"Players cannot gain or lose expirience" modifier in pinnacle content

Hi, can you consider make an option to make this modifier toggleable?

this modifier has 0 sense for hardcore for example, i understand that noobs are crying about exp penalties instead of investing in defense and play better, and game balanced around softcore, but maybe we can have some attention too.
Last bumped on Sep 27, 2025, 2:07:32 AM
Why not also add a mod that if you die your account get deleted too? More risk more rush of adrenaline right?
"
Genadolf#2101 wrote:
Hi, can you consider make an option to make this modifier toggleable?

this modifier has 0 sense for hardcore for example, i understand that noobs are crying about exp penalties instead of investing in defense and play better, and game balanced around softcore, but maybe we can have some attention too.


What exactly would giving you attention look like? What are you proposing? Toggle it off for hardcore so that they can gain a little exp from the boss?

As a slight bit of an FYI though, they didn't introduce it because of crying, it was because they wanted more players to be able to engage with the content and learn the mechanics through playing against it. EDIT: ->For most players and builds<- No amount of defense saves you from an Arbiter meteor or hallway, after all.
Last edited by MathiasSoul#7397 on Sep 27, 2025, 1:32:31 AM
"
What exactly would giving you attention look like? What are you proposing? Toggle it off for hardcore so that they can gain a little exp from the boss?


Im currently farming t3 simulacrum for 4 days straight and my exp bar didnt move

"
No amount of defense saves you from an Arbiter meteor or hallway, after all.

make some research on youtube, es builds specialised on arbiter can tank all of his abilities(and they could in 0.2 and they can do it now), as well as armour builds, which cannot fully afk tankk all meteors or hallways, but at least tank it ones with 3k life pool and stay alive
"
Genadolf#2101 wrote:
"
What exactly would giving you attention look like? What are you proposing? Toggle it off for hardcore so that they can gain a little exp from the boss?


Im currently farming t3 simulacrum for 4 days straight and my exp bar didnt move

"
No amount of defense saves you from an Arbiter meteor or hallway, after all.

make some research on youtube, es builds specialised on arbiter can tank all of his abilities(and they could in 0.2 and they can do it now), as well as armour builds, which cannot fully afk tankk all meteors or hallways, but at least tank it ones with 3k life pool and stay alive


You're talking about the Lich Gloamgown & Apep interaction with Energy Barrier, yeah?

I would classify those as fairly extreme outliers and not the norm, which is not what these kinds of game-wide decisions are based on.

In regards to the Simu farming, is your goal experience? If your goal is experience, why are you Simu farming? Wouldn't you want to do Deli-Breach with pack size and experience gain?

"
"
Genadolf#2101 wrote:
Hi, can you consider make an option to make this modifier toggleable?

this modifier has 0 sense for hardcore for example, i understand that noobs are crying about exp penalties instead of investing in defense and play better, and game balanced around softcore, but maybe we can have some attention too.


What exactly would giving you attention look like? What are you proposing? Toggle it off for hardcore so that they can gain a little exp from the boss?

As a slight bit of an FYI though, they didn't introduce it because of crying, it was because they wanted more players to be able to engage with the content and learn the mechanics through playing against it. No amount of defense saves you from an Arbiter meteor or hallway, after all.


This is just a wrong statement, Connor and Captainlance both have 2 different classes that TANK all arbiter content.
"
Ghrimm4#7838 wrote:
"
"
Genadolf#2101 wrote:
Hi, can you consider make an option to make this modifier toggleable?

this modifier has 0 sense for hardcore for example, i understand that noobs are crying about exp penalties instead of investing in defense and play better, and game balanced around softcore, but maybe we can have some attention too.


What exactly would giving you attention look like? What are you proposing? Toggle it off for hardcore so that they can gain a little exp from the boss?

As a slight bit of an FYI though, they didn't introduce it because of crying, it was because they wanted more players to be able to engage with the content and learn the mechanics through playing against it. No amount of defense saves you from an Arbiter meteor or hallway, after all.


This is just a wrong statement, Connor and Captainlance both have 2 different classes that TANK all arbiter content.


Okay let me edit it for the pedants
So okay, now that we've addressed the side issue.

Let's ask again without giving you a distraction to comment on:

What exactly would giving you attention look like? What are you proposing? Toggle it off for hardcore so that they can gain a little exp from the boss?
"
In regards to the Simu farming, is your goal experience? If your goal is experience, why are you Simu farming? Wouldn't you want to do Deli-Breach with pack size and experience gain?

i farm simul because my build show best performance in it than any other content+its rewarding, i dont see any reason why simul shouldnt give exp or why exp prevention modifier is built in without possibility to turn it off later(if the only reason why GGG added this modifier - was to allow players to learn what bosses do, these players will learn at some point and will lose importance to have this modifier be on)

IMO Experience should be given in all types of content player can run. some ways should more effective than others, but there shouldnt be areas with completely disabled exp gain BY DEFAULT
"
can gain a little exp from the boss?


before this modifier was added simulacrum was one of the best ways to get expirience in the game, yes i want exp gain/lose be toggleable as i said in main post, no reason to make this change to hardcore only cause this change affects players who already knows what bosses do and have tanky builds in softcore, so the change should be made globbaly.

Report Forum Post

Report Account:

Report Type

Additional Info