Concerning direction
" The majority of players from 0.1 were from the hype the game got when it was released, most player who left were people getting annoyed from being 1 hit by everything, if they kept going the route 0.1 was going, all there would be left is a minority of players who did enjoy it, which is not that many players compared to a huge amount of casual friendly players who plays games to relax The main reason this patch doesn't have as much players as 0.1 is because of the players who did not have fun doesn't plan on coming back until the game is fully released and balanced for more casual players, the reason some came back was from the free cosmetic they gave for beating act 1 when they did the free weekend and decided to give it one more try Having difficulty is fine during end game, as a more high risk high reward type of gameplay and challenge, that would be completely optional to do if you wish to do so, but not during the campaign which is supposed to be the tutorial of the game, that you're forced to do to even reach the end game, but for most people working jobs and that has families they need to support, they just want to go home and play video games to relax after a long day of work This game is an arpg, it's not a competitive game at all, it's supposed to be fun and relaxing |
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They have no vision, all "new" ideas are already scrambled POE 1 ideas with new paint.
The game is in a sorry state for something supposed to be a sequel it literally has NO reason to play if you have played POE 1. The saddest part is they are splitting transactions of stash tabs between a game that is identical at this point. So not only did they lie when they said EVRYTHING is transferable, there is ZERO reason for them to exist in the first place since IT'S ALREADY THE SAME GAME. The wait 2 months to do anything on this title is also insane. Well I mean they will re-use all the assets but not go back and fix the issues current standing. |
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I am loving the game as it is. Maps should feel good and not a chore, but zooming around with 60% increased movespeed and oneshoting everything isn't the solution. A map should take 3-5 mins to compete with a 2 min bossfights. While i agree with the mapclear should feel good they bosses are what makes the game what it is. They should slow down that.
The campaign clearing won't work in endgame maps and we should accept that, but bossfights should be 1-2 mins always in hight tiers you should not be able to oneshot bosses and they should not be able to oneshot you no matter what. Maybe if you go a heavy single target damage and have perfect gear then it is okay to do so, but out of the campaign you should just not oneshot every boss you come across. That's why power creep feels off in endgame. You either go a meta build and get bored in 2 weeks because you do every content without requiring high end gear, and you don't need to progress to perfect gear either, or you just go a weaker build and go from pack to pack fighting mobs killing bosses and you get no economy if you don't know trade eventually you get stuck at higher tier bosses, and you can't get the better gear to get better damage because they are ouf of your budget, then you stop playing in 2 weeks. They should brind these 2 ends closer with balance patches and so on but they don't wanna do that in early acces because of people. |
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" Difficulty in endgame... yea i heard something about it, currently it looks like campaign is more challenging than the endgame tho especially if not use legal cheats like trading for top tier weapons for 1 ex. If you check campaign walkthrough videos you'll see hard engaging bosses and noticable whites which players kite and focus different types of monsters. [/url]https://www.youtube.com/watch?v=P6FlsTetZgY[/url] While endgame is looks like stupid onebutton shitfest on the screen on literally every stream because theres no other way to play it. And that will turn back any new audience from the PoE2 just like they didn't like the poe1 due to that. I personally played in PL for duoSF this league and had great expirience, but then PL ended since noone even wanted to play this from my guild, we went into trade and entered maps, and we instantly lost any interest to play that because the maps required nothing but zooming through mobs and trade league is just to farm currency. I had my mace from act 4 and i erased map bosses in 5 seconds, they cant even do anything. " I have a family and i think i'm a casual player. I like the process of the game itself and to have fun with fun/combo builds (played BM boneshatter). Who said the campaign is the tutorial? It is the game itself, tutorial is the first area (where miller is harder than "endgame map bosses"). It is poe1 mindset that campaign is a chore and have to be skipped asap. This "i have a job and family, i don't have time to play campaign" is just ridiculous. " Its a big question what fun and relaxing is. My guess its a playing campaign with story voiceline, hard bosses to overcome challenge, but not hideout waystone micromanagement and trade/slot machine simulator with screen covered with vfx and colorful neversink's lootfilter ruining all aestetics of the game. |
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This game will be purely PoE 1 with improved graphics, expanded class system and qol changes. I don't think we will see anything different in terms of gameplay.
They just don't know how to do it, and they are basicly implementing poe1 systems due to that. Which makes me believe the core idea of PoE 2 was from Chris Wilson. But he quit during mid development due to him not liking managing a huge company with a lot of people. Which made Jonathan and Mark to take over, what they achieved is great in general but they have no idea how to proceed with the game. They know what they want to do, but they don't know how to execute it. That's where Chris was carrying the project IN MY OPINION. Otherwise Chris wouldn't be making his own game studio again to make an another arpg again. He confirmed it, it's going to be like diablo 2. We don't know if it's going to be single player or online but it literally confirms he was the core idea of poe2. Last edited by Kage#1250 on Sep 27, 2025, 8:35:01 AM
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" Сontroversial issue. I have few friends who tried 0.1 and left because they see that they have to blast again as poe1. And few friends who waiting for release, and never tried poe1 because its too fast and cluttered. If the game continue becoming poe1 to the release they would not have a good time again probably. |
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" I wouldn't call it controversial, just because you and your friends likes it that way, it doesn't make you guys the majority of the players, if 75% leaves because it's too hard and challenging, and 25% leaves because its not slow and challenging, obviously they will chose the 75% opinion instead (not actual statistic % but you got to consider the fact that a lot of players who didn't like the challenge stopped playing and as you've mentioned those who liked the challenge stopped playing too because of the zoom, yet a ton of people are still playing even tho there's the zoom gameplay) Also since you've made 2 separate replies to my post i will just answer this one, there's a reason why poe1 from how old it is, still works currently is because they learned from players and removed what the majority of players hated, not everyone likes it, but they still have a good player base because they went with what the majority of players liked The reason I'm specifying this is because you've used as an argument that 0.1 had 2x the amount of players, when most of those players were new players who were intrigued by path of exile in general but hated how old and complicated the old system was, wanting to learn easier and progress and relax without having too much challenge during the story, even tho it is part of the game in the end story = tutorial to learn how to play the actual game when you never touched this style of game before I do agree they need to work on the end game more to make it that the big 1 shotting everything on the screen zoom would only happen at around level 94+ or so as it is basically end game Considering the fact that on this post alone as of the time i'm posting this reply, 5 people (counting you) are against the current state of the game and want the game to be challenging as you've said and 11 people (counting me) saying they love the way the game is going and love the zoom gameplay and 1 neutral which want something new, while allowing it to go somewhat toward poe1 but making it a new thing, it kind of says just how somewhat accurate my % of majority of players are leaning toward They will lose players both ways as everyone has different play styles and everyone love and hate different things, we're all humans with different taste in things, but they will rather lose for example the 5 players who hates it than to lose 11 players who loves it, as it is the majority |
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" And never will be, since we don't have the actual statistic %, and even GGG doesn't have, since we don't have any poll for players who dropped the game about actual reasons why. But i clearly see that having two similar games doesn't make sense at all. With the same MTX and same playerbase. Anyways we'll see what will be the game on release. All we can do is sharing our opinion here. " not sure how you calculated this:) I can say its 75% leave because its resambles poe1 mess with exploding screens instead of promised meaningful combat and skill diversity. Difficulty is even secondary here. Last edited by Nikuksis#6962 on Sep 27, 2025, 10:26:42 AM
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" If you read the whole post i've made at the end, the way i've ''calculated this'' is from using an example of how this post has ((( 5 people disagreeing with the state of the game and 11 people agreeing it is going a good way ))) i didn't make up those numbers i took every single different names of people who made post on this post alone and seperated them on who liked and disliked the state of the current game, once again not specific % but there's an obvious majority of what players likes, therefore is ''75% left because it was too challenging'' I have coworkers and have friends who casually game, play a couple of hours before going to sleep on their days off, and they also have friends who casually game (you consider yourself a casual player but on your profile you have a hardcore ssf character level 90, which 9/10 actual casual players don't even touch hardcore in the first place) and out of 18 people i know who played this game 16 of them stopped playing because they found it too difficult for their taste, they are actual casual players who GGG is trying to get to play just because ''you'' don't like it doesn't matter, majority in the end are what matters |
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" POE 2 is putting up numbers taht POE 1 has never even reached. More players are currently playing POE 2 right now than POE 1. IF POE 1 is a superior game (as that very small minority says it is) then why are they not playing POE 1? |
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