Passive skill points MUST be increased

"
Enoch#7385 wrote:



Nope Nope Nope. 100% disagree. Trying to be Overpowered and one shotting bosses gets into the way for those who follow "meta builds" that are mostly caused by new updates, or unbalances.

Extra skill points are needed because right now for 8 classes ( not talking about ascendencies since thay have their own tree) GGG provides 123 points out of 1000 accessible ones. I know that as a monk I should NOT be trying to grab Warrior Notables. And for that, yes we have stones where we can get 1-2 spesific ones. However, If I have to use 80 of my passive skill points just keep my character at survivable power level, the remaining 43 points (!) personal opinion (!) are not enough to INCREASE VARIETY of builds, in other words, FREEDOM of character builds.

If 8 classes are going to share the same HUGE skill tree, some extra skill points can greatly increase the Variety of builds. Am I the only one thinking like this?

I hope I am clear on this matter.

Using every single point on the skill tree to be overpowered is only for those who only play meta builds since, quoting:

"they're bad at the game".


That's cool it's a free world man you're allowed to be wrong. More points is just going to increase the gap between you and people who already have no problem as they'll have more points too. Mob stats would than need to be increased or nodes would need to give less. Thus you'll need to spend proportionally the same amount of points into those same things. I don't think you understand the point you're trying to make or how it would effect things.... Less points and a cut down tree baking those stats into other things be it lvl or other nodes seems like the argument you should be making if having to spend points on survivability is your problem. Like sure who wouldn't like more points without a bump to mob stats but that's just making the game easier than and they'd need to add higher tier waystones or cut the amount those nodes give to compensate for the bump in power.
Last edited by baconbyte#0146 on Nov 2, 2025, 11:43:59 AM
At a certain point more points would create less diversity. If we don't have to make tough decisions over which nodes to take, everyone takes the same nodes.
"Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
I think we should get at least 1000 skill points so we can grab the majority of skill son the tree.



But joking aside, the only valid point I see for more skill points would be to maybe add just a couple more to fill up a few "dry" parts of the campaign where it feels like the last set of +2 skill point quest reward was quite a while ago.
Maybe a solution would be "travel points" or "attribute points" in addition to usual general and weapon skill points? This new type will be usable only for traversing to other part of the passives tree.
"
Direfell#7544 wrote:
At a certain point more points would create less diversity. If we don't have to make tough decisions over which nodes to take, everyone takes the same nodes.


This.

It's like wanting them to improve drop rates or likelihood of hitting certain modifiers on a craft. It would eventually just end up with people getting the best stuff more frequently and zeroing on what is best vs having to make compromises and changes to a build based on what they drop/can afford.

The more I play the more what GGG is doing actually does make a lot of sense. Also if you give people exactly what they want I am sure people will get bored even faster and end their leagues even earlier. Forcing people to compromise on some things keeps them coming back to play knowing there is room for improvements.

Report Forum Post

Report Account:

Report Type

Additional Info