FOCUS ON YOUR VISION - ENGAGING COMBAT!!! SUGGESTIONS!!!
" this argument shows just how small minded the community that shares their opinions here actually are. Like ... you understand they could make a single white monster drop boss quality quantity and rarity just by adjusting some numbers on the backend...right? RIGHT? seriously...you understand that? The number of monsters you encounter has absolutely nothing to do with the number or quality of drops you need to receive. |
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" 0.1: Slower progression, less monster kills. Nobody was happy. They buffed it, we found breach strats, we became happpy. 0.2: Started off with slower progression and less monster kills again, another patch they had to buff it on, we were happy after buffs until we got to maps and realised they nerfed breach and didn't touch towers. The community said "you really didn't learn did you, GGG?" and then most quit a week in. 0.3: Introduced abyss, reverted breach, there is a lot of monsters, progression is good, everyone is happy. Are you starting to see the pattern, my friend? They already tried your idea of less monsters to kill across the entire game. It doesn't work. Yes. More monster kills = more loot and XP. GGG cannot balance the loot/XP to monsters effectively because there are too many scalars in the game, and the loot is full RNG. Please save your comments about "small mindedness" and "ignorance" for Dunning Kruegers like yourself who propose slowing down the game and having less monsters does not equal slower progression and less loot. Cheers. Last edited by AverBeg7#1689 on Oct 4, 2025, 8:50:53 AM
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" Actually people just like to have MORE and FASTER just like kids in candy shop. It doesnt mean everyone likes zooming, it just means everyone likes faster progression and become rich faster few clicks and drop the game, button for press X to win. First that doesnt mean fewer mobs = slower progression, mobs can be "merged" into stronger mobs, having better loot and give more challenge, having slower combat doesnt mean slower progression. Second it doesnt mean everything people wamt is good for the game. Most people want to win the game asap, having no exp penalty, no "bad" mods on maps etc. If devs will supply all of that and listen to these players the game will be dead before release. |
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I mean in the D2 for example there's "player x" command, which makes game "think" there is more players in the area, so it doesnt make more mobs, and does not increase packsize, but significantly increases monster power and loot.
And iirc literally everyone uses it in the offline games, because everyone needs more loot/hour, and slower gameplay goes as a bonus. Something like playersX should be a thing in the atlas passives at least imo. Or may be even just PlayersX by default, with fewer but more powerful white mobs which are not waste of time but javing some loot in them as well. That will also help with map exploration and current "rare hunt", where you'd better atart new map and explore it normally rather than tracking for each rare in each corner. |
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Interesting what happen with poe2 if there's players X command from diablo 2.
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" Interesting? Whats gonna is happen is that everyone is going to play whichever build can destroy "payers max" the fastest with the lowest entry cost and lowest effort possible. All the other builds will be abondoned cuz they cant posibly keep up and thus will be deemed unvaible. Even or especially the players wanting slow combat will have to play those builds or face the consequence of being left out in the cold. What you are suggesting is going to amplify what you dont want in the most efficient and fastest way imaginable. |
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" Looks like already the case in current patch, but my guess instead of just speed and aoe stack it would be more builds viable, and may be even combo ones. |
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" No thats not going to happen. Combos take time, which means you take more dmg, which means you have to invest more into defense and you will get less of everything, may it be XP or loot or whatever else, than someone capable of clearing everything in 1-click and therefore doesnt need defenses, which means more can be invested into speed and dmg. You can try to advertise inefficient builds as much as you like. In the end this game is competitive in nature and therefore the most efficient builds will always win. Speed and dmg is and always has been the most efficient approach. Thats the ultimate reason why speedclear or zoomzoom dominates PoE1 - not because players are braindead or lazy or whatever else. Other playstyles cant compete, period. Thats the cold truth and PoE2 wont get around this fact no matter what - unless the Devs are willing to remove the competitive nature of the game and I dont see any indicator for that at all. |
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" I might be wrong, but combos could be pretty quick, i mean preparation skill (prime stun, freeze, ignite, armor break) then finalizing skill. Regarding speed - if you spend more time killing than walking, probably it would be more effective to invest into dmg , not speed. And as of defenses, while you cant oneshot everything in the proximity you would need at least basic defenses. So until you're really godlike geared to oneshot everything on "players max" you'd need balanced damage/speed/defense, which is a healthy gameplay from my point of view. |
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Game isn’t binary like that
Just because someone plays meta doesnt automatically make them more efficient than me for example, playing off meta. Most players who proabably are playing deadeye LA have next to no idea how to use many combinations of tablets, what gear to look out for, what mods are good, how to craft, etc…. They are guide gamers after all so most are missing many fundamental knowledge that would even allow them to know if they have a big ticket item or not as well It’s not “you don’t play x, so you’ll never be competitive” at all for this game Mash the clean
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