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@Baba
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Nothing you are saying makes sense to me. What you are trying to tell me is we can't combine a base racing game with a pvp concept because that is not how racing games work. Well mario kart exists and there is literally no limit to creativity. We obviously can make an arpg cross that has semblance to souls games, we just need to adjust and balance the game accordingly.
The purpose of Mario Kart is to win a race. That's it, You're not stronger and faster than other racers. You have things in the race that boost you or punish you or allow to punish other racers, that's it. You don't progress to a tree to get faster. You don't need to farm gear to get faster. You don't win extra cars that are faster than the ones you have. There's skill involved, that's it - unless the game changed drastically since my child days which could be the game and in that case I'm wrong. Also, of course there's a limit to the imagination when you have a fixed amount of race tracks, and things in the race that change your game play, I mean, you can catch a Banana and drop it in front of other racers, you can get the shell, let a player pass you and hit the player with it, but I think you get my point. With that being said I don't understand what analyses you were trying to make here XD
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PoE 2 wants to have meaningful and engaging combat, that is what this is all about. This entire thread is supposed to be about ideas to make that happen, but it once agains turned into poe1 fans complaining about people having a vision outside of "make poe1 but better".
I can understand people, and GGG wanting to make something different, but as I said in other replies, make a game mode for that, that would deliver meaningful combat to the players, which as I mentioned I would be interested in. Apply that to bosses, and only bosses, where you go in and test your skill/build against bosses. Don't apply that to the overall game play where players are required to be running for 5m clearing screens and then have to fight bosses for another 5m and get 0 rewards for it outside finishing the encounter/map, it defeats the purpose of this game, in my opinion, which is to blast and get loot.
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Posted byBabaVoss#9386on Oct 3, 2025, 1:56:26 PM
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The purpose of an ARPG? It's to have action and rpg. I don't get where the whole "purpose is to blast screens and get tons of loot" is coming from. In this case, you might as well include stuff like borderlands there
It could be, yes, an FPS ARPG. But I was basing my answer on every other ARPG you have out there, there's a formula, and loot is a big part of that formula.
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At this point I don't even think this game will ever have any sort of meaningful combat outside of bosses, and I don't mind that as long as bosses aren't just the one shot fiesta that they have been, and as long as there's some actually challenging content.
By all means, I wouldn't mind having that if we had it like before, special maps with special bosses, or like I mentioned in a different answer, a single mode where you would face bosses randomly to test your build/skills/whatever - that would actually be cool in my opinion
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I'm not saying that every monster should feel like a dark souls fight, but to say GGG can't try something new simply because "it's an arpg" is just not the right mindset to have. Like I said before, look at Lost Ark, it was a massive success for trying something new. It didn't work in the end because of the many flaws it had, but the only reason it even stood out was because it wasn't a copy paste of every other arpg like Last Epoch
I understand your point, but the game is marketed as an ARPG, and again, I also think GGG can and should try to make things differently, but this is not working, at least measuring the community response to this. People play an ARPG, they expect to blast screens, big explosions, dogging stuff, runing around, pew pew, lot's of loot in the end. We could have a mode where you have to engage and figth with bosses and what not, but to me, that strategy doesn't work where the end game revolves around killing lots of mobs to get loot, so you can improve or try to improve your character, because what would be the point of the atlas tree, and ascendancies, and gear which has modifiers that make you way stronger, etc?
It's marketed as arpg but also as souls-like, or if you want to disagree it was never marketed as souls-like, at the very least it was marketed as not another arpg copy paste like the million others in the market.
It's, again, the reason many people who didn't enjoy the slot machine mindless blasting playstyle came from other genres to try it in the first place. So, what do we do now?
Last edited by iHiems#0168 on Oct 3, 2025, 2:01:21 PM
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Posted byiHiems#0168on Oct 3, 2025, 1:57:28 PM
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...the slot machine mindless blasting playstyle came from other genres to try it in the first place. So, what do we do now?
Stop trying to turn everything into what you want, sure souls-like was used in marketing, but thats marketing. Sorry to all those got duped into thinking they could turn this into something that wasn't poe, you got duped.
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Posted bygr0o0ve#1473on Oct 3, 2025, 2:09:38 PM
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...the slot machine mindless blasting playstyle came from other genres to try it in the first place. So, what do we do now?
Stop trying to turn everything into what you want, sure souls-like was used in marketing, but thats marketing. Sorry to all those got duped into thinking they could turn this into something that wasn't poe, you got duped.
Stop trying to hold back genres by not wanting them to evolve
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Posted byHTlYr6APGC#5834on Oct 3, 2025, 2:14:53 PM
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I give zero f*ks about currency and loot and upgrades. As long as I am having fun clearing a map I am fine with being stuck in low tier maps for eternity.
No clue why you think loot won't just drop at some point, but it only does so if I keep playing. If I don't enjoy the gameplay and only play 1 hour in which I clear 10 maps, it will be less loot than I shall find in 3 hours where I clear maps 30% slower overall.
This is a crazy concept for someone to look at the base of POE and say "I dont care about currency, loot, or upgrades. You guys are using the concept of "engaging combat" and "souls-like" to try to fundamentally change the core concept of POE. You dismiss any logic from others as "Another POE 1 Andy that just wants to zoom". For the games sake, I hope GGG doesn't try to appease that side of the fence because literally nobody is going to play that shit.
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Posted byDonJulio69#5531on Oct 3, 2025, 2:19:31 PM
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I give zero f*ks about currency and loot and upgrades. As long as I am having fun clearing a map I am fine with being stuck in low tier maps for eternity.
No clue why you think loot won't just drop at some point, but it only does so if I keep playing. If I don't enjoy the gameplay and only play 1 hour in which I clear 10 maps, it will be less loot than I shall find in 3 hours where I clear maps 30% slower overall.
This is a crazy concept for someone to look at the base of POE and say "I dont care about currency, loot, or upgrades. You guys are using the concept of "engaging combat" and "souls-like" to try to fundamentally change the core concept of POE. You dismiss any logic from others as "Another POE 1 Andy that just wants to zoom". For the games sake, I hope GGG doesn't try to appease that side of the fence because literally nobody is going to play that shit.
I simply don't believe the core concept of arpgs to be loot. Randomised loot is simply a tool used to determine gear based character power, nothing else. It is not the goal or wincon of the game to "have all the loot", it certainly is a cheap and easy dopamine kick and the most commercial way to get people addicted, I'll give it that. But fostering gambling addiction should not be our goal here.
I believe arpgs true core and strenght to be the skill/ spell progression and build crafting. The gameplay is what over the year has evolved the least out of all core mechanics found within arpgs and I wish for this to change. To evolve. PoE 1 showed us good endgame content and the pros of an ingame market. Now lets add fun gameplay and have the genre become the greatest version of itself instead of trying to keep it stagnating and crippling any and all progress.
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Posted byHTlYr6APGC#5834on Oct 3, 2025, 2:29:22 PM
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...the slot machine mindless blasting playstyle came from other genres to try it in the first place. So, what do we do now?
Stop trying to turn everything into what you want, sure souls-like was used in marketing, but thats marketing. Sorry to all those got duped into thinking they could turn this into something that wasn't poe, you got duped.
Pinnacle of irony right there.
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Posted byVaporTrail#6763on Oct 3, 2025, 2:37:45 PM
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I give zero f*ks about currency and loot and upgrades. As long as I am having fun clearing a map I am fine with being stuck in low tier maps for eternity.
No clue why you think loot won't just drop at some point, but it only does so if I keep playing. If I don't enjoy the gameplay and only play 1 hour in which I clear 10 maps, it will be less loot than I shall find in 3 hours where I clear maps 30% slower overall.
This is a crazy concept for someone to look at the base of POE and say "I dont care about currency, loot, or upgrades. You guys are using the concept of "engaging combat" and "souls-like" to try to fundamentally change the core concept of POE. You dismiss any logic from others as "Another POE 1 Andy that just wants to zoom". For the games sake, I hope GGG doesn't try to appease that side of the fence because literally nobody is going to play that shit.
I simply don't believe the core concept of arpgs to be loot. Randomised loot is simply a tool used to determine gear based character power, nothing else. It is not the goal or wincon of the game to "have all the loot", it certainly is a cheap and easy dopamine kick and the most commercial way to get people addicted, I'll give it that. But fostering gambling addiction should not be our goal here.
I believe arpgs true core and strenght to be the skill/ spell progression and build crafting. The gameplay is what over the year has evolved the least out of all core mechanics found within arpgs and I wish for this to change. To evolve. PoE 1 showed us good endgame content and the pros of an ingame market. Now lets add fun gameplay and have the genre become the greatest version of itself instead of trying to keep it stagnating and crippling any and all progress.
You're entitled to your opinion, but there's a reason every ARPG that people play is based around valuable loot and currency. That's the core concept if you believe it or not. People still play Diablo 2 to this day just to see High Runes/Griffons/Etc. The gameplay hasn't changed, the skill tree hasn't changed, the level cap hasn't changed.
The game you want just isn't what the ARPG genre lives on. Hopefully someone makes the game you want at some point.
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Posted byDonJulio69#5531on Oct 3, 2025, 2:47:12 PM
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...the slot machine mindless blasting playstyle came from other genres to try it in the first place. So, what do we do now?
Stop trying to turn everything into what you want, sure souls-like was used in marketing, but thats marketing. Sorry to all those got duped into thinking they could turn this into something that wasn't poe, you got duped.
Pinnacle of irony right there.
How? Because something called path of exile already exists, the expectation already exists, we are trying to keep what we love about PoE1. Souls-like tourists want to come in and try to define path of exile as something that it already isn't.
If GGG wanted to make a true souls-like they should have created a new IP in that direction instead of trying to piggyback off the current playerbase of PoE1.
Last edited by gr0o0ve#1473 on Oct 3, 2025, 3:12:15 PM
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Posted bygr0o0ve#1473on Oct 3, 2025, 3:10:45 PM
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...the slot machine mindless blasting playstyle came from other genres to try it in the first place. So, what do we do now?
Stop trying to turn everything into what you want, sure souls-like was used in marketing, but thats marketing. Sorry to all those got duped into thinking they could turn this into something that wasn't poe, you got duped.
imagine reversing that. 'sorry you can play poe1 if you want zoom zoom, poe2 was just a branding get over it'
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Posted byAintCare#6513on Oct 3, 2025, 3:15:52 PM
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