wow 3.1 killed the fun..

Not sure whats going on but the super strong/expensive endgame build that one-shot every boss and rare in 0.3 can't kill any map boss anymore ( stormweaver sparc/coc arc build with brutal dps and 9000+ es)
Did you guys multiply boss hp by 5000 or... I simply run out of mana with all the sustain I can think of, and get slaughtered, with the same dps I had 2 days ago..
And to make matters worse every map has a boss like that now to finish, been dying in 4 out of my last 5 maps to the endboss. In 0.3 I didn't die in the last 50 maps or so. Balance is 100% gone.

( btw the 66% nerving the cold patches failed)
Last bumped on Oct 3, 2025, 8:11:24 AM
Good stuff. Now they just need to multiply that by 10x or so and we have a resemblance of challenging boss fights for t15 maps, as it should be
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iHiems#0168 wrote:
Good stuff. Now they just need to multiply that by 10x or so and we have a resemblance of challenging boss fights for t15 maps, as it should be


+1.

5x would suffice.
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SuViSaK#4020 wrote:
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iHiems#0168 wrote:
Good stuff. Now they just need to multiply that by 10x or so and we have a resemblance of challenging boss fights for t15 maps, as it should be


+1.

5x would suffice.


Yea, I guess 5x stronger would be fine. Anything less than that though is probably still too little. If they nerf gear by a lot on 0.4 it should be fine as is, tho
Last edited by iHiems#0168 on Oct 2, 2025, 11:27:49 AM
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iHiems#0168 wrote:
Good stuff. Now they just need to multiply that by 10x or so and we have a resemblance of challenging boss fights for t15 maps, as it should be


Great filosophy; you and the 2 guys that are as good as you can play the game and sustain a development studio on your own. genius!
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Soopje#0358 wrote:
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iHiems#0168 wrote:
Good stuff. Now they just need to multiply that by 10x or so and we have a resemblance of challenging boss fights for t15 maps, as it should be


Great filosophy; you and the 2 guys that are as good as you can play the game and sustain a development studio on your own. genius!


Nah, maybe we should keep nerfing everything to oblivion every time anything that doesn't die in 1 hit appears
"Run out of mana" is a far cry from "die in 1 hit".
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"Run out of mana" is a far cry from "die in 1 hit".


Yeah I think OP stated and solved his own problem in the same sentence

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Soopje#0358 wrote:
I simply run out of mana with all the sustain I can think of


Solve mana by looking at how other sorcs do it
That "brutal dps" isn't so brutal against bosses isn't?
Tech guy
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Warrax#2850 wrote:
That "brutal dps" isn't so brutal against bosses isn't?


Literally a week ago, everyone was complaining that the game is too easy, bosses need to be buffed. Everyone needs to be nerfed.

Now bosses are too hard, and people saying things like ES needs to be nerfed suddenly got quiet.

Players don't know what they want.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley

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