Combo Attacks and Boss Mechanics don't go well together

Every time i died was because instead of focusing on what the boss is doing i'm focusing to combo the boss to death before he is doing anything.

And every time i just wished i was "not attacking" to actually see what the boss was doing at that particular moment.

This is not "meaningful combat".


In Poe1 we had 1 button builds where all the rest of our buttons were just mobility skills and we could clearly see at all times what the boss was doing and we weren't stuck in deep combos to avoid one shots.

What happened to the combat they promised for Poe2? I clearly remember Jonnathan saying before Poe2 release how they want this game to be focused on player reaction and combat to not have cooldowns and stuff.

But the combat itself is nothing but a mix of combo skills that is always bottlenecked by cooldowns, detonation times, skills with +1-3 seconds added to their attack time, everything to make the combat as clunky as possible to not let you focus on the boss mechanics or anything else.
Last bumped on Oct 5, 2025, 11:20:01 PM
It's a bit odd how they say they want something, but then only put punishments and barriers in the way of that thing. It's just far simpler and easier to avoid boss attacks if your kit is simple, than if your kit have 8 different buttons you need to worry about. It's no wonder people gravitate to the simplest build possible.

If you want people to use combos in complex boss fights, actually add significant payoffs for them. They made a lot of strides since 0.1 where combo gaming felt totally awful, but currently the best, freest build is LR+LA which is totally braindead and instakills most bosses as they spawn in.

Why would I want to parry, risk heavy stun, die, just to disengage, do something with my frenzy charge, do a little bit of damage, probably take damage in the process all of that, repeat?
Last edited by AnimePillowCollector#2255 on Oct 4, 2025, 1:03:59 PM
Cause they cant figure out how to kill you unless.
You cant move
You cant avoid the hit because you have no mobility.
Make the room tiny, and chain spam 80% coverage AOE.

It's one death over and over .

You are alive boom dead.
There is no strategy, they work against themselves.
Ohh look you cant move, The mobs are all faster than you .
They have teleport skills.
They insta appear behind you in a cloud of darkness mid attack.

There is only one solution to the game they keep producing.
MORE DPS.

Its all you need ....
MORE DPS ...
Then the bullshit boss attack doesn't matter.
Then the bullshit mob speed doesn't matter.
Then being bodied into corners by mobs doesn't happen .
The trials of ass don't matter.

All you need to do is stop listening to a single word they say.
It's a troll. Do you see any viable combo build's .... NO
Surprise !!!!! you are being Trolled.

One Button, One build blowing up the whole screen.
This is the way.
Last edited by Jitter912#4278 on Oct 4, 2025, 2:42:57 PM
"
Cause they cant figure out how to kill you unless.
You cant move
You cant avoid the hit because you have no mobility.
Make the room tiny, and chain spam 80% coverage AOE.

It's one death over and over .

You are alive boom dead.
There is no strategy, they work against themselves.
Ohh look you cant move, The mobs are all faster than you .
They have teleport skills.
They insta appear behind you in a cloud of darkness mid attack.

There is only one solution to the game they keep producing.
MORE DPS.

Its all you need ....
MORE DPS ...
Then the bullshit boss attack doesn't matter.
Then the bullshit mob speed doesn't matter.
Then being bodied into corners by mobs doesn't happen .
The trials of ass don't matter.

All you need to do is stop listening to a single word they say.
It's a troll. Do you see any viable combo build's .... NO
Surprise !!!!! you are being Trolled.

One Button, One build blowing up the whole screen.
This is the way.


yes, but what is surprising is that they removed/severely limit leech in poe2 but gave you 10+ flask charges? that refill over time? that are instant? then you get % gain on kill? that's insta leech lol. you take that single thing away and the game will start to have meaning.
"
PayneK#3102 wrote:
Every time i died was because instead of focusing on what the boss is doing i'm focusing to combo the boss to death before he is doing anything.

And every time i just wished i was "not attacking" to actually see what the boss was doing at that particular moment.

This is not "meaningful combat".


In Poe1 we had 1 button builds where all the rest of our buttons were just mobility skills and we could clearly see at all times what the boss was doing and we weren't stuck in deep combos to avoid one shots.

What happened to the combat they promised for Poe2? I clearly remember Jonnathan saying before Poe2 release how they want this game to be focused on player reaction and combat to not have cooldowns and stuff.

But the combat itself is nothing but a mix of combo skills that is always bottlenecked by cooldowns, detonation times, skills with +1-3 seconds added to their attack time, everything to make the combat as clunky as possible to not let you focus on the boss mechanics or anything else.


There are actually a lot of combos that people are using in this game.

If I am not wrong, I think Fubgun and all his followers deadeye build is using lightning arrow and lightning rod. I am not playing deadeye and I am not familiar with the build. But isn't using these two skills considered as doing combos?

Warrior skills also have a lot of combos, example is leap slam and bone shatter.

The most important thing is that your combo needs to kill the boss in one hit before the boss kills you. Even if you cannot kill in hit, you have to kill the boss within a few seconds.

Hence, I think the main issue that that your combo build just isn't good enough and not strong enough to kill the boss.
34pre98qua
Last edited by stkmro#2432 on Oct 4, 2025, 3:01:15 PM
"
stkmro#2432 wrote:
"
PayneK#3102 wrote:
Every time i died was because instead of focusing on what the boss is doing i'm focusing to combo the boss to death before he is doing anything.

And every time i just wished i was "not attacking" to actually see what the boss was doing at that particular moment.

This is not "meaningful combat".


In Poe1 we had 1 button builds where all the rest of our buttons were just mobility skills and we could clearly see at all times what the boss was doing and we weren't stuck in deep combos to avoid one shots.

What happened to the combat they promised for Poe2? I clearly remember Jonnathan saying before Poe2 release how they want this game to be focused on player reaction and combat to not have cooldowns and stuff.

But the combat itself is nothing but a mix of combo skills that is always bottlenecked by cooldowns, detonation times, skills with +1-3 seconds added to their attack time, everything to make the combat as clunky as possible to not let you focus on the boss mechanics or anything else.


There are actually a lot of combos that people are using in this game.

If I am not wrong, I think Fubgun and all his followers deadeye build is using lightning arrow and lightning rod. I am not playing deadeye and I am not familiar with the build. But isn't using these two skills considered as doing combos?

Warrior skills also have a lot of combos, example is leap slam and bone shatter.

The most important thing is that your combo needs to kill the boss in one hit before the boss kills you. Even if you cannot kill in hit, you have to kill the boss within a few seconds.

Hence, I think the main issue that that your combo build just isn't good enough and not strong enough to kill the boss.


You could have just said .... MORE DPS.
but sure take the long way
my reso shield and fortcry combo on warrior went well.

Have to use at least two skills so I can constantly break and expend broken armour for the support. As well as generating enough endurance charges to actually use the abilities with magma barrier.
Mash the clean
"
stkmro#2432 wrote:

There are actually a lot of combos that people are using in this game.

If I am not wrong, I think Fubgun and all his followers deadeye build is using lightning arrow and lightning rod. I am not playing deadeye and I am not familiar with the build. But isn't using these two skills considered as doing combos?

Warrior skills also have a lot of combos, example is leap slam and bone shatter.

The most important thing is that your combo needs to kill the boss in one hit before the boss kills you. Even if you cannot kill in hit, you have to kill the boss within a few seconds.

Hence, I think the main issue that that your combo build just isn't good enough and not strong enough to kill the boss.


I didn't say combos don't kill bosses, i'm playing a combo build myself that kills bosses in 3 seconds.

The only time i die is when the boss has an invincibility phase and i have to stop combo'ing to see why he isn't dying just to realize his HP stopped moving at 30% to do a telegraphed one shot hit after his invulnerability phase. And of course it's too late to move and i just die because my combos produce so much visual clutter that i can't see anything while attacking.

This is not meaningful combat.

I don't want my boss battles to be kill him in 3 seconds before he does anything. That's what i do in all boss fights and it works 90% of the time and i hate it for even working.

And when it doesn't i lose 10% of my experience and the map itself because the game forces me to play with 1 portal in 6 mod maps just to use 3 tablets worth of juice to drop anything of value.
"
stkmro#2432 wrote:
"
PayneK#3102 wrote:
Every time i died was because instead of focusing on what the boss is doing i'm focusing to combo the boss to death before he is doing anything.

And every time i just wished i was "not attacking" to actually see what the boss was doing at that particular moment.

This is not "meaningful combat".


In Poe1 we had 1 button builds where all the rest of our buttons were just mobility skills and we could clearly see at all times what the boss was doing and we weren't stuck in deep combos to avoid one shots.

What happened to the combat they promised for Poe2? I clearly remember Jonnathan saying before Poe2 release how they want this game to be focused on player reaction and combat to not have cooldowns and stuff.

But the combat itself is nothing but a mix of combo skills that is always bottlenecked by cooldowns, detonation times, skills with +1-3 seconds added to their attack time, everything to make the combat as clunky as possible to not let you focus on the boss mechanics or anything else.


There are actually a lot of combos that people are using in this game.

If I am not wrong, I think Fubgun and all his followers deadeye build is using lightning arrow and lightning rod. I am not playing deadeye and I am not familiar with the build. But isn't using these two skills considered as doing combos?

Warrior skills also have a lot of combos, example is leap slam and bone shatter.

The most important thing is that your combo needs to kill the boss in one hit before the boss kills you. Even if you cannot kill in hit, you have to kill the boss within a few seconds.

Hence, I think the main issue that that your combo build just isn't good enough and not strong enough to kill the boss.


Firing Rods once then spamming lightning arrow is not a multi skill combo build.
That's still just a one button spam build, when it comes down to it.
Cookie clicker idler level gameplay.

A multi skill combo build would be;
Fire Gas Arrow,
fire Electrocuting Arrow,
fire Lightning Rods,
fire some Stormcaller Arrows,
fire a Magnetic Salvo to hit all those rods and lodged arrows,
clean with Shockchain Arrow,
and if anything is still alive fire Detonating Arrow to blow up the gas cloud.

Player damage vs enemy survivability ought to be such that that combo is actually worth doing, and enemies aren't all already dead at the start of it.
Last edited by The_Song#4903 on Oct 5, 2025, 5:54:47 AM
To me not even a 2 button combo is worth doing because it invalidates the attack speed of your build.

Instead of using your actual character attack speed the game passes that job to you on how fast you can press two buttons together.

And it adds clunckyness to the mix because those two buttons are different skills with different attack speed and conditional delays put in place so you can't press them as fast as you would want.

Not only that sometimes you can get light stunned between them or pushed around throwing the smoothness of your combo in the gutter.

My issues for combo attacks are purely gameplay wise not even DPS wise. I just hate not having control to attack when i want to attack.

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