GGG’s Masterclass in How to Make Mapping Miserable - Chilling Grounds.

I think it would be fair if chilled ground would only gradually increase the slow the longer you stay on/walk over it instead of hitting you immediately like temporal chains.
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Kerchunk#7797 wrote:
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I'm sure it's worth investing in slow-reduction


I mean either it is or it isn't dude. If Chilling Ground is such a miserable burden that it's worth coming here and writing a 1500 word essay about then I would think it's worth spending a couple seconds swapping some passives or putting on an amulet ??

And please before we go down the inevitable "constantly swapping" line of conversation that inevitably comes up, just save up the Chilling Ground Waystones and run them together. Your total "investment" will amount to about 45 seconds per f'ing week.


Being forced to divert skill points in order to mitigate an over tuned game mechanic that completely ruins the fun of combat is flat out garbage game design.
Guys, ignore the Mashgesture and Kerchunk guy, they are perpetual online people and they only want to argue for the sake of arguing.
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Guys, ignore the Mashgesture and Kerchunk guy, they are perpetual online people and they only want to argue for the sake of arguing.


Alternatively, you could take a moment and reflect on what it says about the strength of your position that XxxPssySlayerxxX felt so compelled to come to your defense.
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Being forced to divert skill points in order to mitigate an over tuned game mechanic that completely ruins the fun of combat is flat out garbage game design.


a) You're not being forced.

b) You can divert said skill points in literal seconds and switch them back when you're done running these maps.

c) You don't get to claim a mechanic is "over-tuned" in the same sentence where you admit you're capable of completely mitigating it at the cost of a few gold and several seconds of your time.

Like it's fine if your argument is that you just don't want to be bothered with a problem that has an incredibly fast and simple solution, but then just say that. It's ridiculous to continue acting like it's this massive huge "anti-fun" burden when we just established you can fix it whenever you want with a couple mouse clicks but you just don't want to.

Like you've already invested more time posting in this thread than you would have fixing the problem.
Last edited by Kerchunk#7797 on Oct 5, 2025, 2:19:45 AM
Reducing potency of Slow debuffs does not counter Chilled Ground enough for it to matter. I've allocated a 60% reduction which requires 6 nodes (that's a lot) and Chilled Ground is still a huge pain.

Using a charm is also not enough because the patches are everywhere. I'm using 2 slow charms and I'm still walking through molasses and getting frozen. I added a charm to prevent freeze but, again, it's not enough because the patches are everywhere.

I can't use Crystallized Immunities because the majority of my support gems are not blue (not even close).

There is no other mechanic in the entire game that I have this problem with.

I've mitigated curses by using 2x Rune of Warding on my body armor. With these two runes I can completely ignore all curse related modifiers on maps. That is what good mitigation looks like. And it doesn't require constantly screwing around with the passive tree. I just keep the runes on all of the time and take the hit to my Evasion.
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Kerchunk#7797 wrote:
a) You're not being forced.


When people say they are "forced" to do something they don't literally mean "forced". It's an exaggeration for rhetorical effect.

What they actually mean is they're being heavily incentivized to do something.

In this case, many profitable maps end up with Chilled Ground and we have no choice but to run them (rhetorical effect!) because wasting a T16 is painful even if it has Chilled Ground on it.

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b) You can divert said skill points in literal seconds and switch them back when you're done running these maps.


First this is not an actual solution which I explained in my post above.

Second this is not good gameplay. I don't want to mess around with my passive tree every time a Chilled Ground map comes along. I don't want to "save up" my Chilled Ground maps and run them all at once.

Third respecing points is not always so simple. Not all builds are fully min/max'd and have points to spare. Some builds (especially the interesting ones) are needing to use every point they have to stay viable.

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c) You don't get to claim a mechanic is "over-tuned" in the same sentence where you admit you're capable of completely mitigating it at the cost of a few gold and several seconds of your time.


The only complete mitigation is full immunity. And the only way to get full immunity is a passive skill I can't use or unique shoes that'll tank my resistances and defenses.
Last edited by Kestrel0x01#8441 on Oct 5, 2025, 3:47:16 AM

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