Currency drops feel worse than before, even at the same amount of rarity/quant
haven't dropped a single div in 10 straight t15 200% rarity 30% quant juiced maps, ggg screwed something up on the backend
Last edited by MAJORMlKE#7362 on Oct 5, 2025, 8:41:55 PM Last bumped on Oct 6, 2025, 5:52:24 AM
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" No, they didn't screw anything up, they know exactly what they are doing. Don't be fooled by their antics. |
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They did it on purpose.
✨ Beta tester Path of Nerf 👀
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Yea my tinfoil hat theory is they needed to nerf currency drops in order to extend the season. Tower overlaps were just too profitable. People were going to reach their seasonal goals too fast and stop playing.
The big change in 0.3.1 wasn't so much a QoL improvement but a way to lower the ceiling on juicing maps. It just also happened to make some people happy who hated creating tower overlaps (I personally didn't mind it but maybe I'm an outlier). The proof of this is how they specifically nerfed quant for tablets. Quant was only increased by like 40% but the other modifiers were increased by 200%. They could have also buffed quant by 200% (or 100% or 150%) but they didn't. You can still run profitable maps but it's very very expensive to do it now. And you have to do it on maps with 6 mods, 0 revives, and an annoying delirium effect that prevents you from seeing anything. So the barrier to entry for profitable maps has shifted. It used to be anyone could take their time, create some overlaps, and farm them. They wouldn't even need that much upfront currency to do it because overlaps peaked so high that a sub-optimal overlap was still pretty good. But now the only way is spending lots of currency for the privilege of running gigajuiced maps. So basically a nerf. |
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defnitely, yes!
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I love how you guys all act like we don't have multiple public sources of data tracking market minute-by-minute showing trade volumes of every type of currency and their exchange rates which would absolutely and unquestionably all very clearly show a change significant enough for you guys to perceive the change by vibes alone. You can go to any of these sites and see that there has been absolutely no significant change in either the volume or exchange rates of currency that would indicate ANY change happened let alone one so big that you would be able to perceive it.
Like literally take 15 decent seconds and think about what you're saying. If GGG wanted to apply some kind of secretive stealthy shadow nerf to drop rates, why on the planet we share do you think they would time it to coincide with a patch and why do you think they would make the change all at once to such a degree that you would be capable of detecting it just by running a couple maps? Like, guys. Please. GGG does not have to patch your client to alter the drop rates. If they were going to apply stealth nerfs to drop rates they would be doing it on the server side, silently, and gradually by small increments so you would not perceive it. There was no stealth nerf. You maybe got a little unlucky and since there was just a patch you start formulating all sorts of insane and frankly ridiculous conspiracy theories you all just need to get a grip on reality 'cause this shit is lowkey embarrassing. " I'm glad we at least agree on the "tinfoil hat" part because, yeah man. Like I'm sorry it seems like you've put a lot of thought into what you think is going on but none of what you're saying is supported by the reality that we all have open access to. The trading volumes and exchange rates of popular currencies have all continued on essentially exactly the same trends they were on prior to the patch. And honestly I just don't even agree with the premise of your argument period. The "barrier to entry" to absolutely optimal juiced mapping may have been raised, but the floor came up as well which has a far greater impact on the casual player population. Running 2 tablets on 100% of maps is going to net you more income per map played on average than anything you were able to do before. Last edited by Kerchunk#7797 on Oct 5, 2025, 10:58:20 PM
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Thats how RNG works
Mash the clean
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" That's not how market dynamics work. " No one said "stealth" nerf. You just made that up. You're arguing against a point you made up in your own head. I think maybe it's time to touch grass. Anyway read the patch notes. It's in there and it's not a big secret. We can't possibly know why they're doing things. We can only assume. I think a safe assumption is they're aggressively testing balance changes in preparation for the endgame overhaul in 0.4. Which would actually make a lot of sense because there's no better time than now. |
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You need to wait at least 2 weeks to see the full impact of patch to the currency exchange rates, because the patch still allowes double dipping on the maps that innitially juiced. Personally, it feels less likely to drop divine orb tier currencies like before, played a whole day with 6 mods, 195% rarity on gears and yet it feels terrible on the new maps.
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" Oh no... are you going on vibes here? Or do you have some evidence to back up the claim about an increase in 2 tablet average income? Remember that income from mapping doesn't grow linearly with the amount of tablets you have. There are a lot of factors that affect the outcomes you're talking about. It's part of what makes mapping interesting. |
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