make combat engaging then yes, this is what needs to be done

Right now combat is the opposite of engaging and meaningful, it's extremely generic (this applies to both skills and monsters)
I disagree. The combat system is designed for boss fights where face-tanking isn't supposed to be an option. You're supposed to mostly try to avoid damage, rather than rely on mitigation. This design just doesn't work with large mob density, because the only way to survive being swarmed by huge packs of mobs is by having good damage mitigation. Which you can't have in this game.

Now I really enjoy the combat in its natural habitat, fighting difficult bosses is the best part of this game. You can't balance for both high mob density AND slower-paced boss fights, so they'll have to commit to one of them. So I'd much rather they change mob design and density to match the combat design, rather than redesign the combat system to fit better with high mob density.
Last edited by MarsAstro#7928 on Sep 26, 2025, 8:57:03 AM
I feel like y'all didn't pay attention to the video. The mob density is only lowered in lower tier maps. At t15+ it's the same as it is now. This makes a lot of sense as it accomplishes a lot of positive things with one small change:

1. It makes the 'on-ramp' to mapping smoother/easier for new players
2. It creates a bigger differential between map tiers
3. It keep high mob density on top tier maps, which as stated in this thread is a BENEFIT not a drawback.

I see a poster a few posts up mentioned the change is only in lower tier maps. Yeah, it's a great change since it doesn't affect the top end. It makes a lot of sense, especially if they are getting rid of the huge, sprawling map layouts and adding guaranteed mechanics to every map.
"
I feel like y'all didn't pay attention to the video. The mob density is only lowered in lower tier maps. At t15+ it's the same as it is now. This makes a lot of sense as it accomplishes a lot of positive things with one small change:

1. It makes the 'on-ramp' to mapping smoother/easier for new players
2. It creates a bigger differential between map tiers
3. It keep high mob density on top tier maps, which as stated in this thread is a BENEFIT not a drawback.

I see a poster a few posts up mentioned the change is only in lower tier maps. Yeah, it's a great change since it doesn't affect the top end. It makes a lot of sense, especially if they are getting rid of the huge, sprawling map layouts and adding guaranteed mechanics to every map.


1. It will only be a benefit if the amount of experience and loot are boosted to compensate of less mobs.
2. However, if that is not the case, then everything below t15 is basically a waste of time, and the game even force you harder to be as fast and as meta as possible to reach t15
3. But if that is the case, then there will some sort of strat to exploit this system to reap the increased exp and loots for lower difficulty.

This is not a good change. Either make the mobs count stay the same, or not, at all map tiers.

If they truly care for new players, they won't even implement this. New players won't even give a damn about the endgame. They tried the atlas, confused and convoluted, their build can't handle more than 3-4 mods, they died, no loot, they quit.

And the "new players" that play meta build / following a guide, won't even care about the less mobs in lower tier. Since they will quickly grasp the concept of the game in the endgame, and quickly rush into t15. Making all of this pointless.
Last edited by bewilder2#0356 on Sep 26, 2025, 12:46:10 PM

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